Blog in TL is a good day to call it a night.
Here is a little poem:
Ode to my code.
Like a pawn in the garden of the fawn
Like a dong in the mouth of king kong
...
Ok good enough. You are awake.
Business.
Started to make a game prototype few weeks ago.
Posted, blogged earlier more seriously.
Now, the third iteration is coming out.
The idea to iterate every week a new battle system until things feels right.
It's tough as ballz, crushing as stones and things never come out how you expect.
Sometimes you feel like the baby went with the bath of Roger Waters but anyhow.
3 prototypes, within the 3 last week.
Takes some time to charge, feel free to compare and see the evolution.
https://dl.dropboxusercontent.com/u/12835591/AmadanArena/AmadanArena.html
https://dl.dropboxusercontent.com/u/12835591/AmadanArena2/AmadanArena2.html
https://dl.dropboxusercontent.com/u/12835591/AmadanArena3/AmadanArena3.html
You can see also new monster appearing and small detail changing...
Would be nice to get things to closure, so probably next 1-2 week is going to be for some "release" work.
Polishing UI, adding maps, balancing skills and enemies...
I can't wait to test this in the market place.
I like the combat system in the first prototype, but I thing it might be more fun as a mulitplayer, or single player without the adventure aspect... We'll see!