• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:40
CET 16:40
KST 00:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1387 users

Dastardly Market Manipulation

Blogs > Birdie
Post a Reply
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2015-02-19 12:57:20
February 19 2015 03:30 GMT
#1
Farmer's Market

[image loading]


'twas a brisk and bright day when old man Birdie, in his pre-senile indolence, noticed he had run out of hat-generators Charm of the Crucible Jewel prediction charms. Not to worry! The Steam community market had plenty of three cent items which could fuel my lucrative powers of prophecy, all I needed to do was buy ten of them and recycle them, forming yet another cornucopia of head coverings.

*Steam market*->OTA2 Items*->*Sort Ascending*

[image loading]


THE HORROR!

Only one item available for three cents?

+ Show Spoiler +
[image loading]


And upon attempting to purchase several of those three-cent bracers, I quickly discovered that there was only one of them available, and it had already been snapped up. What terrible disaster had struck the Steam market, ridding it of all items selling for peanuts?

A Visit to the Side Shop
It is here that we must reflect on the foolish nature of a digital marketplace. Ordinary markets are affected by what is a very simple concept: supply and demand. In short, as supply increases, demand decreases (and vice-versa). Everything is produced in varying and variable quantities, making both price, supply, and demand incessantly fluctuate. However, in a digital marketplace there is one amazing thing that changes everything: supply can be, in essence, unlimited! With the click of a button, the person who controls the marketplace can simply flood the market with an item and immediately reduce the demand on that item (by increasing the supply).

This is made evident in the Steam community marketplace. At one stage the Arcs of Manta pack for Anti Mage were priced at the wallet-paining value of approximately $17. Then along came an event which made a unavailable treasure chests available for purchase on a particular day. One of those chests contained the Arcs of Manta. Immediately after that chest day came along, the Arcs of Manta pack on the market dropped in price, falling to $4.53. The supply had been created by the click of a button, reducing the price to an all-time low.

One of the ways in which digital marketplaces have coped with this problem is with what is known as a sink, or gold sink. The idea is that you have some method of completely removing items from the marketplace, thus keeping the supply at a manageable level. As people are usually unhappy if you simply delete their items, the typical way is to have some reimbursement for deleting your items.

In essence, this is what the Charm of the Crucible Jewel is. You sink ten marketable items into it, and assuming you predict correctly three times, you get approximately five non-marketable items back. Because your prophetic skills are most likely not as amazing as mine, the average amount of items back is probably closer to three. The market shrinks, and the quantity of items total also shrinks.

Where Birdie's Munchies Have Gone
Valve have most likely done this to attempt to fix the completely over-saturated part of the market: the part where the supply is very high (and thus price low). To make as many Charm of Crucible Jewels as possible, players are purchasing as many cheap items (three cent items, in this case) as they can. If the Charm of Crucible Jewels continues for some time we will almost definitely see the four cent items disappear too, further increasing the price floor of low-priced items. Unfortunately for me, I have to now spend more money to generate more hats, which suits Valve just fine.

+ Show Spoiler +


Why Not Fix What Is Broke?
While this helps remove part of the market glut of cheap common items, it does not yet solve a further problem. Supposedly "rare" items are common as chips, in part due to the massive influx of new players, and in part due to Valve ceaselessly throwing items at their players. While Valve's previous attempt of reducing the item drop rate and making the items more interesting presumably had a good effect on the market in terms of reducing supply and increasing demand, unfortunately they have returned to dropping the base items just about every game, which takes us back to the same problem of before. This leaves us with only one-off and arcana/immortal/mythical items as actually rare and expensive, and even those are not always particularly pricey. Rares are almost as common as Commons.

Unfortunately, this is not an easy problem to fix beyond simply reducing the amount of items that are dropped (which the community rejected in their senseless avarice desire to be dressed in quality, cheap headwear). One possibility would be taking the line of Bitcoin and other digital currencies, and making sets/items have a particular set max quantity. Once that quantity is reached, the set/item will no longer drop, and is only purchasable from the official Valve store. Of course, it would be difficult to establish for each set/item what exactly the max quantity should be. However, this would mean that there could be a new, different set/item placed into the drop list in exchange for the one removed once reaching its max quantity.

With a fixed supply of items, this would ensure that demand remained healthy. Indeed, as the player base increases, the demand would increase, as the items would become comparatively rare. This would keep the market healthy, and still allow a large degree of free market trading to take place. While my hungry prophetic stomach desires more three-cent hats to turn into hat-generators, the trader in me wants to see a market where a rare item is reasonably rare and thus a little more pricey. And the community would remain happy as they would continue to get hat drops each game, and Valve would still get great wads of cash.

+ Show Spoiler +
[image loading]
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 19 2015 03:31 GMT
#2
Why aren't my spoiler tags working ;_; liquiddoto pls
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
February 19 2015 03:57 GMT
#3
Huh... that weird. Not sure why that's happening. Especially as all of your other code is working correctly.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
TheEmulator
Profile Blog Joined July 2010
28099 Posts
February 19 2015 04:38 GMT
#4
I fixed your video at least. Just need spaces between spoiler tags and youtube links to make it show up. Have no idea what's going on with the spoiler tags though.

+ Show Spoiler +
asdf
Administrator
Yurie
Profile Blog Joined August 2010
12076 Posts
Last Edited: 2015-02-19 06:18:35
February 19 2015 06:14 GMT
#5
How many millions of .03 items got sold? Each is .01 profit for valve and item maker, often the same. 10 000 profit for each party per million sold.

For Valve there is no difference to a 0.03 and a 0.1 item. Same profit margin. The thing that makes the less value better for them is the higher sales volume, translating into more profit. So I think they will remove this to once again make prices drop to 0.03 and then re-add it.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 19 2015 11:35 GMT
#6
the market restriction for new items was such a good call on their part (bad for hat lovers)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 19 2015 12:59 GMT
#7
you commented out a string of code via an erroneous \ in your bbcode and that cascaded throughout your entire post. your end strikethrough tag looked like this [\s]
Administrator
Folca
Profile Blog Joined October 2006
2235 Posts
February 19 2015 18:23 GMT
#8
So when are you going back to the BW server project?
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
TheEmulator
Profile Blog Joined July 2010
28099 Posts
February 19 2015 18:46 GMT
#9
On February 19 2015 21:59 wo1fwood wrote:
you commented out a string of code via an erroneous \ in your bbcode and that cascaded throughout your entire post. your end strikethrough tag looked like this [\s]

You know I looked at his code for like 10 minutes and I never noticed the incorrect /

Administrator
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 19 2015 20:44 GMT
#10
On February 19 2015 21:59 wo1fwood wrote:
you commented out a string of code via an erroneous \ in your bbcode and that cascaded throughout your entire post. your end strikethrough tag looked like this [\s]

Hahaha that's what I get for having a keyboard with backslash and forward slash keys directly next to each other.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Corgi
Profile Joined December 2014
United States408 Posts
February 20 2015 05:36 GMT
#11
Well honestly they fubar'd their own market by saturating it in the first place and attempting to artificially boost the cost by introducing frivolous tags. I don't know who did it...that Greek economist or some other person at Valve. Either way it seems like they've been trying to correct the problem without "sinking the ship" over the past year. This is just another stepping stone for them.
Yurie
Profile Blog Joined August 2010
12076 Posts
February 20 2015 16:14 GMT
#12
On February 20 2015 14:36 Corgi wrote:
Well honestly they fubar'd their own market by saturating it in the first place and attempting to artificially boost the cost by introducing frivolous tags. I don't know who did it...that Greek economist or some other person at Valve. Either way it seems like they've been trying to correct the problem without "sinking the ship" over the past year. This is just another stepping stone for them.


Valve has no problem with .03 values for items unless they can drive the costs up by something like a factor of 10. A few cents actually decreases their profit margin due to the 10% of value with a minimum of 1 cent. As long as they keep .03 items moving quickly they make more than if they have more expensive items selling for the same total value.

The problem is probably in keeping them selling.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 20 2015 21:56 GMT
#13
I have absolutely no idea what Valve's profit margins look like, but I'm sure they're something so ridiculous that scrimping cents on the Steam Market is a very small concern for them.

The artists and modellers, though, it's probably a huge deal for them.
Average means I'm better than half of you.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 20 2015 22:09 GMT
#14
For what it's worth, I don't think they generally do this kind of gold sink for the purposes of making money, but rather for fixing the market.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV764
IndyStarCraft 168
Rex97
3DClanTV 68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 168
elazer 165
Rex 97
RotterdaM 1
StarCraft: Brood War
Britney 29186
Calm 4367
Sea 2803
Mini 1081
Horang2 983
EffOrt 868
ggaemo 345
Snow 341
firebathero 339
Soulkey 310
[ Show more ]
BeSt 293
Shuttle 261
Rush 127
Backho 91
sSak 75
hero 70
HiyA 66
Barracks 50
Sea.KH 47
Dewaltoss 38
Hm[arnc] 28
Shinee 26
Free 25
Noble 23
Rock 23
Bale 19
Shine 15
soO 15
zelot 12
scan(afreeca) 10
Terrorterran 10
ivOry 8
eros_byul 0
Dota 2
Gorgc8163
Counter-Strike
fl0m1631
markeloff209
Other Games
singsing2017
B2W.Neo859
hiko663
DeMusliM277
crisheroes255
Lowko244
Hui .193
KnowMe179
Fuzer 154
QueenE104
ArmadaUGS90
Mew2King90
Trikslyr2
Organizations
Other Games
gamesdonequick921
StarCraft 2
ComeBackTV 371
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 39
• StrangeGG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3765
• TFBlade897
Upcoming Events
OSC
2h 20m
Replay Cast
8h 20m
WardiTV Team League
20h 20m
Big Brain Bouts
1d 1h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 18h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 20h
Platinum Heroes Events
1d 23h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.