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Siege draft 311

Blogs > govie
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govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-01-07 03:37:26
December 29 2014 19:10 GMT
#1
My 2nd blog about trench pubdrafting, which in my opinion is totally different from what we see in progames. I will try to blog posts with a maximum of 10 textlines for specific draftconcepts, pick&bans, examples and/or additional info I want to share or discuss. In my opinion short reads tend to be nice reads if updated frequently.

DRAFT 311 : SIEGE DRAFT

[image loading][image loading][image loading]

- Tide & DP as your first two picks means 100% commitment, pick a tanky AC carry and lifesaving support (i.e. dazzle) after;
- Has -armour potential if you draft slardar and vengefull spirit. Dazzle & venge can counteract most of slardar' yolo behaviour;
- Carry wraithking grants a more versatile siege draft, it leaves you open to get any second support you prefer;
- Carry Doom- and Axeplayers seem to be less objective based by nature, but I assume it can work. In 6.83 lone druid possesses a lot of siege potential as a natural AC & pipe carrier, but his skillcap is high and I havent tested it yet;
- I mostly ban silencer, void, omni, sven, magnus because they are: Annoying, grant armour or worse (=buff & RP).

+ Show Spoiler [-armour siege draft] +
[image loading]
[image loading] [image loading][image loading] [image loading] [image loading][image loading][image loading] [image loading] [image loading] [image loading] [image loading]

[image loading] [image loading] [image loading] [image loading] [image loading][image loading][image loading] [image loading] [image loading] [image loading] [image loading]

48 KILLS 34

[image loading]



+ Show Spoiler [versatile siege draft] +
[image loading]
[image loading] [image loading][image loading] [image loading][image loading][image loading][image loading][image loading] [image loading] [image loading] [image loading]

[image loading] [image loading] [image loading] [image loading] [image loading][image loading][image loading] [image loading] [image loading] [image loading] [image loading]

44 KILLS 31

[image loading]

red = green and viceversa



+ Show Spoiler [Example game D2L: EG vs VP Polar] +
On January 07 2015 10:41 govie wrote:
EG is drafting similar in D2L finals vs VPPolar game 3, only difference is the batrider instead of the tidehunter (they lost partly because of that imo. Anchorsmash and ravage is that good for sieging):



http://www.datdota.com/match.php?q=1145614198

*Still, PPD is a trenchdrafter confirmed, haha

The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-29 19:41:27
December 29 2014 19:32 GMT
#2
- Tide & DP as your first two picks means 100% commitment, pick a tanky AC carry and lifesaving support (i.e. dazzle) after;

This isn't really true. DP is interesting in that she can act as both a frontline core or a backline DPS core due to variable item progression and therefore does not necessarily force your draft in either direction. DP+Tide allows for very flexible carry choice provided the supports complement it well. Consequently, the idea of a "lifesaving support" being necessary here is wrong as well given that you haven't committed your carry pick yet.

DP Tide is a combination that saw a lot of play in 6.82, and the carry picks with it have been all over the place.
Moderator
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-12-29 23:45:42
December 29 2014 23:39 GMT
#3
It is about pubgames and not promatches, thats a big difference. Clearly you havent been in the trench for a long long time yango

In the trench wrong or right doesnt really exist because its a different universe with other laws of dotopsychics, closer to chaostheory. Your not talking +5k mmr bracket here, this is the trench where most coreplayers dive, suck and rather dive some more for that one more kill. Thats why in my opinion we see those high winrates on dotabuff.com with abbadon, wraithking, necrolyte, venge, dazzle, centaur etcetc, because playing them in the trench prevents deaths or even unneccesary feeding by mediocre players.

The more pressure or tension a draft puts their mediocre coreplayers under, the more likely they are gonna feed or dive to far for kills etcetc. Thats why depending on the herocombinations and the idea behind the draft, i tend to incorporate some "semi redundancy" if needed, because experiences have taught me to do so (and i have alot of trenchgames under my belt, all at mediocre mmr). The level of play in the trench is very very volatile (i.e the difference between playing random or a favorite hero etcetc) and when you take note of that when your drafting, it tends to help contribute to more positive outcomes.

You can disagree with me based on your own experiences, but both examples granted me more wins then losses, same goes for the global draft from yesterday, all three are fun to play. In my experience semi-redundancy isnt that bad when you can assure yourself of the fact that all players on your team will most likely fail as much critical actions as they can pull of succesfully.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
Last Edited: 2014-12-30 02:37:47
December 30 2014 02:37 GMT
#4
if ur really good at playing/drafting against 3k players shouldnt u no longer be 3k
do you have enough resolve, hero of justice?
Velr
Profile Blog Joined July 2008
Switzerland10825 Posts
December 30 2014 13:52 GMT
#5
3k MMR isn't about the draft.

You can draft "perfect" and people will still manage to lose lanes they really, really shouldn't or aren't working together like they should.
the bear jew
Profile Joined August 2014
United States3674 Posts
December 30 2014 22:56 GMT
#6
On December 30 2014 22:52 Velr wrote:
3k MMR isn't about the draft.

You can draft "perfect" and people will still manage to lose lanes they really, really shouldn't or aren't working together like they should.


I've lost more games cause of people refusing to cooperate then I like to think about.
DeMoN pulled off a Miracle and Flies to the Moon
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-01-02 22:45:00
January 02 2015 22:40 GMT
#7
ofcourse, cooperation is key, but having a little synergy in skills or items cant hurt either and makes the game more enjoyable for me personally.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-01-07 02:04:25
January 07 2015 01:41 GMT
#8
EG is drafting similar in D2L finals vs VPPolar game 3, only difference is the batrider instead of the tidehunter (they lost partly because of that imo. Anchorsmash and ravage is that good for sieging):



http://www.datdota.com/match.php?q=1145614198

*Still, PPD is a trenchdrafter confirmed, haha
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
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