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My 2nd blog about trench pubdrafting, which in my opinion is totally different from what we see in progames. I will try to blog posts with a maximum of 10 textlines for specific draftconcepts, pick&bans, examples and/or additional info I want to share or discuss. In my opinion short reads tend to be nice reads if updated frequently.
DRAFT 311 : SIEGE DRAFT
- Tide & DP as your first two picks means 100% commitment, pick a tanky AC carry and lifesaving support (i.e. dazzle) after; - Has -armour potential if you draft slardar and vengefull spirit. Dazzle & venge can counteract most of slardar' yolo behaviour; - Carry wraithking grants a more versatile siege draft, it leaves you open to get any second support you prefer; - Carry Doom- and Axeplayers seem to be less objective based by nature, but I assume it can work. In 6.83 lone druid possesses a lot of siege potential as a natural AC & pipe carrier, but his skillcap is high and I havent tested it yet; - I mostly ban silencer, void, omni, sven, magnus because they are: Annoying, grant armour or worse (=buff & RP).
+ Show Spoiler [-armour siege draft] + 48 KILLS 34
+ Show Spoiler [versatile siege draft] + 44 KILLS 31 red = green and viceversa
+ Show Spoiler [Example game D2L: EG vs VP Polar] +
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United States47024 Posts
- Tide & DP as your first two picks means 100% commitment, pick a tanky AC carry and lifesaving support (i.e. dazzle) after; This isn't really true. DP is interesting in that she can act as both a frontline core or a backline DPS core due to variable item progression and therefore does not necessarily force your draft in either direction. DP+Tide allows for very flexible carry choice provided the supports complement it well. Consequently, the idea of a "lifesaving support" being necessary here is wrong as well given that you haven't committed your carry pick yet.
DP Tide is a combination that saw a lot of play in 6.82, and the carry picks with it have been all over the place.
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It is about pubgames and not promatches, thats a big difference. Clearly you havent been in the trench for a long long time yango
In the trench wrong or right doesnt really exist because its a different universe with other laws of dotopsychics, closer to chaostheory. Your not talking +5k mmr bracket here, this is the trench where most coreplayers dive, suck and rather dive some more for that one more kill. Thats why in my opinion we see those high winrates on dotabuff.com with abbadon, wraithking, necrolyte, venge, dazzle, centaur etcetc, because playing them in the trench prevents deaths or even unneccesary feeding by mediocre players.
The more pressure or tension a draft puts their mediocre coreplayers under, the more likely they are gonna feed or dive to far for kills etcetc. Thats why depending on the herocombinations and the idea behind the draft, i tend to incorporate some "semi redundancy" if needed, because experiences have taught me to do so (and i have alot of trenchgames under my belt, all at mediocre mmr). The level of play in the trench is very very volatile (i.e the difference between playing random or a favorite hero etcetc) and when you take note of that when your drafting, it tends to help contribute to more positive outcomes.
You can disagree with me based on your own experiences, but both examples granted me more wins then losses, same goes for the global draft from yesterday, all three are fun to play. In my experience semi-redundancy isnt that bad when you can assure yourself of the fact that all players on your team will most likely fail as much critical actions as they can pull of succesfully.
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if ur really good at playing/drafting against 3k players shouldnt u no longer be 3k
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3k MMR isn't about the draft.
You can draft "perfect" and people will still manage to lose lanes they really, really shouldn't or aren't working together like they should.
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On December 30 2014 22:52 Velr wrote: 3k MMR isn't about the draft.
You can draft "perfect" and people will still manage to lose lanes they really, really shouldn't or aren't working together like they should.
I've lost more games cause of people refusing to cooperate then I like to think about.
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ofcourse, cooperation is key, but having a little synergy in skills or items cant hurt either and makes the game more enjoyable for me personally.
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EG is drafting similar in D2L finals vs VPPolar game 3, only difference is the batrider instead of the tidehunter (they lost partly because of that imo. Anchorsmash and ravage is that good for sieging):
http://www.datdota.com/match.php?q=1145614198
*Still, PPD is a trenchdrafter confirmed, haha
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