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StarGraphed and Practice Update Blog: Part 1

Blogs > Gowerly
Post a Reply
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
Last Edited: 2014-06-26 23:58:27
June 26 2014 23:53 GMT
#1
Hello all,
I will be making a series of blog posts about my StarCraft play, as well as my StarGraphed coding.

Did you slip into a coma?
Nope. I have been working on StarGraphed, I've just been distracted and I've just wanted to play video games.

So, StarCraft playing?
Yeah, I'm trying to get back into playing, and have joined up to Robert Yip and Jakatak's targetting training regimen called TheSandbox. Check it out! Here it is. I've changed from Random to Protoss as that's what I mained before switching to Random and we had too many Zergs already. Also my Terran is legitimately awful.

StarGraphed?
I figure the best way to make sure I'm making something good is to USE IT. With that in mind, Mr Yip and I will be using it to find patterns, improvements in play and large scale data tracking of everyone involved in TheSandbox to make sure improvements are happening as we would hope.
This fits well, as when you're focussing on builds over many games, we can use the graphs tracking when builds are completed as well as mining stats and any extra units built when the build is completed over the time that the player has been practicing the build.

Added Anything?
I have!
[image loading]

What we have here is my attempt to condense players down to a bitesize set of stats per matchup:
- Average APM
- Average Unit Lifetime (currently they're high because I've included buildings and workers. An update will remove that)
- Average Resource Mining Rate (Minerals + Vespene)
- Game Time Score (This is Average Game Time for losses - Average Game Time for wins. Higher = better. Being able to close out a win quickly and taking a while to die is better than the opposite!
- Army Loss Value (Your Opponents Average Army Loss Value - Your Average Army Loss Value - Higher = Better. You want your opponent to lose more than you).


The green bars denote how good you are compared to everyone else. at 50% you're better than half of the other players. At 25% most are better than you. At 100% then YOU'RE THE BEST! CONGRATS!

I've also put in some optimisations and have started capturing a little more data.

What Next?
Well, lots of SC2 practice, and figuring out how to do engagement analysis.
I'm also looking at collaborating with other stats tracking people to see if we can mash our brains together to make a bigger, more spectacular brain. Also potentially better tools for you all!

So, next update?
I'll try to update once or twice a week to say how I'm doing.

Feel free to hit me up on here if you have any questions or suggestions!


***
I will reduce you to a series of numbers.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2014-06-27 01:09:20
June 27 2014 01:08 GMT
#2
This looks awesome. You can't improve what you can't measure. I'm sure some people will say to track xyz stat, but the nice thing is you guys can just add it.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Perfi
Profile Blog Joined May 2010
Poland349 Posts
June 27 2014 06:05 GMT
#3
You've just convinced me to try out TheSandbox. For science!
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
June 27 2014 18:50 GMT
#4
Gowerly has been working on this for ages and the program itself is getting so much better from a practical sense. Will be using this myself with pro starcraft players to help with their training.
@es_performance @LiquidTLO @LiquidRet
RedHoodlum
Profile Joined December 2013
United States9 Posts
June 30 2014 01:51 GMT
#5
I'm excited about your program, mainly! Is this an updated Quantitative Analysis tool or an updated version of your old Star Graphed? They look similar. Either way, eagerly awaiting the release and sandbox looks neat. Good luck improving at SC2!
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