• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:58
CEST 18:58
KST 01:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?134Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) Broodwar Prediction Market [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6028 users

N3D Reviews: Transistor

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 25 2014 18:39 GMT
#1
Transistor is a an isometric action RPG from Supergiant Games, the beloved indie game studio that created the widely-renowned Bastion. After the success of their first game (which is one of my all-time favorites), many excitedly anticipated Supergiant’s sophomore effort, even before it was announced. Those high hopes gave way to hype when the studio unveiled the initial trailer for Transistor almost two years ago. The new game’s similarities to Bastion became obvious as more about it was revealed: a silent protagonist, an ever-present narrator, an isometric perspective, and a killer soundtrack. But while Transistor is clearly a spiritual successor to Bastion, it has its own ideas and identity, including a unique battle system, a futuristic aesthetic, and a female protagonist. Even at first glance, Transistor is an attractive and intriguing game, but it will take more than hype for it to escape the shadow cast by its monumental predecessor.


Transistor’s gameplay contains a duality that is unique and challenging. At first, Transistor is simply an isometric beat-em-up similar to Bastion. In combat you command abilities called functions, each of which has its own unique strengths and weaknesses. While you accrue more and more functions throughout the game, you can only employ four of them at a time. Choosing a load out that fits your own style of play is one of the more fun elements of the game, as well as one that’s essential to completing it. Red (the protagonist) and the Transistor (her sword) use functions to hack and slash their way through the monstrous “Process,” who become stronger and attack in greater numbers as you progress through the story. To stand a chance, you must further customize your load out by using the leftover functions to enhance your primary abilities or provide passive upgrades. For example, your basic attack is a mid-range strike called Crash(). When augmented by the Mask() function, the backstab damage of Crash() increases, while adding Spark() turns Crash()’s single blast into three. These boosts not only mean heightened combat prowess but additional customization, allowing Red to adopt your ideal fighting style.

The more esoteric side of Transistor’s battle mechanics is the Turn() system that supplements the typical “run and gun” action. Instead of just running around and wailing on her enemies, Red can use a Turn() to freeze time, plan a series of actions, and execute them at rapid speed. This transforms the twitchy, action-oriented combat system to one that’s more strategy-based, adding further variety to how the game can be played. For me, Turn() was a necessity as the game’s enemies became faster and stronger. The ability to freeze time and plan your attacks could make Transistor too easy, but Turn() comes with a massive drawback: when your Turn() is complete you must recharge for 5 seconds, leaving you helpless. As such, effective Turn()-based combat requires you to both understand how efficient you can be within a Turn() and how you will survive the perilous seconds afterwards. You can further increase the challenges in Transistor’s by unlocking Limiters which, like Bastion’s Idols, increase the game’s difficulty by powering up enemies, diminishing your capabilities, or creating other situations which are hostile to the player. You receive greater rewards for defeating Limited-enhanced enemies, but they make the game punishing as hell. Transistor’s penalties for losing fights are also unique for the genre. When an attack takes you to 0 health, you aren’t immediately destroyed. Instead, one of your functions overloads, leaving you alive but removing one of your abilities. Since you can only add or repair abilities at save points (and you must visit a few before a function is restored), losing in Transistor means you have to adjust your strategies or play handicapped.

Transistor’s gameplay also contains a few small touches that I love. There’s a “backdoor” zone with various challenges that provide experience points and allow you to practice your fighting techniques. Completing challenges also unlocks the game’s soundtrack, which you can access at a jukebox in the “backdoor” area. The backdoor is also a place where you can speak with the Transistor and play with a digital dog, both of which are way more engrossing and amusing than they sound. One button allows you to “flourish,” which has no purpose in the game except to look cool. Another lets Red hum along to the background music, which is also pointless but absolutely fantastic (we’ll get to why in a moment). Finally, for those who want to further explore Transistor’s combat, there’s a New Game+ that allows you revisit the game, retaining the power you earned and fighting against far stronger opponents.

Transistor is as aesthetically pleasing as Bastion. I can give no higher praise. Every pixel of the game’s setting is gorgeous, from the morbidly picturesque Cloudbank to the fearsome Process to Red and the Transistor themselves. Transistor’s Tron-like cyberpunk aesthetic could not be more unlike Bastion’s verdant, western post-apocalypse but it engrosses the player all the same. As a software engineer, I also appreciated the programming themes littered throughout the game from the parameter-less “functions” to the references to the superuser and read/write access. Yet as gorgeous as the game looks its true beauty comes from the voices and the soundtrack. Logan Cunningham is marvelous as the Transistor, providing a companion that helps you discover more about the confusing world of Cloudbank. Like Rucks (the narrator of Bastion, also played by Cunningham), the Transistor’s voice is ubiquitous, but its role is much different than that of a narrator. Transistor’s score is absolutely incredible. Once again, Supergiant composer Darren Korb outdid himself by creating yet another soundtrack I’ll listen to months after completing the game. Not to mention that Ashley Barret’s singing, both in the score and in Red’s toggle-able hum, is enchanting. Whatever reservations you might have about the gameplay or story, Transistor’s presentation alone merits a playthrough.

Not only is Transistor’s story a rather short one, it’s also difficult to discuss because it’s largely based on a mystery. The game opens with Red, the Transistor, and a question: how did the world get this way? (Bastion fans will recognize this concept) That question and the two characters attempting to answer it are the story. You do discover an antagonist in the Camerata, the organization that stole Red’s voice and allegedly unleashed the Process, but calling Transistor a tale of revenge is also inaccurate. There are also a few more high-minded ideas scattered throughout the story, but those don’t all play out perfectly. In the end, the best way to define Transistor is to call it the tale of Red and her sword-ensconsed Stranger. They are (unsurprisingly) the deepest and most captivating characters in the game and going on the adventure with them is a ton of fun. Even though Transistor is quite short (4-5 hours, though I didn’t play with all the Limiters on), but it stays enjoyable throughout and is worth replaying to look at the story in the context of the rest of the tale.

If it wasn’t already obvious, I really liked Transistor. Though it didn’t end up being especially challenging (even with Limiters), I found the Turn()-centric gameplay stimulating and enjoyable. It’s particularly fun to experiment with different load outs to see the various ways one can destroy the Process, which is why I’m excited for my second playthrough. I also want to experience the story again after uncovering the mysteries in my first run. I’m still considering how best to interpret Red and the Transistor’s journey, and games rarely contain stories that are interesting the first time, much less ones that warrant multiple interpretations. I also appreciate that the game has a female protagonist who is strong, active, and compelling even without a voice. She’s the kind of character that should be included by many others in the industry (looking at you Assassin’s Creed).

You owe it to yourself to play Transistor. The game is beautiful in ways that few games match in any way, shape, or form. It’s incredible that a development studio with only 12 employees can create a game this fun, much less one so artistically impressive, much less two of them. Transistor is a wonderful successor to Bastion which will force you to consider which of Supergiant’s awesome games is really your favorite.


You can read this late review and many more at the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 221
SpeCial 191
BRAT_OK 39
MindelVK 17
StarCraft: Brood War
Britney 30544
Calm 4760
Shuttle 983
firebathero 622
Artosis 379
actioN 232
910 91
Dewaltoss 87
Bonyth 78
Mini 62
[ Show more ]
Liquid`Ret 56
Mong 52
Rock 25
Hm[arnc] 17
Pusan 16
SilentControl 9
Noble 5
Dota 2
qojqva3152
Dendi1467
420jenkins338
LuMiX1
Counter-Strike
fl0m1065
Fnx 625
edward18
Heroes of the Storm
Liquid`Hasu375
Trikslyr1
Other Games
singsing1436
Grubby1353
B2W.Neo821
XaKoH 138
QueenE36
Organizations
Other Games
EGCTV1227
StarCraft 2
StarCraft791
Heroes of the Storm
Heroes of the Storm472
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 86
• poizon28 74
• StrangeGG 48
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach20
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4302
League of Legends
• Jankos1716
Other Games
• Shiphtur178
Upcoming Events
AI Arena Tournament
2m
Laughngamez YouTube
OSC
3h 32m
Sparkling Tuna Cup
17h 2m
WardiTV Invitational
18h 2m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
22h 2m
Spirit vs Mixu
Clem vs TBD
RSL Revival
23h 2m
Serral vs Rogue
BlizzCon
1d 1h
IdrA vs MC
Replay Cast
1d 7h
Afreeca Starleague
1d 17h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 18h
[ Show More ]
Monday Night Weeklies
1d 23h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.