• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:02
CEST 18:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1468 users

N3D Reviews: Transistor

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 25 2014 18:39 GMT
#1
Transistor is a an isometric action RPG from Supergiant Games, the beloved indie game studio that created the widely-renowned Bastion. After the success of their first game (which is one of my all-time favorites), many excitedly anticipated Supergiant’s sophomore effort, even before it was announced. Those high hopes gave way to hype when the studio unveiled the initial trailer for Transistor almost two years ago. The new game’s similarities to Bastion became obvious as more about it was revealed: a silent protagonist, an ever-present narrator, an isometric perspective, and a killer soundtrack. But while Transistor is clearly a spiritual successor to Bastion, it has its own ideas and identity, including a unique battle system, a futuristic aesthetic, and a female protagonist. Even at first glance, Transistor is an attractive and intriguing game, but it will take more than hype for it to escape the shadow cast by its monumental predecessor.


Transistor’s gameplay contains a duality that is unique and challenging. At first, Transistor is simply an isometric beat-em-up similar to Bastion. In combat you command abilities called functions, each of which has its own unique strengths and weaknesses. While you accrue more and more functions throughout the game, you can only employ four of them at a time. Choosing a load out that fits your own style of play is one of the more fun elements of the game, as well as one that’s essential to completing it. Red (the protagonist) and the Transistor (her sword) use functions to hack and slash their way through the monstrous “Process,” who become stronger and attack in greater numbers as you progress through the story. To stand a chance, you must further customize your load out by using the leftover functions to enhance your primary abilities or provide passive upgrades. For example, your basic attack is a mid-range strike called Crash(). When augmented by the Mask() function, the backstab damage of Crash() increases, while adding Spark() turns Crash()’s single blast into three. These boosts not only mean heightened combat prowess but additional customization, allowing Red to adopt your ideal fighting style.

The more esoteric side of Transistor’s battle mechanics is the Turn() system that supplements the typical “run and gun” action. Instead of just running around and wailing on her enemies, Red can use a Turn() to freeze time, plan a series of actions, and execute them at rapid speed. This transforms the twitchy, action-oriented combat system to one that’s more strategy-based, adding further variety to how the game can be played. For me, Turn() was a necessity as the game’s enemies became faster and stronger. The ability to freeze time and plan your attacks could make Transistor too easy, but Turn() comes with a massive drawback: when your Turn() is complete you must recharge for 5 seconds, leaving you helpless. As such, effective Turn()-based combat requires you to both understand how efficient you can be within a Turn() and how you will survive the perilous seconds afterwards. You can further increase the challenges in Transistor’s by unlocking Limiters which, like Bastion’s Idols, increase the game’s difficulty by powering up enemies, diminishing your capabilities, or creating other situations which are hostile to the player. You receive greater rewards for defeating Limited-enhanced enemies, but they make the game punishing as hell. Transistor’s penalties for losing fights are also unique for the genre. When an attack takes you to 0 health, you aren’t immediately destroyed. Instead, one of your functions overloads, leaving you alive but removing one of your abilities. Since you can only add or repair abilities at save points (and you must visit a few before a function is restored), losing in Transistor means you have to adjust your strategies or play handicapped.

Transistor’s gameplay also contains a few small touches that I love. There’s a “backdoor” zone with various challenges that provide experience points and allow you to practice your fighting techniques. Completing challenges also unlocks the game’s soundtrack, which you can access at a jukebox in the “backdoor” area. The backdoor is also a place where you can speak with the Transistor and play with a digital dog, both of which are way more engrossing and amusing than they sound. One button allows you to “flourish,” which has no purpose in the game except to look cool. Another lets Red hum along to the background music, which is also pointless but absolutely fantastic (we’ll get to why in a moment). Finally, for those who want to further explore Transistor’s combat, there’s a New Game+ that allows you revisit the game, retaining the power you earned and fighting against far stronger opponents.

Transistor is as aesthetically pleasing as Bastion. I can give no higher praise. Every pixel of the game’s setting is gorgeous, from the morbidly picturesque Cloudbank to the fearsome Process to Red and the Transistor themselves. Transistor’s Tron-like cyberpunk aesthetic could not be more unlike Bastion’s verdant, western post-apocalypse but it engrosses the player all the same. As a software engineer, I also appreciated the programming themes littered throughout the game from the parameter-less “functions” to the references to the superuser and read/write access. Yet as gorgeous as the game looks its true beauty comes from the voices and the soundtrack. Logan Cunningham is marvelous as the Transistor, providing a companion that helps you discover more about the confusing world of Cloudbank. Like Rucks (the narrator of Bastion, also played by Cunningham), the Transistor’s voice is ubiquitous, but its role is much different than that of a narrator. Transistor’s score is absolutely incredible. Once again, Supergiant composer Darren Korb outdid himself by creating yet another soundtrack I’ll listen to months after completing the game. Not to mention that Ashley Barret’s singing, both in the score and in Red’s toggle-able hum, is enchanting. Whatever reservations you might have about the gameplay or story, Transistor’s presentation alone merits a playthrough.

Not only is Transistor’s story a rather short one, it’s also difficult to discuss because it’s largely based on a mystery. The game opens with Red, the Transistor, and a question: how did the world get this way? (Bastion fans will recognize this concept) That question and the two characters attempting to answer it are the story. You do discover an antagonist in the Camerata, the organization that stole Red’s voice and allegedly unleashed the Process, but calling Transistor a tale of revenge is also inaccurate. There are also a few more high-minded ideas scattered throughout the story, but those don’t all play out perfectly. In the end, the best way to define Transistor is to call it the tale of Red and her sword-ensconsed Stranger. They are (unsurprisingly) the deepest and most captivating characters in the game and going on the adventure with them is a ton of fun. Even though Transistor is quite short (4-5 hours, though I didn’t play with all the Limiters on), but it stays enjoyable throughout and is worth replaying to look at the story in the context of the rest of the tale.

If it wasn’t already obvious, I really liked Transistor. Though it didn’t end up being especially challenging (even with Limiters), I found the Turn()-centric gameplay stimulating and enjoyable. It’s particularly fun to experiment with different load outs to see the various ways one can destroy the Process, which is why I’m excited for my second playthrough. I also want to experience the story again after uncovering the mysteries in my first run. I’m still considering how best to interpret Red and the Transistor’s journey, and games rarely contain stories that are interesting the first time, much less ones that warrant multiple interpretations. I also appreciate that the game has a female protagonist who is strong, active, and compelling even without a voice. She’s the kind of character that should be included by many others in the industry (looking at you Assassin’s Creed).

You owe it to yourself to play Transistor. The game is beautiful in ways that few games match in any way, shape, or form. It’s incredible that a development studio with only 12 employees can create a game this fun, much less one so artistically impressive, much less two of them. Transistor is a wonderful successor to Bastion which will force you to consider which of Supergiant’s awesome games is really your favorite.


You can read this late review and many more at the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Wardi Spring Cup
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
WardiTV1362
TKL 332
Ryung 225
IndyStarCraft 221
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 332
Ryung 225
IndyStarCraft 221
Rex 139
Railgan 89
BRAT_OK 66
MindelVK 22
StarCraft: Brood War
EffOrt 1582
BeSt 838
ZerO 647
Rush 252
hero 199
Mind 111
Bonyth 68
Shinee 53
Nal_rA 50
Pusan 44
[ Show more ]
sorry 38
Movie 35
Rock 27
EG.Machine 20
GoRush 13
IntoTheRainbow 11
Dota 2
Gorgc7002
syndereN335
XaKoH 312
monkeys_forever191
LuMiX1
Counter-Strike
fl0m2877
Heroes of the Storm
Khaldor398
Other Games
gofns18222
singsing2067
FrodaN1354
B2W.Neo1227
Liquid`RaSZi1175
Happy328
Hui .272
KnowMe159
ArmadaUGS123
elazer74
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick2720
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2587
• Jankos2034
• TFBlade1234
Other Games
• WagamamaTV379
• Shiphtur147
Upcoming Events
BSL
2h 58m
Dewalt vs DragOn
Aether vs Jimin
GSL
15h 58m
Afreeca Starleague
17h 58m
Soma vs Leta
Wardi Open
19h 58m
Monday Night Weeklies
23h 58m
OSC
1d 7h
CranKy Ducklings
1d 17h
Afreeca Starleague
1d 17h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.