• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:26
CET 19:26
KST 03:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

N3D Reviews: Transistor

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 25 2014 18:39 GMT
#1
Transistor is a an isometric action RPG from Supergiant Games, the beloved indie game studio that created the widely-renowned Bastion. After the success of their first game (which is one of my all-time favorites), many excitedly anticipated Supergiant’s sophomore effort, even before it was announced. Those high hopes gave way to hype when the studio unveiled the initial trailer for Transistor almost two years ago. The new game’s similarities to Bastion became obvious as more about it was revealed: a silent protagonist, an ever-present narrator, an isometric perspective, and a killer soundtrack. But while Transistor is clearly a spiritual successor to Bastion, it has its own ideas and identity, including a unique battle system, a futuristic aesthetic, and a female protagonist. Even at first glance, Transistor is an attractive and intriguing game, but it will take more than hype for it to escape the shadow cast by its monumental predecessor.


Transistor’s gameplay contains a duality that is unique and challenging. At first, Transistor is simply an isometric beat-em-up similar to Bastion. In combat you command abilities called functions, each of which has its own unique strengths and weaknesses. While you accrue more and more functions throughout the game, you can only employ four of them at a time. Choosing a load out that fits your own style of play is one of the more fun elements of the game, as well as one that’s essential to completing it. Red (the protagonist) and the Transistor (her sword) use functions to hack and slash their way through the monstrous “Process,” who become stronger and attack in greater numbers as you progress through the story. To stand a chance, you must further customize your load out by using the leftover functions to enhance your primary abilities or provide passive upgrades. For example, your basic attack is a mid-range strike called Crash(). When augmented by the Mask() function, the backstab damage of Crash() increases, while adding Spark() turns Crash()’s single blast into three. These boosts not only mean heightened combat prowess but additional customization, allowing Red to adopt your ideal fighting style.

The more esoteric side of Transistor’s battle mechanics is the Turn() system that supplements the typical “run and gun” action. Instead of just running around and wailing on her enemies, Red can use a Turn() to freeze time, plan a series of actions, and execute them at rapid speed. This transforms the twitchy, action-oriented combat system to one that’s more strategy-based, adding further variety to how the game can be played. For me, Turn() was a necessity as the game’s enemies became faster and stronger. The ability to freeze time and plan your attacks could make Transistor too easy, but Turn() comes with a massive drawback: when your Turn() is complete you must recharge for 5 seconds, leaving you helpless. As such, effective Turn()-based combat requires you to both understand how efficient you can be within a Turn() and how you will survive the perilous seconds afterwards. You can further increase the challenges in Transistor’s by unlocking Limiters which, like Bastion’s Idols, increase the game’s difficulty by powering up enemies, diminishing your capabilities, or creating other situations which are hostile to the player. You receive greater rewards for defeating Limited-enhanced enemies, but they make the game punishing as hell. Transistor’s penalties for losing fights are also unique for the genre. When an attack takes you to 0 health, you aren’t immediately destroyed. Instead, one of your functions overloads, leaving you alive but removing one of your abilities. Since you can only add or repair abilities at save points (and you must visit a few before a function is restored), losing in Transistor means you have to adjust your strategies or play handicapped.

Transistor’s gameplay also contains a few small touches that I love. There’s a “backdoor” zone with various challenges that provide experience points and allow you to practice your fighting techniques. Completing challenges also unlocks the game’s soundtrack, which you can access at a jukebox in the “backdoor” area. The backdoor is also a place where you can speak with the Transistor and play with a digital dog, both of which are way more engrossing and amusing than they sound. One button allows you to “flourish,” which has no purpose in the game except to look cool. Another lets Red hum along to the background music, which is also pointless but absolutely fantastic (we’ll get to why in a moment). Finally, for those who want to further explore Transistor’s combat, there’s a New Game+ that allows you revisit the game, retaining the power you earned and fighting against far stronger opponents.

Transistor is as aesthetically pleasing as Bastion. I can give no higher praise. Every pixel of the game’s setting is gorgeous, from the morbidly picturesque Cloudbank to the fearsome Process to Red and the Transistor themselves. Transistor’s Tron-like cyberpunk aesthetic could not be more unlike Bastion’s verdant, western post-apocalypse but it engrosses the player all the same. As a software engineer, I also appreciated the programming themes littered throughout the game from the parameter-less “functions” to the references to the superuser and read/write access. Yet as gorgeous as the game looks its true beauty comes from the voices and the soundtrack. Logan Cunningham is marvelous as the Transistor, providing a companion that helps you discover more about the confusing world of Cloudbank. Like Rucks (the narrator of Bastion, also played by Cunningham), the Transistor’s voice is ubiquitous, but its role is much different than that of a narrator. Transistor’s score is absolutely incredible. Once again, Supergiant composer Darren Korb outdid himself by creating yet another soundtrack I’ll listen to months after completing the game. Not to mention that Ashley Barret’s singing, both in the score and in Red’s toggle-able hum, is enchanting. Whatever reservations you might have about the gameplay or story, Transistor’s presentation alone merits a playthrough.

Not only is Transistor’s story a rather short one, it’s also difficult to discuss because it’s largely based on a mystery. The game opens with Red, the Transistor, and a question: how did the world get this way? (Bastion fans will recognize this concept) That question and the two characters attempting to answer it are the story. You do discover an antagonist in the Camerata, the organization that stole Red’s voice and allegedly unleashed the Process, but calling Transistor a tale of revenge is also inaccurate. There are also a few more high-minded ideas scattered throughout the story, but those don’t all play out perfectly. In the end, the best way to define Transistor is to call it the tale of Red and her sword-ensconsed Stranger. They are (unsurprisingly) the deepest and most captivating characters in the game and going on the adventure with them is a ton of fun. Even though Transistor is quite short (4-5 hours, though I didn’t play with all the Limiters on), but it stays enjoyable throughout and is worth replaying to look at the story in the context of the rest of the tale.

If it wasn’t already obvious, I really liked Transistor. Though it didn’t end up being especially challenging (even with Limiters), I found the Turn()-centric gameplay stimulating and enjoyable. It’s particularly fun to experiment with different load outs to see the various ways one can destroy the Process, which is why I’m excited for my second playthrough. I also want to experience the story again after uncovering the mysteries in my first run. I’m still considering how best to interpret Red and the Transistor’s journey, and games rarely contain stories that are interesting the first time, much less ones that warrant multiple interpretations. I also appreciate that the game has a female protagonist who is strong, active, and compelling even without a voice. She’s the kind of character that should be included by many others in the industry (looking at you Assassin’s Creed).

You owe it to yourself to play Transistor. The game is beautiful in ways that few games match in any way, shape, or form. It’s incredible that a development studio with only 12 employees can create a game this fun, much less one so artistically impressive, much less two of them. Transistor is a wonderful successor to Bastion which will force you to consider which of Supergiant’s awesome games is really your favorite.


You can read this late review and many more at the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL teamleague FINALS ASHvsPTB
Freeedom33
Liquipedia
WardiTV 2025
11:00
Playoffs
herO vs ClemLIVE!
WardiTV2209
ComeBackTV 1789
TaKeTV 640
IndyStarCraft 305
Rex126
CosmosSc2 107
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 305
ProTech129
Rex 126
CosmosSc2 107
BRAT_OK 71
SKillous 67
UpATreeSC 44
Vindicta 23
DivinesiaTV 5
StarCraft: Brood War
Bisu 1653
EffOrt 626
Stork 447
ggaemo 188
firebathero 169
Hyuk 154
Shuttle 129
Mong 34
EG.Machine 8
SilentControl 8
Stormgate
BeoMulf142
Dota 2
Gorgc6291
singsing3579
syndereN412
febbydoto8
LuMiX1
League of Legends
rGuardiaN104
Counter-Strike
fl0m603
Heroes of the Storm
Khaldor385
Other Games
FrodaN1489
Beastyqt633
B2W.Neo571
Lowko369
hungrybox279
KnowMe274
Liquid`Hasu260
Liquid`VortiX143
Fuzer 90
QueenE83
XaKoH 77
Trikslyr71
Organizations
Other Games
PGL1169
gamesdonequick605
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 19
• printf 18
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 33
• Airneanach26
• Michael_bg 6
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV566
League of Legends
• Nemesis4235
Other Games
• imaqtpie631
• Shiphtur177
Upcoming Events
Ladder Legends
34m
davetesta8
BSL 21
1h 34m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
15h 34m
Ladder Legends
22h 34m
BSL 21
1d 1h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
WardiTV Invitational
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.