• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:25
CET 02:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2309 users

N3D Reviews: Transistor

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 25 2014 18:39 GMT
#1
Transistor is a an isometric action RPG from Supergiant Games, the beloved indie game studio that created the widely-renowned Bastion. After the success of their first game (which is one of my all-time favorites), many excitedly anticipated Supergiant’s sophomore effort, even before it was announced. Those high hopes gave way to hype when the studio unveiled the initial trailer for Transistor almost two years ago. The new game’s similarities to Bastion became obvious as more about it was revealed: a silent protagonist, an ever-present narrator, an isometric perspective, and a killer soundtrack. But while Transistor is clearly a spiritual successor to Bastion, it has its own ideas and identity, including a unique battle system, a futuristic aesthetic, and a female protagonist. Even at first glance, Transistor is an attractive and intriguing game, but it will take more than hype for it to escape the shadow cast by its monumental predecessor.


Transistor’s gameplay contains a duality that is unique and challenging. At first, Transistor is simply an isometric beat-em-up similar to Bastion. In combat you command abilities called functions, each of which has its own unique strengths and weaknesses. While you accrue more and more functions throughout the game, you can only employ four of them at a time. Choosing a load out that fits your own style of play is one of the more fun elements of the game, as well as one that’s essential to completing it. Red (the protagonist) and the Transistor (her sword) use functions to hack and slash their way through the monstrous “Process,” who become stronger and attack in greater numbers as you progress through the story. To stand a chance, you must further customize your load out by using the leftover functions to enhance your primary abilities or provide passive upgrades. For example, your basic attack is a mid-range strike called Crash(). When augmented by the Mask() function, the backstab damage of Crash() increases, while adding Spark() turns Crash()’s single blast into three. These boosts not only mean heightened combat prowess but additional customization, allowing Red to adopt your ideal fighting style.

The more esoteric side of Transistor’s battle mechanics is the Turn() system that supplements the typical “run and gun” action. Instead of just running around and wailing on her enemies, Red can use a Turn() to freeze time, plan a series of actions, and execute them at rapid speed. This transforms the twitchy, action-oriented combat system to one that’s more strategy-based, adding further variety to how the game can be played. For me, Turn() was a necessity as the game’s enemies became faster and stronger. The ability to freeze time and plan your attacks could make Transistor too easy, but Turn() comes with a massive drawback: when your Turn() is complete you must recharge for 5 seconds, leaving you helpless. As such, effective Turn()-based combat requires you to both understand how efficient you can be within a Turn() and how you will survive the perilous seconds afterwards. You can further increase the challenges in Transistor’s by unlocking Limiters which, like Bastion’s Idols, increase the game’s difficulty by powering up enemies, diminishing your capabilities, or creating other situations which are hostile to the player. You receive greater rewards for defeating Limited-enhanced enemies, but they make the game punishing as hell. Transistor’s penalties for losing fights are also unique for the genre. When an attack takes you to 0 health, you aren’t immediately destroyed. Instead, one of your functions overloads, leaving you alive but removing one of your abilities. Since you can only add or repair abilities at save points (and you must visit a few before a function is restored), losing in Transistor means you have to adjust your strategies or play handicapped.

Transistor’s gameplay also contains a few small touches that I love. There’s a “backdoor” zone with various challenges that provide experience points and allow you to practice your fighting techniques. Completing challenges also unlocks the game’s soundtrack, which you can access at a jukebox in the “backdoor” area. The backdoor is also a place where you can speak with the Transistor and play with a digital dog, both of which are way more engrossing and amusing than they sound. One button allows you to “flourish,” which has no purpose in the game except to look cool. Another lets Red hum along to the background music, which is also pointless but absolutely fantastic (we’ll get to why in a moment). Finally, for those who want to further explore Transistor’s combat, there’s a New Game+ that allows you revisit the game, retaining the power you earned and fighting against far stronger opponents.

Transistor is as aesthetically pleasing as Bastion. I can give no higher praise. Every pixel of the game’s setting is gorgeous, from the morbidly picturesque Cloudbank to the fearsome Process to Red and the Transistor themselves. Transistor’s Tron-like cyberpunk aesthetic could not be more unlike Bastion’s verdant, western post-apocalypse but it engrosses the player all the same. As a software engineer, I also appreciated the programming themes littered throughout the game from the parameter-less “functions” to the references to the superuser and read/write access. Yet as gorgeous as the game looks its true beauty comes from the voices and the soundtrack. Logan Cunningham is marvelous as the Transistor, providing a companion that helps you discover more about the confusing world of Cloudbank. Like Rucks (the narrator of Bastion, also played by Cunningham), the Transistor’s voice is ubiquitous, but its role is much different than that of a narrator. Transistor’s score is absolutely incredible. Once again, Supergiant composer Darren Korb outdid himself by creating yet another soundtrack I’ll listen to months after completing the game. Not to mention that Ashley Barret’s singing, both in the score and in Red’s toggle-able hum, is enchanting. Whatever reservations you might have about the gameplay or story, Transistor’s presentation alone merits a playthrough.

Not only is Transistor’s story a rather short one, it’s also difficult to discuss because it’s largely based on a mystery. The game opens with Red, the Transistor, and a question: how did the world get this way? (Bastion fans will recognize this concept) That question and the two characters attempting to answer it are the story. You do discover an antagonist in the Camerata, the organization that stole Red’s voice and allegedly unleashed the Process, but calling Transistor a tale of revenge is also inaccurate. There are also a few more high-minded ideas scattered throughout the story, but those don’t all play out perfectly. In the end, the best way to define Transistor is to call it the tale of Red and her sword-ensconsed Stranger. They are (unsurprisingly) the deepest and most captivating characters in the game and going on the adventure with them is a ton of fun. Even though Transistor is quite short (4-5 hours, though I didn’t play with all the Limiters on), but it stays enjoyable throughout and is worth replaying to look at the story in the context of the rest of the tale.

If it wasn’t already obvious, I really liked Transistor. Though it didn’t end up being especially challenging (even with Limiters), I found the Turn()-centric gameplay stimulating and enjoyable. It’s particularly fun to experiment with different load outs to see the various ways one can destroy the Process, which is why I’m excited for my second playthrough. I also want to experience the story again after uncovering the mysteries in my first run. I’m still considering how best to interpret Red and the Transistor’s journey, and games rarely contain stories that are interesting the first time, much less ones that warrant multiple interpretations. I also appreciate that the game has a female protagonist who is strong, active, and compelling even without a voice. She’s the kind of character that should be included by many others in the industry (looking at you Assassin’s Creed).

You owe it to yourself to play Transistor. The game is beautiful in ways that few games match in any way, shape, or form. It’s incredible that a development studio with only 12 employees can create a game this fun, much less one so artistically impressive, much less two of them. Transistor is a wonderful successor to Bastion which will force you to consider which of Supergiant’s awesome games is really your favorite.


You can read this late review and many more at the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#58
CranKy Ducklings35
SteadfastSC32
davetesta27
rockletztv 4
Liquipedia
BSL: GosuLeague
21:00
RO16 SWISS - Day 1
ZZZero.O123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft441
ProTech78
CosmosSc2 49
Nina 47
SteadfastSC 32
Nathanias 22
StarCraft: Brood War
Britney 19147
Rain 2421
Calm 1954
Shuttle 603
ZZZero.O 123
Leta 94
Sexy 17
Terrorterran 9
Dota 2
monkeys_forever240
Super Smash Bros
AZ_Axe54
Other Games
summit1g7983
shahzam756
Day[9].tv603
C9.Mang0174
ViBE134
Maynarde101
Trikslyr59
Chillindude33
ToD24
Organizations
Other Games
gamesdonequick878
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• mYiSmile125
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV601
League of Legends
• Doublelift3117
Other Games
• Scarra1056
• imaqtpie999
• Day9tv603
Upcoming Events
The PondCast
8h 36m
Replay Cast
21h 36m
RSL Revival
1d 6h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 19h
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
[ Show More ]
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.