• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:59
CEST 14:59
KST 21:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup6StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder Sagi.gg Launcher Released Fantasy returning? BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9171 users

N3D Reviews: Transistor

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 25 2014 18:39 GMT
#1
Transistor is a an isometric action RPG from Supergiant Games, the beloved indie game studio that created the widely-renowned Bastion. After the success of their first game (which is one of my all-time favorites), many excitedly anticipated Supergiant’s sophomore effort, even before it was announced. Those high hopes gave way to hype when the studio unveiled the initial trailer for Transistor almost two years ago. The new game’s similarities to Bastion became obvious as more about it was revealed: a silent protagonist, an ever-present narrator, an isometric perspective, and a killer soundtrack. But while Transistor is clearly a spiritual successor to Bastion, it has its own ideas and identity, including a unique battle system, a futuristic aesthetic, and a female protagonist. Even at first glance, Transistor is an attractive and intriguing game, but it will take more than hype for it to escape the shadow cast by its monumental predecessor.


Transistor’s gameplay contains a duality that is unique and challenging. At first, Transistor is simply an isometric beat-em-up similar to Bastion. In combat you command abilities called functions, each of which has its own unique strengths and weaknesses. While you accrue more and more functions throughout the game, you can only employ four of them at a time. Choosing a load out that fits your own style of play is one of the more fun elements of the game, as well as one that’s essential to completing it. Red (the protagonist) and the Transistor (her sword) use functions to hack and slash their way through the monstrous “Process,” who become stronger and attack in greater numbers as you progress through the story. To stand a chance, you must further customize your load out by using the leftover functions to enhance your primary abilities or provide passive upgrades. For example, your basic attack is a mid-range strike called Crash(). When augmented by the Mask() function, the backstab damage of Crash() increases, while adding Spark() turns Crash()’s single blast into three. These boosts not only mean heightened combat prowess but additional customization, allowing Red to adopt your ideal fighting style.

The more esoteric side of Transistor’s battle mechanics is the Turn() system that supplements the typical “run and gun” action. Instead of just running around and wailing on her enemies, Red can use a Turn() to freeze time, plan a series of actions, and execute them at rapid speed. This transforms the twitchy, action-oriented combat system to one that’s more strategy-based, adding further variety to how the game can be played. For me, Turn() was a necessity as the game’s enemies became faster and stronger. The ability to freeze time and plan your attacks could make Transistor too easy, but Turn() comes with a massive drawback: when your Turn() is complete you must recharge for 5 seconds, leaving you helpless. As such, effective Turn()-based combat requires you to both understand how efficient you can be within a Turn() and how you will survive the perilous seconds afterwards. You can further increase the challenges in Transistor’s by unlocking Limiters which, like Bastion’s Idols, increase the game’s difficulty by powering up enemies, diminishing your capabilities, or creating other situations which are hostile to the player. You receive greater rewards for defeating Limited-enhanced enemies, but they make the game punishing as hell. Transistor’s penalties for losing fights are also unique for the genre. When an attack takes you to 0 health, you aren’t immediately destroyed. Instead, one of your functions overloads, leaving you alive but removing one of your abilities. Since you can only add or repair abilities at save points (and you must visit a few before a function is restored), losing in Transistor means you have to adjust your strategies or play handicapped.

Transistor’s gameplay also contains a few small touches that I love. There’s a “backdoor” zone with various challenges that provide experience points and allow you to practice your fighting techniques. Completing challenges also unlocks the game’s soundtrack, which you can access at a jukebox in the “backdoor” area. The backdoor is also a place where you can speak with the Transistor and play with a digital dog, both of which are way more engrossing and amusing than they sound. One button allows you to “flourish,” which has no purpose in the game except to look cool. Another lets Red hum along to the background music, which is also pointless but absolutely fantastic (we’ll get to why in a moment). Finally, for those who want to further explore Transistor’s combat, there’s a New Game+ that allows you revisit the game, retaining the power you earned and fighting against far stronger opponents.

Transistor is as aesthetically pleasing as Bastion. I can give no higher praise. Every pixel of the game’s setting is gorgeous, from the morbidly picturesque Cloudbank to the fearsome Process to Red and the Transistor themselves. Transistor’s Tron-like cyberpunk aesthetic could not be more unlike Bastion’s verdant, western post-apocalypse but it engrosses the player all the same. As a software engineer, I also appreciated the programming themes littered throughout the game from the parameter-less “functions” to the references to the superuser and read/write access. Yet as gorgeous as the game looks its true beauty comes from the voices and the soundtrack. Logan Cunningham is marvelous as the Transistor, providing a companion that helps you discover more about the confusing world of Cloudbank. Like Rucks (the narrator of Bastion, also played by Cunningham), the Transistor’s voice is ubiquitous, but its role is much different than that of a narrator. Transistor’s score is absolutely incredible. Once again, Supergiant composer Darren Korb outdid himself by creating yet another soundtrack I’ll listen to months after completing the game. Not to mention that Ashley Barret’s singing, both in the score and in Red’s toggle-able hum, is enchanting. Whatever reservations you might have about the gameplay or story, Transistor’s presentation alone merits a playthrough.

Not only is Transistor’s story a rather short one, it’s also difficult to discuss because it’s largely based on a mystery. The game opens with Red, the Transistor, and a question: how did the world get this way? (Bastion fans will recognize this concept) That question and the two characters attempting to answer it are the story. You do discover an antagonist in the Camerata, the organization that stole Red’s voice and allegedly unleashed the Process, but calling Transistor a tale of revenge is also inaccurate. There are also a few more high-minded ideas scattered throughout the story, but those don’t all play out perfectly. In the end, the best way to define Transistor is to call it the tale of Red and her sword-ensconsed Stranger. They are (unsurprisingly) the deepest and most captivating characters in the game and going on the adventure with them is a ton of fun. Even though Transistor is quite short (4-5 hours, though I didn’t play with all the Limiters on), but it stays enjoyable throughout and is worth replaying to look at the story in the context of the rest of the tale.

If it wasn’t already obvious, I really liked Transistor. Though it didn’t end up being especially challenging (even with Limiters), I found the Turn()-centric gameplay stimulating and enjoyable. It’s particularly fun to experiment with different load outs to see the various ways one can destroy the Process, which is why I’m excited for my second playthrough. I also want to experience the story again after uncovering the mysteries in my first run. I’m still considering how best to interpret Red and the Transistor’s journey, and games rarely contain stories that are interesting the first time, much less ones that warrant multiple interpretations. I also appreciate that the game has a female protagonist who is strong, active, and compelling even without a voice. She’s the kind of character that should be included by many others in the industry (looking at you Assassin’s Creed).

You owe it to yourself to play Transistor. The game is beautiful in ways that few games match in any way, shape, or form. It’s incredible that a development studio with only 12 employees can create a game this fun, much less one so artistically impressive, much less two of them. Transistor is a wonderful successor to Bastion which will force you to consider which of Supergiant’s awesome games is really your favorite.


You can read this late review and many more at the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
herO vs Rogue
Classic vs TBD
IntoTheiNu 1011
LiquipediaDiscussion
Sparkling Tuna Cup
19:00
Weekly #149 (SHIN Mod Edition)
ByuN vs KrystianerLIVE!
CranKy Ducklings247
CranKy Ducklings SOOP19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
CosmosSc2 7
StarCraft: Brood War
Britney 46601
Shuttle 11804
FanTaSy 1535
Hyuk 929
BeSt 474
Horang2 459
EffOrt 232
Stork 222
Last 170
Zeus 149
[ Show more ]
Soma 121
Pusan 119
Mind 94
hero 76
Killer 73
ggaemo 68
Hyun 68
sorry 56
Snow 53
Hm[arnc] 47
PianO 40
ToSsGirL 34
Bale 28
Aegong 27
zelot 19
JYJ 17
NaDa 15
Sexy 12
Sacsri 11
ajuk12(nOOB) 9
Noble 8
Icarus 1
Dota 2
qojqva1281
Dendi1136
XcaliburYe322
Gorgc0
Counter-Strike
fl0m2887
x6flipin748
Heroes of the Storm
Liquid`Hasu546
Khaldor113
Other Games
gofns37234
B2W.Neo1146
byalli822
Beastyqt283
Hui .163
Livibee160
ArmadaUGS112
Mew2King58
Mlord17
Organizations
Other Games
gamesdonequick687
Dota 2
PGL Dota 2 - Main Stream76
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1896
Upcoming Events
Shopify Rebellion Sundays
2h 1m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
6h 1m
BSL Open Qualifier
6h 1m
Replay Cast
10h 1m
Afreeca Starleague
21h 1m
Rush vs Light
WardiTV Weekly
22h 1m
Monday Night Weeklies
1d 3h
Replay Cast
1d 10h
Afreeca Starleague
1d 21h
Soma vs Soulkey
INu's Battles
1d 22h
SHIN vs Cure
ByuN vs Zoun
[ Show More ]
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.