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40k Battle Report: 2v2 3k points madness!

Blogs > Requizen
Post a Reply
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2014-05-16 20:54:23
May 16 2014 20:42 GMT
#1
Hello hello all! Some of you may know that I've recently started playing Warhammer 40k more (as opposed to just buying and building them), and thought I'd post up my Battle Report from last night!

We had 4 people milling about, and the Ork player only brought 500 points, so we decided to team up: me and a Space Marine player both fielding 1500pts vs 500pts of Orks and 2500pts of Tau/Eldar trickery. We ignored Allies matrix for teammates, since it was just a fun game thrown together at the last minute.

Some details on who shot what in the early turns are a bit hazy since there was so much on the board, sorry about that!

Armies:
+ Show Spoiler +

Necrons (me)
+ Show Spoiler +
Orikan the Diviner
Overlord - Sempiternal, Phase Shifter, MSS, Warscythe, Res Orb, Command Barge
2x Transmog Crypteks

C'Tan Shard - Transdimensional Thunderbolt, Writhing Worlscape
Stalker

9 Warriors
9 Tesla Immortals
9 Gauss Immortals - Night Scythe

Annihilation Barge

Picture:
+ Show Spoiler +
[image loading]


Space Marines (allies)
+ Show Spoiler +
Actually don't know too much about this list, and a lot of it was proxies, here's what I remember:

HQ of some sort (Commander? Chapter Master?) - Pistol and Power Sword, 2+/3++

10 Sternguard Vets
10 Sternguard Vets

10 Scouts - Heavy Bolter with Hellfire
10 Tactical Squad - Lascannon
10 Tactical Squad - Lascannon

They must have had a bunch of upgrades, because that felt like a relatively small amount of units given what I was fielding. I think he also may have forgotten to field a squad.

This was all proxies from another wargame while he decided if he wanted to play Space Marines before buying models. None of us were bothered by it, but it made it difficult to tell what was what.

Picture of Proxies, dunno what was what:
+ Show Spoiler +
[image loading]


Orks
+ Show Spoiler +
Warboss

5 Nobz
~20+ 'Ard Boyz - mixed Shootaz and Sluggaz

5 Storm Boyz

Picture:
+ Show Spoiler +
[image loading]


Eldar/Tau
+ Show Spoiler +
Eldrad (boo)
Fuegan

10 Wraithblades
10 Wraithblades

9 Dire Avengers + Exarch in Wave Serpent
9 Dire Avengers + Exarch in Wave Serpent

Wraithknight
Wraithknight

Cadre Fireblade

10 Fire Warriors

Riptide

Various upgrades on the Riptide and Wraithknights, dunno what had what.

Forgot to get a picture before the game start


Deployment:
+ Show Spoiler +
We had a nice hilly battlefield with some ruins and a forest. We rolled Purge the Alien and Vanguard Strike, a pretty interesting mission/deployment combo. We won the roll off and deployed first, spreading out along the line. They did much of the same, no reserves on either side except my Night Scythe. My buddy's Scouts scooted up during scout move to get a decent shot on the first Wraithknight.

As for characters, Orikan went with the Warriors, the Space Marine HQ hid by himself in ruins, Eldrad and Fuegan each went with a squad of Wraithblades, and the Warboss grouped with the 'Ardboyz.

They seized. Cue some terror.

Deployment Picture:
+ Show Spoiler +
[image loading]


I'm not marking what powers Eldrad threw out for the first couple turns. Suffice to say it was trickery, there was a lot of rerolling for shooting/attacking/saves that felt pretty bullshit but I assume is just Eldar silliness.

Turn 1 - Shaky Ground
+ Show Spoiler +
Enemy
+ Show Spoiler +
They go first? No problem. Cue Orikan + C'Tan silliness! Everything starts moving through dangerous terrain. A handful of Boyz die and one Stormboy. Already worth the points cost for this tricksy silliness. But then, the good stuff: a Wave Serpent moves up and gets immobilized, one Wraithblade dies from moving, and the best part - Wraithknight 1 fails horribly and takes a wound. I wasn't sure about Orikan and WW, but this was fantastic.

Lots of shooting happens. Lucky for me, unlucky for my buddy, a lot of that shooting was at space marines from Wraithknights. The two Tac squads take heavy casualties, but the Lascannons remain and they don't run, so that's something. The Sternguard squads lose a couple as well. My Stalker takes two glances and the Barge takes a pen. Luckily, it's only Crew Shaken and I Living Metal it off, so no effect other than the hull point.

The Knight 1 tries to charge the scouts, takes a wound in Overwatch, and fails the charge range. Ha!


Us
+ Show Spoiler +
Not a lot of movement, other than Orikan and his Warrior blob moving forward, the C'Tan moving up 6 inches, and the Tacs/Scouts shuffling to get good shots off on the Wraithknights.

Triarch Stalker shoots into the Riptide and... does nothing. One miss, the wound doesn't stick. Oh well, as long as the Twin Linking helps my Command Barge shoot at it, right? Oh wait it whiffed one and the other was saved anyway. Sigh. My Warriors fired into the Wave Serpent, hoping for some glances, and got only one. Then, the C'Tan fired his Lascannon shot into it, penning and exploding it! First blood, some Dire Avengers get killed in the explosion. Tesla Immortals shoot into Eldrad's Wraithblades and do nothing. Tacticals and Scouts unload into Knight 1, dealing another wound or two. One of the Sternguards blasts their Hellfire rounds into Knight 2 alongside my Barge, dealing 2 wounds, not bad.

The Dire Avengers that lost their transport unloaded towards me, after the Serpent moved last turn. I measure it out... 9 inches from my C'Tan? I can make that charge. He takes a wound in Overwatch, but gets in, killing the Exarch and a couple Avengers. The Scouts charge Knight 1 (WUT). They lose ~3 in Overwatch + attacks, but manage some damage with Krak grenades and die it up in combat. My ally isn't happy with the results, but I thought it was a pretty good move, as they had a higher chance of surviving in assault than shooting, thanks to number of models vs attacks.


Turn 2 - Things Go Bad
+ Show Spoiler +
Enemy
+ Show Spoiler +
No more Difficult Terrain for everything, but Writhing Worldscape is still in effect, so that's fine. Moving through the rocks and forest still is causing tests, so I'm happy. Some more Boyz die, and 3 Nobz take a wound each, but that's it. Still, free wounds are free. Fuegan and the Warboss split off from their squads.

Shooting into my Stalker between Fuegan and the Riptide kills it. Sad. No wounds to the Barge, the Sternguard squad by it takes a casualty or two but is still fine. Knight 2 does some more shooting into the Tac squads, causing some deaths and frustration, but no kill yet.

They charge the Stormboyz and Wraithblades into the Sternguard, starting a stupidly long fight. The Sternguard actually hold their own, killing as good as they're getting killed. The Wraithknight/Scout combat goes as expected, Knight 1 taking 1 more wound but breaking the Scouts. They actually manage to fall back without getting Swept, and the Knight decides to consolidate towards the Tac squad instead. My C'Tan takes 1 wound and wipes out a bunch more Dire Avengers, but the Boyz charge in as well. They do no wounds and I can't attack them, but I know the C'Tan is never going to get out and shoot again. Boyz, Stormboyz, and Wraithblades, by the way, each lose a model or two to Charging through Dangerous Terrain. Thank you Worldscape :D


Us
+ Show Spoiler +
Does my Scythe come in? No. Orikan reroll for Reserves! Also no.

Do the stars align? BWAHAHAHAHA Orikan Empowered.

I move my Barge Overlord over the Wraithblade/Sternguard/Stormboy combat, moving over Fuegan for a Sweep attack. Nothing sticks, but now I'm in perfect range for assault. Orikan and the Warriors move up some more, shoot into the Wraithblades on the hill. Nothing sticks (again). Tesla Immortals into the same group.... one Blade goes down. It's something! Tacs, other Sternguard, and my Barge shoot into Knight 2, dealing more and more damage, but it still stands. Scouts regroup, throwing Krak Grenades at Knight 1, killing it!.

C'Tan finishes off all but 1 Dire Avenger, takes 1 wound from the Orks. Sternguard squad in combat fights on two fronts, taking down a Stormboy and some Wraithblades, but losing some dudes. Fight continues. Then I make a silly mistake: Let's charge the Wraithblades and Eldrad with Orikan and the Warriors! He's empowered and buff as fuck, let's go crazy. I immediately regret it as I kill a single Blade with Orikan and lose 4 Warriors (one stands back up from Res Protocols).

I charge Fuegan with the Overlord. He kills the Barge (should have realized with the melta weapon), but I crawl out, MSS him, and wound him with the Warscythe.


Turn 3 - Locked in Combat
+ Show Spoiler +
Enemy
+ Show Spoiler +
Not a whole lot to move now. The Nobz and Riptide move towards the Overlord/Fuegan combat, Knights move around to shoot, and the Tau sit on a hill and shoot. The other Wave Serpent (which was immobilized turn 1 and did 0 wounds turn 2) moved up, dumped out the Dire Avengers, and shot into the rest of the Scout squad, killing them off. Dire Avengers shot into Tacs, bladestorm silliness causing some wounds. Tau shoot into one of the Tactical Squads, killing it off.

Eldrad used Death Mission, and challenged Orikan. He killed Orikan, and the Wraithblades tore the Warriors in one go. Orikan failed his Everliving, giving the Warlord kill. They consolidate down the hill and towards my Tesla Immortals. C'Tan finishes the Dire Avenger for the squad kill, survives the Boyz. The Riptide and Nobz both charge my Overlord, but he saves everything, MSS's Fuegan and then kills him with Warscythe. Kill point and Slay the Warlord! The Sternguard/Blade/Stormboyz fight continues, when it ends, it leaves 1 Stormboy, 2 Blades, and 3 Sternguard. Close fight, there.


Us
+ Show Spoiler +
Night Scythe comes in. Aw yes.

It zooms up and drops the Immortals close enough to the Tau to get Rapid Fire. When shooting rolls around, there are no more Tau (other than the Riptide). Tesla Immortals shuffle back and shoot (failing) into the Wraithblades, trying really hard not to die. Sternguard shoot into the Dire Avengers, killing a bunch. Remaining Tacs (with the Lascannon) shoots into the last Knight, doing all but 1 wound.

C'Tan kills a bunch of Orks, then finally falls. The Boyz rejoice for a second before realizing that C'Tan shards explode when they die. More Boyz down. Overlord does MSS on the Riptide, kills a few Nobz, and makes them break. Sternguard finally die, but take out one of the Wraithblades, so one Wraithblade and one Stormboy consolidate towards my Overlord.


Turn 4 - Weren't there more models on this board a few minutes ago?
+ Show Spoiler +
Enemy
+ Show Spoiler +
Eldrad and Wraithblades move at my Immortals. They charge, take 3 wounds in overwatch.... none stick. Damn 3+ save. My Tesla Immortals get hacked into their base parts, and the Cryptek fails to stand up on Everliving. Dire Avengers shoot into my Barge, glancing it once but failing to do anything substantial.

Wraithknight shoots into the Tac Squad, killing it. Wave Serpent shoots into the remaining Sternguard, but those dudes are heroes and survive. The Warboss (who'd done pretty much nothing up until this point) shoots at my Flyer and does nothing again. Nobz regroup, but are sitting at the edge of the board with not much to do.

In the Overlord combat, the remaining Wraithblade and Stormboy charge in, killing the Overlord, but not before he kills the Wraithblade as well.


Us
+ Show Spoiler +
Immortals turn and shoot into the final Wraithknight, killing it! Rapid Fire does work. Sternguard shoot into the Dire Avengers and kill all of them to a man. Sternguard are good. The Night Scythe flies over a bit and shoots at the Warboss. Long story short - lots of 6s, lots of wounds, dead Ork. The Space Marine Chapter Master puts on his brave pants and charges into Eldrad and his squad. He manages to survive and kills a couple Wraithblades, exceeding expectations. Barge shoots into them, killing one more.


Turn 5 - Quick turns now
Enemy
+ Show Spoiler +
+ Show Spoiler +
Riptide shoots into my Scythe, dealing a glance but nothing more. Wave Serpent shoots into the Sternguard, killing off the last few for a kill point. In the Chapter Master/Eldrad combat, they kill the Space Marine, finishing off his last unit on the board. Nobz and STormboy sit around doing nothing.


Us
+ Show Spoiler +
Scythe scoots up minimum distance and shoots the Stormboy to death. Gotta get that kill point. Barge scoots away from Eldrad and shoots into the Wave Serpent.... and deals one glance. Immortals shoot into it and deal... no glances. Screw it, they charge the thing and glace the rear armor to death. Kill point, worthwhile.


We roll to see if the game continues, it does!


Turn 6 - The End
+ Show Spoiler +
Enemy
+ Show Spoiler +
Wraithblades + Eldrad charge the Annihilation Barge, killing it off. Riptide shoots into the Scythe again, but does nothing this time around.


Us (well me now)
+ Show Spoiler +
Scythe turns and shoots at the Wraithblades, but whiffs a lot and deals only 2 wounds that are saved. The Immortals run into their deployment zone, assuming (correctly) that Linebreaker is more important than shooting at the Wraithblades.


Ending:
+ Show Spoiler +
We rolled and the game ended. Eldrad dies from Death Mission, still counts as a Victory Point.

Kill Points
Me and Space Marines: 13 + Show Spoiler +
Eldrad, Fuegan, 2x Dire Avenger Squads, 2x Wave Serpents, 2x Wraith Knights, Wraithblade Squad, Tau Cadre Fireblade, Fire Warriors, Stormboyz, Warboss

Orks and Eldar/Tau: 14 + Show Spoiler +
Orikan, Overlord, Command Barge, Warriors, Tesla Immortals, Stalker, C'Tan, Annihilation Barge, Chapter Master, 2x Sternguard Squads, 2x Tactical Squads, Scout Squad


Secondary Points
Me and Space Marines: + Show Spoiler +
4 First Blood, 2x Slay the Warlord, Linebreaker

Orks and Eldar/Tau: 3 + Show Spoiler +
2x Slay the Warlord, Linebreaker


Victory Points
17-17

DRAW


Thoughts:

+ Show Spoiler +
Very long, very fun game. We were not prepared for the Wraithknights and Riptide, only killing the former with some massed/lucky rolling, and the Riptide just got tied up with the Overlord until it was out of range of anything left alive. The rest of the list was mostly fine, I probably could have done some better kiting from the Wraithblades and survived with the Tesla Immortals and Annihilation Barge a bit longer, maybe.

This was my first time doing Orikan and my C'Tan. The Turn 1 board control was amazing. Writhing Worldscape made its points back and then some. Orikan... not so much, but I misused him badly. In the future, if I want to utilize his Empowered mode some more, I'd need a better bodyguard unit than Warriors. Additionally, Writhing Worldscape worked well becuase we used a lot of terrain, but in the future that might not be the case. Still, the C'Tan made his points back and then some, I'll highly consider using him again in the future.

This is the third game I've used my Stalker. In these games, he's managed a grand total of 0 wounds and never survived past turn 2. Either I need to use him more conservatively or just leave him at home.


Overall, fun game! I'll hopefully have my Monolith built for next week, and will be looking forward to plunking it down on the table and shooting the crap out of things.

If people like these sorts of things, I'll keep posting them and take more pictures of the turns.

Edit: fixed the pictures

*****
It's your boy Guzma!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
May 16 2014 22:48 GMT
#2
Need moar in-battle pictures for that +1000 words bonus.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
.AK
Profile Joined September 2010
United States561 Posts
May 17 2014 01:14 GMT
#3
Despite the disgusting lack of LOS blocking terrain, looks good!
Also, that dangerous terrain shenanigans sounds hilariously not fun to play against.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 17 2014 13:29 GMT
#4
On May 17 2014 10:14 .AK wrote:
Despite the disgusting lack of LOS blocking terrain, looks good!
Also, that dangerous terrain shenanigans sounds hilariously not fun to play against.

Writhing Worldscape is pretty fun trickery, but sadly is over once the C'Tan dies.

I'm always kind of unsure how to load him out, since you can only take 2 of the powers. Worldscape is great, but only if you have Orikan for turn 1 and then only if there's a lot of terrain afterwards. Our place uses a fair amount of terrain (not a lot, but a decent amount), so it's probably usually worthwhile. Thunderbolt is a pretty expensive Lascannon shot, but it's a Lascannon shot on a pretty tough MC body. Death's Gaze does an AoE attack at the end of every combat phase and heals the C'Tan based on the wounds inflicted, which is amazing for eating tarpits and being tanky as hell, but you have to get into melee for it to be really worthwhile.

Still, either way he goes, he felt very much worth his points in this game. Doesn't hurt that the model is great too :D
It's your boy Guzma!
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