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Galactic Gladiators, another arena shooter!

Blogs > SupplyBlockedTV
Post a Reply
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2014-02-23 01:00:33
February 23 2014 00:47 GMT
#1
Hey guys,

We are 6 months into production now. While we will need atleast another 6 months for a public alpha, i feel its slowly time to get a feel of what gamers really want in an arena shooter.

I frequented teamliquid alot in my days as a starcraft player, and i feel this is probably the best place to test-pitch my project. Even though i am sure i will get brutally honest comments and that some of them i would rather not hear, but we need honest feedback to grow.

Its not the most revolutionary game, game development is very time consuming, and we opted for an achievable project as our first actual game. But we still hope to make the best out of it with alot of attention to detail.

Why am i sharing this?

I am trying a different method of pitching our project, to see what the community response is. Just trying to figure out what parts of our game excites gamers the most (if it excites them at all!)

What is galactic gladiators?

[image loading]

My vision of the game is heavily inspired by starcraft. While galactic gladiators is an arena shooter, i still loved the competitive elements from starcraft. We want to integrate matchmaking into our game, and perhaps even leagues and MMR based ranking. Another thing i liked alot about starcraft is its sheer brutality, if your ball of marines get hit by a colosus beam, they die, simple as that.

In galactic gladiators, if your not careful and dont dodge a big projectile coming at you, you die.
We want to get that exact same feel of adrenaline and gameplay where execution and skill is essential.

What i personally do not like about many arena shooters is that it takes ages to kill someone, even if the weapons are over the top, we feel that when you get hit by a big laser beam, you should die, no excuses.

So how does the game work?

Our current prototype features one game type.

Its a 4 player deathmatch (we feel that from a competitive perspective this is ideal), the game has 3 rounds. Before every round you will enter the locker-room, In the locker-room you can equip your gladiator. You can choose one weapon that you will use the entire round (you can change before each round), you can swap out the alternate fire of your primary weapon of choice with some really crazy abilities. You may also choose an armor set, each armor set features a very distinct playstyle. One example is jump armor, which allows you to jump higher and run faster at the cost of health. After each round the game pace picks up dramatically. After each round new elements get added to create an adrenaline fueled last round where players have to give their everything to take that first spot and rise in the ranking.

Thanks for reading this. If we ever reach alpha, you guys will be the first to get keys.

Feel free to drop questions and feedback below, harsh criticism is also appreciated (i expect no less!)

At the current state we are near completion with the programming, everything is in place, its just a matter of polishing everything and finishing our game assets. Our game engine is the unreal development kit.

We will release a first trailer soon including gameplay, so stay tuned!

Links


Our game on steam greenlight concepts: http://steamcommunity.com/sharedfiles/filedetails/?id=229280650&searchtext

Indiedb: www.indiedb.com/games/galactic-gladiators

company website: www.goldenoakstudios.net

*
PEW PEW PEW
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
February 23 2014 01:27 GMT
#2
Sounds cool.
White-Ra, the godfather Protoss
ETisME
Profile Blog Joined April 2011
12536 Posts
February 23 2014 07:04 GMT
#3
so it's gonna be a super fast paced shooter?
am i wrong to say that it will be similar to quake?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
February 23 2014 07:56 GMT
#4
Cool concept. I'd be interested in it.
Please PM me with any songs you like that you think I haven't heard before!
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
February 23 2014 15:30 GMT
#5
On February 23 2014 16:04 ETisME wrote:
so it's gonna be a super fast paced shooter?
am i wrong to say that it will be similar to quake?


Yea it will be very fast paced. Its alot faster then unreal tournament for example. You really need to have full awareness of your surroudings at all time and dodge incoming projectiles etc, it has this intense arcade feel to it, rather then a slow game like call of duty.
PEW PEW PEW
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
February 24 2014 00:35 GMT
#6
Faster than UT2k4? That game was already pretty fast. I like that type of gameplay more than CoD though.
Please PM me with any songs you like that you think I haven't heard before!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
February 24 2014 21:55 GMT
#7
Ill give my input from what i read.

I think 4 player free for all is a bad plan. It needs to have some sort of "team/squad" based pvp imo.

People like games they can play WITH their friends. People will enjoy killing their friends, dont get me wrong, but not nearly as much as killing strangers WITH their friends.

I have never liked the smaller ffa or even smaller team matches, but even like a 4v4 or 4v4v4 etc would be way more entertaining/fun in my opinion. People want to be able to play the game with their friends, if you want your game to truely succeed it has to give the people what they want. Not to mention team play encourages a social atmosphere, which is incredibly necessary for any game that wants to exist and be played online.

in a 4player free for all you will get little to no actual interaction/sense of community/communication besides "suck my dick noob" etc from players taunting eachother.... not a good way to build a community.


I would have 0 interest in playing your game after i read it was a 4 player deathmatch free for all. IMO games like this just arent appealing... because it will just promote 2-3 people to camp in one spot while one actually runs around until he gets multiple people all shooting at him.

This is why 4 player ffa doesnt work and isnt competitive imo, it rewards the people who refuse to fight.
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