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I personally find it really curious that this is even a thing, must be an FS ramp specific thing. As some of you might not know cordinates on the map actually sometimes effect the behavior of units for some fucking unknown reason.
I believe that somebody on BWMN literally got a PhD based on gas efficiency relative to geyser position and CORDINATES on the map
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On January 05 2014 19:05 thezanursic wrote:I believe that somebody on BWMN literally got a PhD based on gas efficiency relative to geyser position and CORDINATES on the map Who and when would that have been? I researched the issue in great detail and presented it on bwmn, but I sure didn't take map coordinates into account. Relative position and race is enough work as it is.
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On January 05 2014 19:29 spinesheath wrote:Show nested quote +On January 05 2014 19:05 thezanursic wrote:I believe that somebody on BWMN literally got a PhD based on gas efficiency relative to geyser position and CORDINATES on the map Who and when would that have been? I researched the issue in great detail and presented it on bwmn, but I sure didn't take map coordinates into account. Relative position and race is enough work as it is. Yeah, well some super hardcore mapmaker in fact did... TT if only I could find the article, it was extremely confusing.
It's possible that I don't remember it correctly, but I'm positively sure that he talked about how certain map tiles + position on the map effect the mining
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This isn't about Dragoon AI. It's about an error that happens on that particular ramp a lot. It's happened to me as both Zerg and Terran. It always happens with units that are large enough, like archons, ultralisks, siege tanks, and dragoons.
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Evidence that Fighting Spirit is a horrible, horrible map
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Are they stuck at that point? or can you get them out with the stop command.
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TT1 plays with a French BW?!
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Lol there are archons partying with the Dragoons there as well.
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