• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:32
CET 09:32
KST 17:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket0Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
GM / Master map hacker and general hacking and cheating thread RSL Season 3: RO16 results & RO8 bracket Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2235 users

Streaming Game Dev

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4583 Posts
Last Edited: 2013-12-08 21:55:46
December 08 2013 19:02 GMT
#1
Hey guys,
I'll be working on our game and streaming for the first time.
This make probably a bad blog post and I will take a cold shower.
About my plan:
-Stream our sound track (Great trance music but not all tracks are done)
-Work on building animations
-Polish some things here and there
-Work on some menu UI views
-Update this blog as my plan progress.

[image loading]

This was our first video we released.


The game is about conquering the map.
Two faction of 3 players will compete to capture beacons on island and the first faction to capture over half of those wins.
Your range is limited by your fuel and when you run out of it, you can't interact with the map and have to fly back to a refueling building.
You can build on islands where you have the majority of building.

So the stream is here, I'll try to answer questions when I notice them.
http://www.twitch.tv/0x64

I'll also try to get one day our concept artist to stream or notify if he is streaming some of his hobby stuff... ( you really need to check out his awesome works http://vablo.cghub.com/ )

Drop by and say hello!

Edit 1:
Now working on smoothing camera zoom.
Strange that our AnimatedFloat class didn't have any way to set a target value. We'll just create a new one.

Edit 2:
Now, back when the rendering was not optimized, we had disabled the animations when zoomed out to save some FPS, I'll try to locate where the programmer did this animation disabling. Found some remain of an older solution but it is already commented out. Found nothing checking directly the camera.Scale...

Edit 3:
I'll add now that test "under construction" animation to the buildings when they are added to the map.
Having some conflicted thoughts on where to put it... Everywhere seems hacky, so the best solution actually might be to add the building animation straight to the animation file of the building. I think our engine doesn't support transition between different files.
This solution is better as it doesn't involve some hack in the code that we would need to correct later, but in the end we will need to to those animation for each building... Let's test this out on one building.
Edit 3b: currently we don't have a simple way to do some scalable looping time... the easiest way to test the under construction animation is to simple have it play x time and then transition to the idle animation of the building.
Naah bad idea... Recursive werewolf.

Edit 4: that building animation is simply too ugly, even for a temp animation... let's do something better!

Edit 5: the animation software is crashing when deleting multiple sprite from the first frame. let's write a bug report... but there was already an update that might fix a bug related to this.

Edit 6: Animation still a bit angular, but should give a good idea for the direction to our artist
The particle needs a sharper limit so the edge doesn't go under the lower tiles.

Edit 7: Let's start working on the UI. The UI has it's own branch that is really old. Buttons also are not necessary on scale... Scary to go back a month or so.
The good thing is that there is some transition effects there already done, need to be merged with the main branch.

Also if you noticed, I wanted to mention that on the main branch, we are connected to the game server, there is a pet ship following me and a ghost ship which is reflecting my move info that is pinged back from the server for debug purpose. That ghost ship is moving slower than my ship because we increased the ship movement speed for debug purpose too.

Last Edit, time to prepare to sleep...
Thanks for following.
I now test if the connecting button works correctly, with a nice fadeout once the game is connected... After that I'm out!

****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
December 08 2013 20:01 GMT
#2
Awesome idea for a stream :D
aka SethN
0x64
Profile Blog Joined September 2002
Finland4583 Posts
December 08 2013 20:45 GMT
#3
On December 09 2013 05:01 TylerThaCreator wrote:
Awesome idea for a stream :D


Thanks :D
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 08 2013 22:02 GMT
#4
I like watching how the development of a game unfolds, and what is better than watching it live!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
Last Edited: 2013-12-09 00:23:30
December 09 2013 00:23 GMT
#5
that red scarf is sexy.
must have
edit: or it's just a ballin turtleneck
0x64
Profile Blog Joined September 2002
Finland4583 Posts
December 09 2013 09:14 GMT
#6
On December 09 2013 09:23 CatNzHat wrote:
that red scarf is sexy.
must have
edit: or it's just a ballin turtleneck


Red scarf it is, you can see it in other concept pictures

[image loading]
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
stefantheterran
Profile Joined December 2013
Austria61 Posts
December 12 2013 19:55 GMT
#7
Hey this sounds like a cool idea for a stream as I just started studying gamedesign and programming at the university! Chance to see behind the scenes and watch as the game progresses! When is next stream?
0x64
Profile Blog Joined September 2002
Finland4583 Posts
December 12 2013 20:19 GMT
#8
Maybe this weekend, after that I'll be 3 weeks away working on a minilaptop so it would be impossible to stream.
And now I am reinstalling windows because 8.1 broke everything!
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
stefantheterran
Profile Joined December 2013
Austria61 Posts
December 13 2013 12:33 GMT
#9
Cool, I'll check it out! hopefully you get your windows fixed so you can stream!
0x64
Profile Blog Joined September 2002
Finland4583 Posts
Last Edited: 2013-12-14 14:12:44
December 14 2013 13:19 GMT
#10
This weekend is Ludum Dare weekend, so you better follow
http://www.twitch.tv/notch

Notch is streaming himsilf making a game in 48 hours.

Edit: also opened my stream http://www.twitch.tv/0x64
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
SortOf 116
Trikslyr29
StarCraft: Brood War
Hyuk 1544
Free 396
BeSt 379
Killer 322
Zeus 224
EffOrt 184
Sharp 57
ToSsGirL 39
Aegong 32
NotJumperer 22
[ Show more ]
Shinee 17
Hm[arnc] 16
Mind 16
Dota 2
monkeys_forever497
League of Legends
JimRising 1065
Counter-Strike
shoxiejesuss276
Other Games
summit1g11405
C9.Mang0205
Happy189
ceh9184
Fuzer 136
Organizations
Dota 2
PGL Dota 2 - Main Stream8582
Other Games
gamesdonequick593
StarCraft: Brood War
UltimateBattle 99
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH98
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1673
• HappyZerGling75
Upcoming Events
The PondCast
1h 28m
Replay Cast
14h 28m
RSL Revival
22h 58m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 12h
RSL Revival
1d 22h
WardiTV Korean Royale
2 days
RSL Revival
2 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.