• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:06
CEST 08:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 2-8): herO doubles down BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Mihu vs Korea Players Statistics Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
which are the long lasting gaming graphics What do you want from future RTS games? Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22553 users

What can be improved in Diretide competition

Blogs > etofok
Post a Reply
etofok
Profile Blog Joined March 2012
138 Posts
Last Edited: 2013-11-19 10:29:49
November 18 2013 13:15 GMT
#1
[image loading]

The process of 10man stacking and brain-storming about something is an incredible experience: fun and exciting.

This reminds me WoW, Wc3's "Impossible Bosses" map and many more games, even Dota scrims to some extent - trying to cookie-cut everything you can to perform somewhat strategy you've been discussing with your friends for hours is a great time and pure fun. And when something big is achieved - your enjoyment rises tenfold.

But you can't experience this in a random Diretide pub match, even if you're 5man stacking - you always end up with worse result rather than 10 man stack will. Even with your 100% perfect execution, you just can't beat their record.

[image loading]

So the main problem with this is that you should exploit Matchmaking and overall do gimmicky stuff to be able to TOUCH this "game" - actual competition for top1. I think this is not how the game should been played in Valve's thoughts, but this is the way how it is played right now if you want to compete.

But of course if the "rosh" event requires certain heroes to perform a strategy, and in almost any circumstance this is true - you can't have fun with "candies" part, I mean if the "candy" part is different from the "boss" part, then you should separate them, because you pick only one hero and Pudge is more fun for "candy" part, but is shit for the boss fight.

And this is basically what it is right now: Public fun game about candies, and only the boss part for tryhards as the actual competition. I hope Valve is taking notes for their future events which, I think, will be at least as good as Diretide, but more polished for 5 or 10 man stacks, so everyone can be a part of competition more "officially" if this makes sense.

Or you should be able to repick or somehow adjust for each stage to play both.

=====================================================================

Another not that good thing is exposure of strategies. Basically, you can just look at other's people tactic and copy it, which is not a good thing at all. This can help you even if you are not going to copy it 1 for 1, but you may understand some points or things that will make your strategy better than theirs.

[image loading] [image loading]

This is not fair, because Party1, the best team at the moment, created their strategy from a scratch and let's pretend Party2 at the same time created theirs strat, but it worked poorly. Then they saw "something" already explored by Party1, simultaneously improving both Party1's and Party2's strategies to create the Startegy3 and eventually to take their 1st place, because there are no "world first" system, but "get most points until the end of a cycle".

My point is: you shouldn't be able to see this. At least till the end of a cycle.

If you haven't played WoW you may not know that ~3 years ago the guild Paragon (I can be TOTALLY wrong, but I heard this rumor, even if this is complete bullshit - still really cool and will make my point) when they defeated The Lich King boss, and I believe he is considered till this day as one of the hardest boss ever created, they (Paragon) did NOT release their Youtube video until there was a second guild to kill the boss - just not to reveal their strategy.

So, what do you guys think?

p.s. my English is better this time, but let me know about mistakes



Update:

Now you can 10 man premade in custom games (in other words everyone can try the boss now as IG does), and the statsman came up with one of my ideas. I feel satisfied

*
The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?
Yurie
Profile Blog Joined August 2010
11790 Posts
Last Edited: 2013-11-18 14:33:25
November 18 2013 14:31 GMT
#2
There are both pluses and minuses to showing replays.

You can see this in how Starcraft 1 developed. At the start there was no replays so everybody guessed from second hand information and innovative plays dominated since you couldn't do replay analysis and the game wasn't as developed.

Then replays came in and people could start copying each other strats, leaving only execution and mind games as what was left in a long term view.

With no replays you get more innovative and unique plays. With them you get much faster improvements of ideas until you get to the level where mechanics is the deciding factor. In diretide execution is stuff like getting maximum dps by using helm of the dominator and courier buffs. Also keeping everything running optimally so you keep hitting. That is what will be different between the top teams, training on execution.

This is also the discussion about patents, on the one hand it promotes sharing of knowledge, on the other hand it allows just you to use your knowledge for a while.
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
November 18 2013 16:22 GMT
#3
On November 18 2013 23:31 Yurie wrote:
You can see this in how Starcraft 1 developed. At the start there was no replays so everybody guessed from second hand information and innovative plays dominated since you couldn't do replay analysis and the game wasn't as developed.

Then replays came in and people could start copying each other strats, leaving only execution and mind games as what was left in a long term view.

This is a very questionable summary. In theory it sounds logical but with a game that has so much strategical, tactical and mechanical depth it doesn't work well at all.

Replays and vods have seen many a revolution come by and go in this game. Bisu serves well as a prime example of that.
En Taro Violet
etofok
Profile Blog Joined March 2012
138 Posts
Last Edited: 2013-11-18 17:04:15
November 18 2013 16:40 GMT
#4
Then replays came in and people could start copying each other strats, leaving only execution and mind games as what was left in a long term view.

But 10 men against an AI boss is completely different beast from Player vs Player: No matter what you gonna do the boss is still the same, it does not evolve its strategy or execution at all. So taking this consideration, I think for those small "fun" events you should create primary a puzzle to solve, not something you can execute only after 50+ tries, but maybe 3 or so.

Portal games comes into my mind to get you an example - hard to solve, not that hard to execute after that.

In diretide execution is stuff like getting maximum dps by using helm of the dominator and courier buffs.

I would prefer to call this a "preparation", which is a part of solving a puzzle, because those thing are easy to execute - you get the helm and find the creep you need, that's it.
The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?
synapse
Profile Blog Joined January 2009
China13814 Posts
November 18 2013 16:40 GMT
#5
I wish the modes were separate. Too often you get conflicting teammates who want to aim for a high rosh score / want to win the first stage for double item drop.

I agree in some sense that replays make it too obvious how the top teams are getting their high scores, but given the time frame of each cycle I don't see how you could do better than the top team without insider information.
:)
Please log in or register to reply.
Live Events Refresh
Next event in 4h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 261
StarCraft: Brood War
Sea 4964
ToSsGirL 93
GoRush 46
Aegong 32
Movie 29
Bale 25
Noble 19
yabsab 14
Barracks 12
League of Legends
JimRising 852
Super Smash Bros
Mew2King124
Heroes of the Storm
Khaldor145
Other Games
summit1g7691
WinterStarcraft477
NeuroSwarm103
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2061
StarCraft: Brood War
UltimateBattle 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4872
• Lourlo1412
• Stunt363
Upcoming Events
Wardi Open
4h 54m
Replay Cast
17h 54m
Replay Cast
1d 3h
WardiTV Invitational
1d 4h
WardiTV Invitational
1d 4h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.