• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:41
CEST 02:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)35Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8369 users

The genius of Prince Of Persia 1 (Level 9)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4630 Posts
October 31 2013 12:09 GMT
#1


1. Princess thanks the mouse,

2. A hard challenge (Those challenge really take a meaning if you are a speed runner). We start to see combination of traps, requiring more precision. The player on the video is not precise and almost glitches his way through.

3. After, the game shows the player a room with a guard, looking at left. This tells the player that he will be coming from that direction in the end. This level starts to be big and a little confusing so the clues are welcome even if they are subconscious.
This is again great genius. The player is already forming an idea of the whole layout of the level or at least few hypothesis that he will quickly refine.

4. ...And the player arrives to the final door. 20 seconds in the level! The player knows that he will be reaching the trigger from the left. From what the game has been doing till this point, the final door trigger might very well be the one on top left.

5. The trigger that opens the top left grid is linked to a small puzzle. The player has to come back to this room and make the tile floor fall so the grid is left open. Let's see further if the game helps the player to that conclusion.
In this case, the player will just run on the top of the trigger. It's good that to this point, not a single grid has stayed open by itself.

6. When the player arrives to the bottom right of the map. There is a climb and a pit. The pit is a small tension creating design that gives a little bit of meaning to the climbing.

7. We arrive in a little bit of what I think a design mistake. The player has been conducted to climb and here you have to go down to do the tile trick from 5.
Now this could have been done by having falling tiles on the roof of the room and a grid to the right, so the player doesn't go looking back.

8. We go through pretty generic game play. The player goes to take a potion, then look down a pitfall, you notice that it gives a hint for a potion. Looking down is not totally useless.

9. Then the next interesting thing is definitely the up-side-down potion. It serves no game mechanical purpose but it tells the player that white particle potions are just strange, not always the same.
Maybe I am missing something. Is the big red potion present if you don't take the up-side-down potion? Then, it would make sense.

10. Also a little, unlikely situation, but still, little trap where you can stay permanently. A small corner with a trigger and a closing grid. The player always should have time to press the trigger and get out, but still, probably the first permanent non-lethal trap... Does the mouse come again if you get stuck there?!

And a clean finish to the level.
A quite long level overall, took 6 minute to our host player. Guards were challenging. There was a little puzzle aspect in the design. The challenges (guards, spikes etc) were almost always combined. The interesting thing is that what we see as challenges are not really hard, they just force the player to be careful... Which is exactly what walking in a dungeon filled with traps about. It's about not rushing, but the time pressure contrast with that. The only thing that is tough is the balance which suffers from the slippery slope. If a player is not good enough, then he will use more time, or commit even more mistakes. Worth case scenario, the player has too little time left to complete the game while he has the skills... So it can be that his defeat was sealed 20 minutes ago.
This is the kind of nice touch that made the old game tough on the player and we nostalgic players miss that from new game. At the same time we would laugh now if a game commits the same mistakes.
The culture of gaming has evolved and some old magic can be reworked in modern games but does any of this come up in games like Spelunky?

Till next time!

*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
November 05 2013 15:04 GMT
#2
I think this was the most challenging level for me.. and frankly also the most annoying.
The complete image of the level is somewhat blurry for me where other levels are well structured in my memory.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings62
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Freeedom20
Liquipedia
The PiG Daily
22:00
Best Games of SC
ByuN vs Clem
MaxPax vs TBD
Serral vs ByuN
GgMaChine vs Bunny
PiGStarcraft567
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft567
ViBE268
SpeCial 142
Vindicta 30
StarCraft: Brood War
Leta 549
Dota 2
NeuroSwarm140
Counter-Strike
summit1g6706
Super Smash Bros
hungrybox430
Mew2King127
Heroes of the Storm
Trikslyr65
Other Games
gofns9432
tarik_tv4848
shahzam974
ToD161
XaKoH 116
PPMD17
Organizations
Other Games
gamesdonequick1728
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• OhrlRock 0
• sooper7s
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur813
Upcoming Events
RSL Revival
8h 19m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
9h 19m
Epic.LAN
12h 19m
IPSL
15h 19m
Dragon vs Hawk
RSL Revival
1d 8h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 9h
OSC
1d 12h
IPSL
1d 15h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 1
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.