• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:39
CET 06:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

The genius of Prince Of Persia 1 (Level 9)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4602 Posts
October 31 2013 12:09 GMT
#1


1. Princess thanks the mouse,

2. A hard challenge (Those challenge really take a meaning if you are a speed runner). We start to see combination of traps, requiring more precision. The player on the video is not precise and almost glitches his way through.

3. After, the game shows the player a room with a guard, looking at left. This tells the player that he will be coming from that direction in the end. This level starts to be big and a little confusing so the clues are welcome even if they are subconscious.
This is again great genius. The player is already forming an idea of the whole layout of the level or at least few hypothesis that he will quickly refine.

4. ...And the player arrives to the final door. 20 seconds in the level! The player knows that he will be reaching the trigger from the left. From what the game has been doing till this point, the final door trigger might very well be the one on top left.

5. The trigger that opens the top left grid is linked to a small puzzle. The player has to come back to this room and make the tile floor fall so the grid is left open. Let's see further if the game helps the player to that conclusion.
In this case, the player will just run on the top of the trigger. It's good that to this point, not a single grid has stayed open by itself.

6. When the player arrives to the bottom right of the map. There is a climb and a pit. The pit is a small tension creating design that gives a little bit of meaning to the climbing.

7. We arrive in a little bit of what I think a design mistake. The player has been conducted to climb and here you have to go down to do the tile trick from 5.
Now this could have been done by having falling tiles on the roof of the room and a grid to the right, so the player doesn't go looking back.

8. We go through pretty generic game play. The player goes to take a potion, then look down a pitfall, you notice that it gives a hint for a potion. Looking down is not totally useless.

9. Then the next interesting thing is definitely the up-side-down potion. It serves no game mechanical purpose but it tells the player that white particle potions are just strange, not always the same.
Maybe I am missing something. Is the big red potion present if you don't take the up-side-down potion? Then, it would make sense.

10. Also a little, unlikely situation, but still, little trap where you can stay permanently. A small corner with a trigger and a closing grid. The player always should have time to press the trigger and get out, but still, probably the first permanent non-lethal trap... Does the mouse come again if you get stuck there?!

And a clean finish to the level.
A quite long level overall, took 6 minute to our host player. Guards were challenging. There was a little puzzle aspect in the design. The challenges (guards, spikes etc) were almost always combined. The interesting thing is that what we see as challenges are not really hard, they just force the player to be careful... Which is exactly what walking in a dungeon filled with traps about. It's about not rushing, but the time pressure contrast with that. The only thing that is tough is the balance which suffers from the slippery slope. If a player is not good enough, then he will use more time, or commit even more mistakes. Worth case scenario, the player has too little time left to complete the game while he has the skills... So it can be that his defeat was sealed 20 minutes ago.
This is the kind of nice touch that made the old game tough on the player and we nostalgic players miss that from new game. At the same time we would laugh now if a game commits the same mistakes.
The culture of gaming has evolved and some old magic can be reworked in modern games but does any of this come up in games like Spelunky?

Till next time!

*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
November 05 2013 15:04 GMT
#2
I think this was the most challenging level for me.. and frankly also the most annoying.
The complete image of the level is somewhat blurry for me where other levels are well structured in my memory.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Please log in or register to reply.
Live Events Refresh
Next event in 11h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech11
StarCraft: Brood War
Leta 145
Shuttle 86
Hyuk 60
ZergMaN 33
GoRush 29
Bale 23
Icarus 11
Dota 2
XaKoH 347
NeuroSwarm116
febbydoto22
League of Legends
JimRising 818
C9.Mang0462
Counter-Strike
Foxcn302
Super Smash Bros
hungrybox399
Mew2King102
Other Games
summit1g4788
Livibee121
RuFF_SC292
Organizations
Other Games
gamesdonequick1518
BasetradeTV421
StarCraft: Brood War
lovetv 43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH300
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1592
• Lourlo1003
• HappyZerGling103
Upcoming Events
Big Brain Bouts
11h 21m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
18h 21m
RongYI Cup
1d 5h
herO vs Maru
Replay Cast
1d 18h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.