• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:04
CET 22:04
KST 06:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Username Change Request - Toxickej Kapr No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings) BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12252 users

The genius of Prince Of Persia 1 (Level 9)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4658 Posts
October 31 2013 12:09 GMT
#1


1. Princess thanks the mouse,

2. A hard challenge (Those challenge really take a meaning if you are a speed runner). We start to see combination of traps, requiring more precision. The player on the video is not precise and almost glitches his way through.

3. After, the game shows the player a room with a guard, looking at left. This tells the player that he will be coming from that direction in the end. This level starts to be big and a little confusing so the clues are welcome even if they are subconscious.
This is again great genius. The player is already forming an idea of the whole layout of the level or at least few hypothesis that he will quickly refine.

4. ...And the player arrives to the final door. 20 seconds in the level! The player knows that he will be reaching the trigger from the left. From what the game has been doing till this point, the final door trigger might very well be the one on top left.

5. The trigger that opens the top left grid is linked to a small puzzle. The player has to come back to this room and make the tile floor fall so the grid is left open. Let's see further if the game helps the player to that conclusion.
In this case, the player will just run on the top of the trigger. It's good that to this point, not a single grid has stayed open by itself.

6. When the player arrives to the bottom right of the map. There is a climb and a pit. The pit is a small tension creating design that gives a little bit of meaning to the climbing.

7. We arrive in a little bit of what I think a design mistake. The player has been conducted to climb and here you have to go down to do the tile trick from 5.
Now this could have been done by having falling tiles on the roof of the room and a grid to the right, so the player doesn't go looking back.

8. We go through pretty generic game play. The player goes to take a potion, then look down a pitfall, you notice that it gives a hint for a potion. Looking down is not totally useless.

9. Then the next interesting thing is definitely the up-side-down potion. It serves no game mechanical purpose but it tells the player that white particle potions are just strange, not always the same.
Maybe I am missing something. Is the big red potion present if you don't take the up-side-down potion? Then, it would make sense.

10. Also a little, unlikely situation, but still, little trap where you can stay permanently. A small corner with a trigger and a closing grid. The player always should have time to press the trigger and get out, but still, probably the first permanent non-lethal trap... Does the mouse come again if you get stuck there?!

And a clean finish to the level.
A quite long level overall, took 6 minute to our host player. Guards were challenging. There was a little puzzle aspect in the design. The challenges (guards, spikes etc) were almost always combined. The interesting thing is that what we see as challenges are not really hard, they just force the player to be careful... Which is exactly what walking in a dungeon filled with traps about. It's about not rushing, but the time pressure contrast with that. The only thing that is tough is the balance which suffers from the slippery slope. If a player is not good enough, then he will use more time, or commit even more mistakes. Worth case scenario, the player has too little time left to complete the game while he has the skills... So it can be that his defeat was sealed 20 minutes ago.
This is the kind of nice touch that made the old game tough on the player and we nostalgic players miss that from new game. At the same time we would laugh now if a game commits the same mistakes.
The culture of gaming has evolved and some old magic can be reworked in modern games but does any of this come up in games like Spelunky?

Till next time!

*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
November 05 2013 15:04 GMT
#2
I think this was the most challenging level for me.. and frankly also the most annoying.
The complete image of the level is somewhat blurry for me where other levels are well structured in my memory.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 509
Nathanias 38
mouzStarbuck 37
EmSc Tv 7
StarCraft: Brood War
actioN 153
Bale 28
Dota 2
syndereN196
monkeys_forever153
Counter-Strike
pashabiceps1963
gobbtv187
jkaem43
Fnx 1
Other Games
tarik_tv5431
summit1g4562
Grubby2752
FrodaN1086
Liquid`Hasu421
shahzam304
PiGStarcraft223
XaKoH 189
byalli160
C9.Mang0155
Pyrionflax129
ArmadaUGS99
QueenE89
NeuroSwarm69
Fuzer 65
Mew2King47
ViBE41
Railgan23
Organizations
Other Games
BasetradeTV153
Counter-Strike
PGL151
StarCraft: Brood War
lovetv 9
StarCraft 2
EmSc Tv 7
EmSc2Tv 7
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 54
• StrangeGG 48
• Adnapsc2 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV271
League of Legends
• Nemesis2070
• Jankos2065
• TFBlade667
Other Games
• imaqtpie706
• Shiphtur372
Upcoming Events
OSC
1h 56m
IntoTheTV X SOOP
1d 13h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 19h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 21h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.