oh stahp.

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StarStruck
25339 Posts
On October 25 2013 02:58 AsmodeusXI wrote: Show nested quote + On October 25 2013 02:56 StarStruck wrote: I absolutely loved being able to play the same champ in ARAM. That shit was a complete Riot in custom games lol. i c wut u did ther oh stahp. ![]() | ||
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Targe
United Kingdom14103 Posts
On October 25 2013 05:30 DoSu wrote: This vid is a frag of the famous Gunz player "Gosu". Gunz the Duel is Korean made btw. This game itself is a bug, and even the video if you have been playing for years you can see every movement is a bug, some more obvious than others, it takes years to reach the technical level, aim, speed and movement precision/accuracy shown in the video. wow, not much else to say | ||
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Mithhaike
Singapore2759 Posts
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miicah
Australia2470 Posts
On October 24 2013 20:34 spinesheath wrote: Show nested quote + On October 24 2013 12:42 vlaric wrote: gr8 post the only thing i was expecting but didn't see was WAVEDASHING! u even mentioned ssbm earlier. Where is the bug in wavedashing? Isn't it just jump -> dodge -> slide, all of which are game mechanics working as intended. Just that the proper combination of them turns out to be very powerful. There is nothing that says "you can't dodge after jumping" or "your character will not slide if your impulse comes from dodging". Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit. This is because while sliding from an air dodge is an intended part of the physics engine, the uses found for it weren't. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development. Not a "bug" per se, but still an unintended part of the game. | ||
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spinesheath
Germany8679 Posts
On October 25 2013 12:18 miicah wrote: Show nested quote + On October 24 2013 20:34 spinesheath wrote: On October 24 2013 12:42 vlaric wrote: gr8 post the only thing i was expecting but didn't see was WAVEDASHING! u even mentioned ssbm earlier. Where is the bug in wavedashing? Isn't it just jump -> dodge -> slide, all of which are game mechanics working as intended. Just that the proper combination of them turns out to be very powerful. There is nothing that says "you can't dodge after jumping" or "your character will not slide if your impulse comes from dodging". Show nested quote + Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit. This is because while sliding from an air dodge is an intended part of the physics engine, the uses found for it weren't. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development. Not a "bug" per se, but still an unintended part of the game. Most games would be horribly boring if you were limited to the "intended parts" of the game. | ||
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