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The Beauty of Bugs - Page 2

Blogs > AsmodeusXI
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StarStruck
Profile Blog Joined April 2010
25339 Posts
October 24 2013 21:03 GMT
#21
On October 25 2013 02:58 AsmodeusXI wrote:
Show nested quote +
On October 25 2013 02:56 StarStruck wrote:
I absolutely loved being able to play the same champ in ARAM. That shit was a complete Riot in custom games lol.


i c wut u did ther


oh stahp.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 25 2013 02:32 GMT
#22
On October 25 2013 05:30 DoSu wrote:


This vid is a frag of the famous Gunz player "Gosu". Gunz the Duel is Korean made btw.

This game itself is a bug, and even the video if you have been playing for years you can see every movement is a bug, some more obvious than others, it takes years to reach the technical level, aim, speed and movement precision/accuracy shown in the video.

wow, not much else to say
11/5/14 CATACLYSM | The South West's worst Falco main
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 25 2013 02:39 GMT
#23
wow indeed. i've played gunz the duel and those movement are incredible. I cant even scale a goddamn wall using the wall slicing method.
Mew Mew Pew Pew
miicah
Profile Joined February 2011
Australia2470 Posts
October 25 2013 03:18 GMT
#24
On October 24 2013 20:34 spinesheath wrote:
Show nested quote +
On October 24 2013 12:42 vlaric wrote:
gr8 post

the only thing i was expecting but didn't see was WAVEDASHING! u even mentioned ssbm earlier.

Where is the bug in wavedashing? Isn't it just jump -> dodge -> slide, all of which are game mechanics working as intended. Just that the proper combination of them turns out to be very powerful. There is nothing that says "you can't dodge after jumping" or "your character will not slide if your impulse comes from dodging".



Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit. This is because while sliding from an air dodge is an intended part of the physics engine, the uses found for it weren't. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development.


Not a "bug" per se, but still an unintended part of the game.
@miicah88
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 25 2013 05:43 GMT
#25
On October 25 2013 12:18 miicah wrote:
Show nested quote +
On October 24 2013 20:34 spinesheath wrote:
On October 24 2013 12:42 vlaric wrote:
gr8 post

the only thing i was expecting but didn't see was WAVEDASHING! u even mentioned ssbm earlier.

Where is the bug in wavedashing? Isn't it just jump -> dodge -> slide, all of which are game mechanics working as intended. Just that the proper combination of them turns out to be very powerful. There is nothing that says "you can't dodge after jumping" or "your character will not slide if your impulse comes from dodging".



Show nested quote +
Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit. This is because while sliding from an air dodge is an intended part of the physics engine, the uses found for it weren't. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development.


Not a "bug" per se, but still an unintended part of the game.

Most games would be horribly boring if you were limited to the "intended parts" of the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
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