• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 14-20): Final Check-up Team TLMC #5 - Submission re-extension Who will win EWC 2025? Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 596 users

Siege Tank is a relict of the past

Blogs > sctstarcraft
Post a Reply
1 2 Next All
sctstarcraft
Profile Blog Joined March 2013
Poland22 Posts
September 27 2013 13:40 GMT
#1
There seems to be an idea coming back and forth on those and Blizz forums to "make mech work". And the most important thing in "making mech work" is "making siege tank valid". I think that the general idea is right - but the way to do it is not simple at all.

Tanks in Brood War vs SC2

In BW the positional play was the key. There is a great blog post explaining how units and tactics used to work and how they work in SC2. Things are much different. BW matches tended to be slower, more positional, more tactical and more micro oriented (or at least the micro was of a different kind). SC2 matches are dynamic, macro oriented, and late game possibly spell-oriented.

ST usage (positioning, tactics, micro) was a very important aspect of playing Terran in BW. Well spread, well positioned in relation to map topography tanks used to be the key to victory. In SC2 they do not make that much of a difference. SC2 seems to be a game of numbers and strategies, where tactics influence the game only to the lesser extent.

Can Siege Tanks work in SC2?

I daresay not, in their current form. The Siege Tank as we know it right now is a relic of the past. It can never be strong enough to work as base defense on its own, and if we make it work like that, it'll be OP in the offense.

Why was ST added to SC2 in the first place? I think that the only reason it was was the sentiment of SC2 creators and the community.

I say: get rid of the current Siege Tank in LotV. Recreate it as a completely different unit, possibly having a similar intended role, but with completely different mechanics. How to do that? I do not know. I have some ideas, most of which are probably stupid, but I'll list them at the end anyway. But please consider my original thesis - Siege Tank has no place in StarCraft 2. It has to go. And we have to let it go.

+ Show Spoiler +

Unit ideas:
* Artillery Tank - machineguns with decent dmg (2x10?) and mid (6? 7?) range as a standard weapon, "artillery shot" as an activated cooldown-based ability: fires a single shot with AoE, much like standard tank
* Bull Tank - siege mode goes, dmg/dps of a standard ST stays, range and speed go slightly up. A unit to sit slightly behind and add it's dps to the core of the army
* Havoc Tank - long-range high rate of fire low-dps and finally large AoE dmg dealer; a kind of support unit for Bio, made to be effective vs lings/blings/hydra


*
All we see or seem is but a dream within a dream
r1flEx
Profile Joined October 2012
Belgium256 Posts
September 27 2013 13:47 GMT
#2
i actually agree with you, but i don't think they will do it
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
September 27 2013 13:51 GMT
#3
LOL I had this same idea Great post. I think getting rid of the current siege tank is a good direction and changing the dynamic of the unit and also the race in general
itsjustatank
Profile Blog Joined November 2010
Hong Kong9153 Posts
Last Edited: 2013-09-27 13:54:03
September 27 2013 13:53 GMT
#4
relic

and the tank isn't base defense. the tank is for multi-screen-engagement-wide-advancing-siege-lines glory.

+ Show Spoiler [also] +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]
Photographer"nosotros estamos backamos" - setsuko
tar
Profile Joined October 2010
Germany991 Posts
September 27 2013 14:07 GMT
#5
relict exists as well

I don't want the tank to go. They just have to push its stats a little further and we'll see it come back in TvZ.

Tank lines ftw!
whoever I pick for my anti team turns gosu
Paljas
Profile Joined October 2011
Germany6926 Posts
September 27 2013 14:08 GMT
#6
http://www.abuzu.com/
TL+ Member
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
September 27 2013 14:14 GMT
#7
I don't know I use them just fine in Marine tank medivac style. In TvT they are pretty good the entire game until that super late game where you might start getting BCs. You can place towers and turrents to help deter drops. Marines give you mobility to do lots of things. Tanks give you space control, and a ton of dmg. TvZ Marine tank works really well, but you do have to move slowly, unlike bio/mine. And the later stages of the game tanks do lose value vs ultras because if you don't have enough tanks ultras will just eat shots and than kill the tanks lol. TvP honestly going anything but bio in this match up seems silly, so you won't see tanks unless you are doing a 1 base or 2 base all in. This is just what I have experienced throughout my 4000 game playing career lol.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 27 2013 14:17 GMT
#8
Shorten siege/unsiege duration

Problem maybe solved
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 27 2013 14:18 GMT
#9
No god please no. The tank is like the most interesting unit in the whole game. The fact that they are not really usable when they should be the most iconic terran unit is the thing that made me stop playing sc2.

If anything they should buff them to the point that they are OP and nerf other terran units to compensate.
Romanes eunt domus
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 27 2013 14:20 GMT
#10
they need to buff the Siege tank sound in SC2.
WriterXiao8~~
Falling
Profile Blog Joined June 2009
Canada11349 Posts
September 27 2013 14:39 GMT
#11
On September 27 2013 23:17 lichter wrote:
Shorten siege/unsiege duration

Problem maybe solved

What's the point of seige mode then? It doesn't cost anything, you don't have to research anything, and you are proposing to narrow the window of vulnerability. The solution is to make that window of vulnerability worth it. But based on all the things in SC2 that can snipe the tank, I am almost in agreement with the OP. Somehow I think even if tanks were viable, we'd get passive tank-viking again and not the dynamic tactics of Mech Play. Maybe SC3 can finally figure out the siege tank.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 27 2013 14:39 GMT
#12
I think a lot of the problem is that air units in general are a lot stronger in SC2, meaning that tanks are corresponding weaker.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 27 2013 14:52 GMT
#13
On September 27 2013 23:39 iHirO wrote:
I think a lot of the problem is that air units in general are a lot stronger in SC2, meaning that tanks are corresponding weaker.

Well they do do half the damage they did in BW.
11/5/14 CATACLYSM | The South West's worst Falco main
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
September 27 2013 15:35 GMT
#14
On September 27 2013 23:08 Paljas wrote:
http://www.abuzu.com/

Dear god, it's everything I love on one webpage.
kwark_uk: @father_sc learn to play maybe?
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
September 27 2013 16:15 GMT
#15
What if they upgraded the Siege Tank to have anti air capability like the apocalypse tank in red alert 2 so it will have less weakness to air units then..
BW/KT Forever R.I.P KT.Violet dearly missed ..
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 27 2013 19:12 GMT
#16
On September 27 2013 23:52 Targe wrote:
Show nested quote +
On September 27 2013 23:39 iHirO wrote:
I think a lot of the problem is that air units in general are a lot stronger in SC2, meaning that tanks are corresponding weaker.

Well they do do half the damage they did in BW.

And cost 25 more gas and 50% more supply.
Что?
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
September 27 2013 20:44 GMT
#17
You have no idea what your talking about as far as Broodwar
"Awaken my Child, and embrace the Glory that is your Birthright"
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
September 27 2013 20:48 GMT
#18
On September 27 2013 23:52 Targe wrote:
Show nested quote +
On September 27 2013 23:39 iHirO wrote:
I think a lot of the problem is that air units in general are a lot stronger in SC2, meaning that tanks are corresponding weaker.

Well they do do half the damage they did in BW.


I think that is to compensate for the fact that the AI in sc2 does not overkill like BW tanks do.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
DinoToss
Profile Joined August 2013
Poland507 Posts
September 27 2013 21:01 GMT
#19
Its relict of the pas....

Artosis sniper.
My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 27 2013 21:45 GMT
#20
On September 28 2013 05:48 Megaliskuu wrote:
Show nested quote +
On September 27 2013 23:52 Targe wrote:
On September 27 2013 23:39 iHirO wrote:
I think a lot of the problem is that air units in general are a lot stronger in SC2, meaning that tanks are corresponding weaker.

Well they do do half the damage they did in BW.


I think that is to compensate for the fact that the AI in sc2 does not overkill like BW tanks do.


On September 28 2013 04:12 Shady Sands wrote:
Show nested quote +
On September 27 2013 23:52 Targe wrote:
On September 27 2013 23:39 iHirO wrote:
I think a lot of the problem is that air units in general are a lot stronger in SC2, meaning that tanks are corresponding weaker.

Well they do do half the damage they did in BW.

And cost 25 more gas and 50% more supply.



I do know these things guys, I was just pointing out the difference in damage.
11/5/14 CATACLYSM | The South West's worst Falco main
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft467
Nina 240
NeuroSwarm 151
Livibee 129
ProTech56
StarCraft: Brood War
Leta 308
Noble 84
Icarus 2
League of Legends
JimRising 943
Counter-Strike
Stewie2K75
Super Smash Bros
hungrybox614
Other Games
summit1g15892
shahzam964
ViBE85
kaitlyn25
Organizations
Other Games
gamesdonequick2070
BasetradeTV60
StarCraft: Brood War
UltimateBattle 37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH263
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1408
• Stunt416
Upcoming Events
Esports World Cup
1d 5h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.