Somehow I don't think so. I obviously can't speak for everyone but I enjoy watching poker as much as soccer, and in contrast watching SC2 is a sleeping pill compared to Broodwar. I mean when it comes to spectating, can anyone from the Broodwar era say they enjoy watching SC2 as much/more?
Broodwar and Starcraft 2 - Pathing - Page 3
Blogs > Thieving Magpie |
Osmoses
Sweden5302 Posts
Somehow I don't think so. I obviously can't speak for everyone but I enjoy watching poker as much as soccer, and in contrast watching SC2 is a sleeping pill compared to Broodwar. I mean when it comes to spectating, can anyone from the Broodwar era say they enjoy watching SC2 as much/more? | ||
woreyour
582 Posts
I admire this well explained blog. You should be writing school books Yes, this was the thing I was thinking, Broodwar was an accident turned great invention like many great discoveries, facinating! Because of the old technology of moving units gets bigger and smaller in the grid world, while superior coding and animation made sc2 faster and smoother. If blizzard would read this, maybe they could learn from this, I doubt it would change the current state of Sc2 or LoTV but now after this is written I wonder what blizzard will do to Starcraft 3? I am hoping they would try to mix them up? we would have easy and dumb units! yay! | ||
YourGoodFriend
United States2197 Posts
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RuiBarbO
United States1340 Posts
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DiMano
Korea (South)2066 Posts
This was probably the only game where I could see many Brood War like micro. I mean there were games where I saw BW like micro but not the amount I saw in this game. | ||
Umpteen
United Kingdom1570 Posts
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hp.Shell
United States2527 Posts
Easy 5/5. | ||
TaShadan
Germany1960 Posts
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Gorlin
United States2753 Posts
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Wertheron
France439 Posts
It's a good analysis of how the game are different (not better or worst just... different). | ||
lolfail9001
Russian Federation40183 Posts
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L3gendary
Canada1469 Posts
The units absolutely make a big difference. Playing zerg, lurkers+defilers are absolutely critical for map control. You think that a group of hydras can hold a ramp against m&m? Good luck. These units are what separate the zerg playstyles in both games, combined with the lack of muta micro in sc2. Hydras and lings are very fluid in BW as well so it's not the pathfinding. In ZvP lurkers need to be spread around and offer great positional control but are not easy to attack with, in ZvT lurker+defiler are used to push Terrans back slowly around the map and defend bases. This is in contrast to the all or nothing a-move ling-bane-muta attacks in sc2. For terran, the synergy of medivac-marine-marauder encourages deathballing, whereas in BW with stronger tanks, and vultures and their mines, along with a lack of mech counter units like immortals promotes mech play. Stronger AOE units and overkill favour spreading out tank lines and pushing methodically towards the opponent, and fast and microable vultures promote harassment. I won't touch protoss because I don't play them and because the issues with sc2 protoss have been repeated over and over in these forums. I also don't agree with the SC2=strategy, BW=mechanics argument. All the strategy stuff you mentioned for SC2 applies to BW as well. ie postional play is even more important in BW than SC2, counters, concaves, pre-positioning and so on. What strategy element exists in SC2 that doesn't in BW? Or maybe you phrased this part wrong or I'm reading it incorrectly. Just because mechanics play a bigger part in BW doesn't mean it has less depth strategically, in fact I would argue the opposite as many of the unique micros and the positional units allow for greater strategic depth. | ||
TheGangle
United States8 Posts
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tar
Germany991 Posts
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Keeemy
Finland7855 Posts
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jtp118
United States137 Posts
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Divine-Sneaker
Denmark1225 Posts
I've had many times where I've talked to friends I was playing SC2 with about the differences from Brood War, and I always ended up with some longwinded explanation of how there were a much higher amount of basic tasks(movement, more clicks to macro/rally etc.) to be performed in BW, which meant that not even the top3 players in the world could do it all perfectly. In stark contrast to SC2 where the best players can often come very close to the perfect macro and not really have to suffer much when it comes to unit control. I don't think I've seen a post that better elaborates on what I'd felt was the major difference, or in any way come close to explaining it better. Best post/blog I've seen in a good while. | ||
Ragnarork
France9034 Posts
I'd put 20/5 ! Great (holy... AMAZING) post ! | ||
DiMano
Korea (South)2066 Posts
On September 20 2013 02:42 Divine-Sneaker wrote: 10/5 if I could. Very good read and some highly interesting points. I've had many times where I've talked to friends I was playing SC2 with about the differences from Brood War, and I always ended up with some longwinded explanation of how there were a much higher amount of basic tasks(movement, more clicks to macro/rally etc.) to be performed in BW, which meant that not even the top3 players in the world could do it all perfectly. In stark contrast to SC2 where the best players can often come very close to the perfect macro and not really have to suffer much when it comes to unit control. I don't think I've seen a post that better elaborates on what I'd felt was the major difference, or in any way come close to explaining it better. Best post/blog I've seen in a good while. If only Blizzard could read it and moreover understand the importance of it... | ||
Pazuzu
United States632 Posts
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