Tier List
God tier - Rogue
Tier 1 – Mage, Hunter, Shaman, Druid
Tier 2 – Paladin, Warlock
Tier 3 – Priest, Warrior
General Tips
- [Arena] I’ve found most success when I focus my decks around 2/3 mana cards. They feel the most cost efficient during a drafting scenario.
- Prioritize weapons for minions. I’ve been finding that 90% of weapon trades with minions is cost efficient. Don’t use weapons on enemy hero unless you’re going in for the kill. Especially heroes that have limited weapon use (non-rogues)
- Save your cards. There’s no need to cast everything with your available mana. I use to be the player that tries to fill the board asap and get all my cards out there, had to learn it the hard way that it wasn’t the best way to go about the game.
- Check thoroughly that you’ve done everything you wanted before you end your turn. Sometimes we get so absorbed in what we’re trying to do we forget to tell our little minions to attack.
- Don’t judge a deck too quickly. I tend to give my new decks at least 5-6 games before I start tweaking it. 1-2 games imo is way too little to get a feel of a completely new deck.
- [Ranked] Watch the ratio of minion/spells when making a deck. The deck will tend to hit gimmick status if the ratio is too high.
Card thoughts
- Leper Gnome - Such an efficient card. If you get one attack off, it’s more than covered its cost. Even if it gets silenced or 1dmg spell-ed right away it’s worth the trade
- Ancient Watcher - I think this card has potential if you have abundance of silence. For 2 mana with silence you get a 4/5 attacker. Haven’t really experimented with it though.
- Acidic Swamp Ooze - the counter to any weapon heavy hero. The stats on this guy also makes it worth throwing out early for chip damage
- Faerie Dragon - In my opinion, this is one of the best 2 mana minions to get. It is such a hassle to deal with for non-Rogue heroes.
- Knife Juggler - Earlier I use to feel this card is a must in all decks. After a while I realized the powers aren’t all that useful unless it’s a zoo deck. The 3/2 is nice, but personally I’d trade it for the Faerie or Ooze.
- Mad Bomber - I went back and forth with this one. At first I didn’t like the RNG of its battlecry. Now I’ve realized it’s power and potential. IMHO this card is a must in enrage decks, and in arena this is always a safe pick.
- Pint-Sized Summoner - Quoting Kripp here, “If you hear “summoning portal’s open”, you’re either f*cked, or you’re winning”. IMO coining this is as imba as coining Defias Ringleader.
- Sunfury Protector - I use to love her for her taunt, but lately I’ve found even dropping her 2nd turn is quite cost efficient due to her 3 life. Remember in Hearthstone, HP takes a slight priority over ATK.
- Acolyte of Pain - Deck lacks card draw? Slip this guy in. Works well with a number of heroes like Mage with manual activation and Priest with healing.
- Harvest Golem - I never much of this card before till recently, it seems to pop up in all of my arenas now. Such an efficient card. Never wrong with this pick.
- Demolisher - I used this card a lot a while back because it was one of the best 3mana minions I had. I don’t really use it now, but wouldn’t really call it garbage either. If you can cast this guy early on an empty board, it really causes a lot of hurt.
- Dalaran Mage - Most cost efficient +Spell Power
- Questing Adventurer / Twilight Drake - I feel most decks have a place for one of either of these cards. I like to think about these 2 as a taunt/decoy instead of their overpowering potential. Dropping one of these means opponent needs to take care of it asap. Many times I drop Questing Adventurer with no cards to buff it just to bait a removal card out.
- Defender of Argus - I really love this card’s mechanics. Taunt AND +1/+1 for adjacent minions?!?! Yes please!
- Chillwind Yeti - Often overlooked, I sure did. Learned more about its use on Kripp’s stream. One of the best 4mana minions out there right now.
- Cult Master - Not a fan of him, at least for my playstyle. He dies way too easily, and there minions with healthier attack stats than him for 4 mana. For cards I’d still go with Acolyte of Pain.
- Mogu’shan Warden - The most ANNOYING taunt. No offense potential with him (unless Priest buff) but efficient due to how many actions/cards opponent has to use to deal with him.
- Taz Dingo! (Sen’jin Shieldmasta) - All decks should make space for one of these imo. So cost efficient. Decent attack, decent tank.
- Gurubashi Berserker - I feel this card was made for Mage/Priest. When you can control its powers or increase them even further. He becomes a little disgusting.
- Silver Hand Knight - These guys just have a soft spot in my heart. In arena I almost always have at least one. I don’t know if I would call them efficient, but I like the power of their swarming.
- Gadgetzan Auctioneer - A must for any spell deck. The draw you can get from this card is truly incredible, coupled with a 4/4 minion, so strong!
- Venture Co. Mercenary - I’ve heard a lot of people say this card is often overlooked like the Chillwind Yeti, but I have still yet to see it. The cost of its powers are too much imo. Even in late game.
- Reckless Rocketeer - The glass-cannon of all glass-cannons. Love the instant damage. This is a must for my board clear decks.
Youtube
I’ve been streaming a bit, and uploading gameplay videos to youtube. The VODs are very raw gameplay without commentary. I understand it’s not the highest of entertainment factors, but it’s all I can manage at the moment. I do hope to change all that when I’m in a better circumstance, but for now this will have to do.
I’m happy to discuss anything Hearthstone anytime. Drop a line and I’ll be sure to get back to you!
Till next time~
an apple on my head,
Reere.
Youtube: http://www.youtube.com/ReereSC
Stream: http://www.twitch.tv/ReereSC
Blog: http://ReereSC.tumblr.com
Twitter: @ReereSC