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Phalanx's Daily #73: Burning off the bonus pool

Blogs > Sir.Phalanx
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Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
August 12 2013 11:24 GMT
#1
IM BAAAAAAAAAAAAAAAAACK!!! Big whoop! Pop the champagne! Why the hell is "sham-pain" spelled champagne?

Back to Japan, and back to writing up my good old daily battle reports. I must say, having a huge bonus pool is a big daunting to have to burn off.. at least it makes me jump up in the ladder ranking though. I've finally gotten my win rate back up to positive, and now my worst matchup has cycled again to zerg ^^. I think I just need to get back into the zone for PvZ since I know that some of my building's timings are a bit off.

As mentioned earlier today (or... yesterday for the US?) I finally can stream! Check it out some time, I think that the time that I'll be playing tomorrow might be around 8pm us time, although I can't make any promises. My stream times will probably always be really weird because of that stupid time zone difference . Hopefully will be working on an overlay tomorrow as well, just for a little bit more spice.

http://www.twitch.tv/sirphalanx

Well, enough preface. Time to get on in to the game :D

Characters
+ Show Spoiler +

[image loading]
Johnson, the lovable 1-st scouting probe! Dream profession is Aiur Head Chef.

[image loading]
Mike the stalker. Hardest working of them all, and single-handedly preventing scouting and pressure, while receiving the least credit.

[image loading]
Emily, the mothership core. Has a secret love for education, but quickly gets out of hand and fires photons all over the place if pissed off.

[image loading]
Snowden, the sneaky observer, watching out for the protoss race. He checks your computer history too.

[image loading]
Clyde, the zealot. Often times forgotten about due to cutting corners in the early game, and is always brought around in clutch situations.


replay : http://drop.sc/353905

The Game

Early Game
+ Show Spoiler +

The game is a PvT on Derelict Watcher... I'm actually sad to admit that until I watched some recent WCS games I thought this map was "Derelict Watchtower"... I don't even know why, it made sense. That thing in the middle's kinda like a watchtower right? But yeah, once you have something set in your mind even if it's really stupid you just can't unsee it .
Also I tried out one of the new observer interfaces today, I think I like it more. It might be a bit more crowded, but then again we also have zoom out at our disposal now >:D.

[image loading]
Also, someone who recognized my name! <3

Johnson scouts about, seeing a critical lack of gasses. Since I see his barracks building it's obviously not a proxy, but his expansion is also not so fast so I get a bit suspicious... maybe an engineering bay block.

[image loading]
Hmmm, the power of educated guesses...

It turns out that my hunch was correct... what it also turns out is that I brainfarted pretty hard. In my mind I though "ok start making a zealot, check with the probe, and cancel the zealot if there isn't an engibay. easy!". What my hands did were "ok lets start a zealot, immediately cancel it without properly checking for the engibay, and then just make a stalker like an idiot!".
(w.w)
Turns out that my enemy also slipped up a bit though, since he actually finished his engineering bay instead of getting it right on the brink of finishing.

[image loading]
Sometimes I fantasize about being a pro. Then I remember that I'm bad at sc2.

I mentally facepalm for a while... and since my whole plan (fast storm, rather than the usual fast colossus :3) is messed up by the super-delayed nexus, I decide to just go bull-shit out a strategy and pray to the flying spaghetti monster that it works. Since minerals were floating, I threw down 3 gates, and since I knew that I would have trouble with the terran bunker, I decided to just make a fast warp prism. Hell maybe I should have even invested in a forge while I was at it to make some proxy cannons from the prism.

[image loading]
Bull-shit build, loading...

To skip ahead to the drop, it went... well... I guess it was ok. His marines took a bit to get to my stalkers and zealots and so I killed off a fair deal of SCVs (12) but I lost every since unit that i dropped, even needlessly the warp prism. Were I smarter with the drop, I could have picked up the stalkers and kept dropping them afterwards for more kills... but I was panicked, and all in all I did pull ahead in the worker count thanks to the drop.

[image loading]
Retreat is not an option!


Mid Game
+ Show Spoiler +

Oh boy the mid game, time to get to enjoy some agression from the terran! Nothing out of the ordinary of course. I had started to tech to colossi, giving up my fast storm idea since I didn't think I had the moneys for it. As the first marines march across the map, Snowden snags some sight on them to give me a heads up.

[image loading]
Don't worry, this is legal.

As he runs up my ramp with his 2 medivac push, Emily casts up Photon Overcharge and my colossus pops out, effectively giving me quite enough units to defend. I also was so close to getting some awesome forcefields down... if I had placed my 2nd ff 1 hex to the left, I think that I would have trapped roughly 8 more marines in their death . Too bad that close doesn't count in SC2.

[image loading]
Close doesn't count unless you're a melee unit.

As it was, quite a few of his units ran themselves into their deaths. He took a risk to kill my colossus, and it did not pay off.
His next step in aggression was, of course, to drop... god I still hate drops. Drops are the bane of protoss's existence. I did, however, have the power of guessing at my disposal, and I did kind of expect a drop to come. His first drop didn't really have enough units to be able to preform a multipronged harass, which was very lucky for me since I didn't have the units to defend it either.

[image loading]
Doomdrop, kill off a pylon, retreat. All in a day's work.

Next came a true twoproned attack - marauders at the front, knocking at the nexus. I shot off the photon overcharge but it was obvious that I needed to bring units to defend too. I clicked 1, and a-moved over to the natural... but then, something magical happened. A miracle. I split off units to go back and defend against the 4 medivacs that would soon-to-be dropping my base. WHAT!? Phalanx using some logical thinking and splitting up units from his deathball?
Obviously I had some sort of magical fairie grace during this game, since that's probably the first time I've ever made such a good decision.

[image loading]
*mystical and divine chorus sings at Phalanx's mediocre achievement*

From the successful defense of the drops, I somehow managed to take back the supply lead, and as per usual, we both got into macromode <3.


End Game
+ Show Spoiler +

Since there's really not much that I can talk about while 2 players in PvT just are macroing, I'll give a general sense of the upgrades and unit composition as we engaged.
Terran - 2/2 bio, +1 air weapons, ghost energy (idk what that's called), conc.shells, combat shields, stim
Me - 2/2, storm, thermal lance, charge
Pretty even fight... although I have 200/200 while he's at 180/200. Up until the fight he has a cute little concave going on too, even with a few bunkers sprinkled in...

[image loading]
Nice concave, it'd be a shame is... something happened to it...

I get a warp prism, hoping to get a few zealots into his 3rd base. I couldn't quite get any warpins though since his WHOLE ARMY CAME TO DEFEND THE PRISM. Yeah, that concave? not anymore, and my units were right at his throat too. After warping in a few at my proxy I decided to go for the jump while he was still out of position.

[image loading]
GET THAT FUCKING WARP PRISM!!!

As I move my army in, his army is still extremely clumped up from the recent move command - perfect place for some AoE damage. It sure didn't help him that he wasn't maxed either. The ghosts move out of range before I can feedback them, but they don't manage to get off any EMPs on my templar so I was quite fine with that. Rolling in with blades and weather ablaze, I go in for the kill.
Some splitting was attempted by the terran, but a bit too late.

[image loading]
Today's weather - stormy with a change of gg.

And for the big plot twist as for why i was able to stomp to hard.
Because of going over to scare off the warp prism, his fleet of 12 vikings were chilling by his 3rd the whole fight.

[image loading]
We miss something?


A pretty straight forward game with a straight forward retard magnet. I hope you guys enjoyed today's battle report, thanks for reading, and GL HF!

P.S.
Check out the website for my current clan as well as the website for my previous clan that I was part of. Well, there's not much to see... yet (!!!).

P.P.S.
Gotta keep that tradition going, here's today's Corgies.

***
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
Zavulon
Profile Blog Joined July 2013
United Kingdom10 Posts
August 12 2013 15:12 GMT
#2
Awesome proud to be first to comment on this amazing Post !
'Widow Mines are a zerg's best weapon' Ilyes 'stephano' Satouri
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 12 2013 16:13 GMT
#3
Awesome battle report, Phalanx! Nice to have these back. Hope you had a decent holiday.
KT best KT ~ 2014
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
August 13 2013 00:08 GMT
#4
starting up stream <3 by the way, anyone here have tips on creating my own overlay thingy for streaming? I feel like what I lack the most is just a sense of design/art, I must say it's quite hard. I might just make it black or something with a logo.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
banjo1735
Profile Blog Joined December 2011
19 Posts
August 13 2013 04:56 GMT
#5
The CC timing isn't affected by the engineering bay block in a 1rax expand. The CC comes down after the barracks. So your read was a bit off. The second and third barracks, however, do get delayed.
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