• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:18
CEST 02:18
KST 09:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence5Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [ASL20] Ro16 Group C Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1446 users

Neural Network Threshold Question

Blogs > oesis
Post a Reply
oesis
Profile Blog Joined August 2010
117 Posts
July 23 2013 23:42 GMT
#1
I figured I may as well ask this to TL. OK, Neural Networks have interested me since I learned about them. But I always had 1 main hangup on them, and that is whether or not it was necessary to use thresholds, and if so what benefit they provided.

Now they basis of NN to my knowledge is a bottom layer of inputs, Followed by higher layers of nodes, that just weight and add the lower layers. Now generally it seems, that when talking about neural networks, most sources say to take the total of a Node and apply a threshold to it, if the number is lower than the threshold, the value of the node is 0, and if higher is 1(also potentially-1,1 or -1,0,1 ext..)

What I am curious about is what makes the threshold necessary. If not applied, ie just using the raw totals, the neural net should still function, you just get the raw total instead of 1 or 0. The threshold to me would just seem to reduce the possible outcomes/ subtleties the NN could provide. The only benefit to them I can immediately see, is for deeper, NN, to avoid having large totals, since potentially, large numbers could keep adding up as you get deeper in the layers.

TL:DR what is the benefit to putting a threshold on every node of NN?

1000==0011
Tasaio
Profile Joined March 2011
Japan61 Posts
July 24 2013 01:58 GMT
#2
While I have written neural network programs and studied them briefly, I am far from an expert, so I might be mistaken on what I say. I am doing research in the field of genetics-based machine learning. I personally find that there are several superior alternatives to neural networks. Of course, this depends on what type of problem you are solving.

Yes, I do think you could design it without using threshold values. But Artificial Neural Networks are modeled based on the nervous system, and neurons are modeled as function which will either fire or not fire, depending on the input. Thus, it is a question of modeling. To "remove" the threshold would be seen as defining it as 0, as the concept of threshold is a central part of neural networks. Yes, you can do that. There are a variety of ways to implement a neural network.

To "reduce the possible subtleties" does not necessarily have to be a bad thing, though. The neural network was probably trained on some kind of data, and it will not be able to provide limitless subtlety, due to bias or noise in the training data.
oesis
Profile Blog Joined August 2010
117 Posts
July 24 2013 02:41 GMT
#3
Out of curiosity what are the superior algorithms you are referring to?
1000==0011
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
July 24 2013 03:33 GMT
#4
In my REU this summer, SVM with some tweaking usually out performs it. Its very data dependent though and choice of classifier is only one part of the overall classification scheme so its hard to say X is better than Y
MyLove + Your Love= Supa Love
Tasaio
Profile Joined March 2011
Japan61 Posts
July 24 2013 03:54 GMT
#5
For classification, neural networks has the negative point of being black box. The user has no clear indication of why a value was classified as it was. On that part, utilizing fuzzy systems or a GBML (genetics-based machine learning)/LCS (learning classifier system) algorithm is strong, as they generally utilize rule sets as representation scheme. SVM is also a very strong approach, even if it also lacks in interpretability. It is not always that interpretability is an important factor, though.

For genetic fuzzy systems, you have a clear reason to provide the user of why a value was classified as it was. In my experience, it is also often able to achieve better test accuracy.
oesis
Profile Blog Joined August 2010
117 Posts
July 24 2013 04:49 GMT
#6
Interesting, wasn't aware of all of the alternate learning scheme's/algorithms. I guess I'll have to look into them.

On a side note I thought GA and NN, tended to be used for different sorts of problems? IE, NN finding shapes, and GA solving the 8 queens problem.
1000==0011
Tasaio
Profile Joined March 2011
Japan61 Posts
July 24 2013 07:55 GMT
#7
Yes, GA is often applied to solving such problems. GA can also be applied to machine learning and classification algorithms, which is referred to as GBML or LCS, depending on who you ask. With this, GA can also be utilized in finding shapes.

You can also design strong NN with the use of GA. There are almost limitless approaches to these kind of problems.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
July 24 2013 11:00 GMT
#8
On July 24 2013 10:58 Tasaio wrote:
Yes, I do think you could design it without using threshold values. But Artificial Neural Networks are modeled based on the nervous system, and neurons are modeled as function which will either fire or not fire, depending on the input.

Incorrect. Neurons can also send different signals by firing at varying intervals, a bit like Morse code.
Tasaio
Profile Joined March 2011
Japan61 Posts
July 24 2013 11:08 GMT
#9
On July 24 2013 20:00 Dagobert wrote:
Show nested quote +
On July 24 2013 10:58 Tasaio wrote:
Yes, I do think you could design it without using threshold values. But Artificial Neural Networks are modeled based on the nervous system, and neurons are modeled as function which will either fire or not fire, depending on the input.

Incorrect. Neurons can also send different signals by firing at varying intervals, a bit like Morse code.


Yes, that might be true. I really don't know much about the actual nervous system.

But I was talking about how neurons are modeled in artificial neural networks, using a threshold.
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs #2
CranKy Ducklings27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 241
ROOTCatZ 55
SpeCial 52
CosmosSc2 43
RuFF_SC2 10
Vindicta 9
StarCraft: Brood War
Artosis 773
ggaemo 77
sSak 18
Counter-Strike
fl0m1199
Stewie2K385
Super Smash Bros
C9.Mang0195
Liquid`Ken79
Other Games
summit1g4498
Grubby3399
shahzam878
JimRising 364
ToD181
SortOf124
Maynarde113
Trikslyr71
Nathanias19
Organizations
Other Games
gamesdonequick776
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta30
• OhrlRock 1
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22104
• WagamamaTV496
• Ler46
Other Games
• Scarra998
Upcoming Events
Sparkling Tuna Cup
9h 42m
Afreeca Starleague
9h 42m
Light vs Speed
Larva vs Soma
2v2
10h 42m
PiGosaur Monday
23h 42m
LiuLi Cup
1d 10h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
BSL Open LAN 2025 - War…
4 days
[ Show More ]
RSL Revival
4 days
BSL Open LAN 2025 - War…
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.