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[Idea] STARCHESS

Blogs > [UoN]Sentinel
Post a Reply
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-07-20 00:38:54
July 20 2013 00:10 GMT
#1
This is a rough idea which is why it is in my blog and not in the Sports and Games section.

What is STARCHESS?

STARCHESS is a game of strategy, teamwork, and most of all, EPICNESS. We have had six chess matches on Team Liquid and all of them have been fine and dandy, but they have been lacking something. Team Liquid is a StarCraft site. However, plain old StarCraft gets boring. I know I only like to watch SC2 tournaments (for fun at any rate) if there's a foreigner, so I can root for him to beat the evil Korean Empire. But put them together and you get THE ARCHON OF STRATEGY GAMES. You get STARCHESS.

STARCHESS is a portmanteau of StarCraft and Chess. ChessCraft is an actual SC2 custom game so it shall not be mentioned. We do not speak of ChessCraft here. We speak of STARCHESS here.

Yes, but what IS StarChess?

There is no such thing as StarChess.

But... you just said--

There is no such thing as StarChess.

Do I have to write it in capital letters?

Affirmative. Only CAPITAL LETTERS can convey the EPICNESS that is STARCHESS.

Fine... what is STARCHESS?

STARCHESS plays exactly like regular chess. Except in regular chess, there is no action. There is no adventure. In the glory that is STARCHESS, every time you capture a piece you must fight for that square. You must invest all your pride and glory into that square. Except you can only invest once every five moves.

There are two teams of five. One team shall command the side henceforth known as white, and the other shall command the side henceforth known as black. The members of each side may deliberate as to which piece they will move for that turn, then select a move to make, and pass the turn to the other team. You may recall this is like normal chess except there are teams of five instead of players. This is also called League of Chess. However, we do not speak of League of Chess here. We speak of STARCHESS here.

This is the important bit.

When a team makes a move to capture an enemy piece, the chess portion gameplay is suspended. Here begins the StarCraft portion. Each team may select not two, not four, but ONE player blindly, without knowledge the other team's selection. These two players will do battle in a game of StarCraft. The winner of the game will secure the square for their team, whether they be the attacker or defender. The loser's piece is removed from the game.

You can lose your king this way

This will go on anytime a capture is made. When a player chooses to bring glory to their team, they may not bring any more glory until the other four team members have also played. This means that since there are 15 pieces that are not the king per side, each member will play a maximum of SIX games of StarCraft over the duration of their STARCHESS game, with a SEVENTH for him who chooses to put the final nail in the coffin (ace match!).

Standard rules of Chess are present, except concerning checkmates. We are not pussies in STARCHESS. We don't take prisoners. The game will end when the king DIES. The team whose king dies is the loser and brings no glory to the gods of STARCHESS.

Due to this change of rules:
  • Check is announced, but a king is not obligated to move out of check. A king can also move into check.
  • By extension, a king can castle out of check, into check, or across any square where he would be otherwise in check.
  • Strategy goes out the window. You can prance your queen around and go on a killing spree if you get lucky enough with your picks.

Other comments:

- Team balance will be done to the best of my ability. There is a huge range of SC2 skills on this site, so while balancing teams (and incoming replacements) will be straightforward, a team's range of picks may be unstable. Perhaps host multiple games of STARCHESS, with different skill brackets?

- Pieces have different values according to their movement abilities. Consider having biased best-of series towards the more powerful pieces. For example, if a knight and a pawn are fighting, we could do a modified best of 3 where the knight is already one up. So the pawn needs 2 wins of SC to win, while the knight would only need 1 to keep its place. Or perhaps the movements already balance the pieces as they are?

So right now, in its unfinished state, who thinks this could turn out to be a good idea?

Poll: Would you play a game of STARCHESS?

YES! (11)
 
52%

NO! (8)
 
38%

Maybe (1)
 
5%

I would if I played StarCraft II (1)
 
5%

21 total votes

Your vote: Would you play a game of STARCHESS?

(Vote): YES!
(Vote): Maybe
(Vote): NO!
(Vote): I would if I played StarCraft II



Poll: For demographic purposes, what is your SC2 league?

I DONT PLAY! (7)
 
33%

Diamond! (5)
 
24%

Platinum! (4)
 
19%

Masters! (or gm) (3)
 
14%

Bronze! (1)
 
5%

Gold! (1)
 
5%

Silver! (0)
 
0%

21 total votes

Your vote: For demographic purposes, what is your SC2 league?

(Vote): Bronze!
(Vote): Silver!
(Vote): Gold!
(Vote): Platinum!
(Vote): Diamond!
(Vote): Masters! (or gm)
(Vote): I DONT PLAY!



Poll: DO YOU LOVE CAPITAL LETTERS?

YES (8)
 
62%

Yes (5)
 
38%

13 total votes

Your vote: DO YOU LOVE CAPITAL LETTERS?

(Vote): Yes
(Vote): YES



Please leave any and all comments/questions/complaints below

*****
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
32
Profile Joined February 2010
United States163 Posts
July 20 2013 00:30 GMT
#2
If a game is played every time a piece on the board is to be removed, wouldn't that make for a total of 32 potential games, of which each side has to elect a player to compete in? I guess one king must survive, so its more like a potential 31 games total. Divided by 5, I get a maximum of 7 games one player may play per game of STARCHESS.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
Last Edited: 2013-07-20 00:32:58
July 20 2013 00:31 GMT
#3
On July 20 2013 09:10 [UoN]Sentinel wrote:

This means that since there are 15 pieces that are not the king, each member will play a maximum of THREE games of StarCraft over the duration of their STARCHESS game.


Logical FAILURE here. Each player has 15 pieces that are not the king, so up to SIX games per person are possible over the duration of a STARCHESS game (or possibly SEVEN games for two lucky players).
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 20 2013 00:38 GMT
#4
Ah yes you two are correct. Changes have been made.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 20 2013 01:26 GMT
#5
mmmmmmmm, I love starches

[image loading]

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
Last Edited: 2013-07-20 01:46:44
July 20 2013 01:46 GMT
#6
Yeah, I totally read the title as STARCHNESS. Needless to say I was surprised when I opened the thread, expecting something more like the pic above.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 20 2013 02:19 GMT
#7
this game looks too hard
thug life.                                                       MVP/ex-
Caissa
Profile Blog Joined April 2012
United States48 Posts
July 20 2013 02:47 GMT
#8
This is incredibly awesome. Just some game suggestions:

Preface:
Starchess is a classical adaption of the time-less game Chess, with a small twist. In regular chess, there is no action, no adventure; there is no exertion of competition! Starchess is a team-based game, waged over a seemingly normal chess board where one’s team wages The War of Glory for the Squares. The Team captain is in charge of playing the actual physical game of chess, yet when he is attempting to either take or defend a piece, a challenge for the glory of the square commences. Challenges explained more later. Standard rules of Chess are present.

General Rules:

• Check is announced, but a king is not obligated to move out of check. A king can also move into check.
• By extension, a king can castle out of check, into check, or across any square where he would be otherwise in check.
• Strategy goes out the window. You can prance your queen around and go on a killing spree if you get lucky enough with your picks.



Roles:
Team Captain: The player in charge of making the actual moves. The team captain must be comparable in skill to the opposing team’s captain. He shall receive no help from the rest of the team involving the physical chess game, but may be advised in which participant(s) to select.
Teammates: Shall participate in The War of Glory for the Squares. Shall fight for their team through competition in the various challenges.


Team Balance:
The original Starcraft based Starchess has been revamped to prevent team balance becoming an issue. Now, the challenge for The War of Glory for the Square, is decided upon my the declared attacker. For instance, take the move Bxb3. The Bishop wielding player will declare a challenge, ranging from a normal game of starcraft, team games, Arcade, or even other activites that extend beyond the starcraft realm. Once the challenge is declared, both teams blindly (unbeknownst to their opponents) select their participant(s), and reveal simultaneously. If a team game is selected, the

Piece Valuing:
The attacking player, the bishop from the example above, shall consider and propose an advantage pieces have over another when their values are not equivalent. The defender must accept these conditions, and they are in progress for the remainder of the game.
Eg: When a bishop challenges a pawn for spatial possession, they must play a modified best of 3, in which the bishop is already up one game.
Eg: When the bishop challenges the pawn for spatial possession, the pawn must not mine for the first 20 seconds of the game.
Eg: When the bishop challenges the pawn for spatial possession, the Bishop is already up in one point of the acclaimed game Starstrikers.
Eg: When the bishop challenges the pawn for spatial possession, the Bishop is already up in 10 points of a micro tournament, in which the entire team participates.
 Please note. The king assumes equal value to any attacking, or defending piece.
Winning Conditions:
Once a challenge is won by one team, he successfully retains the square. If the attacker wins The War of Glory for the Square, then he takes the square. If the defender wins The War of Glory for the Square, then the opponent’s move is made void, and his turn is completed.
Checkmate occurs when the king is taken, and the game is finished. Winning team records their blows in the book of The War of Glory for the Squares, and finds the next challenger to remain king.


Don't underestimate the value of Doing Nothing, of just going along, listening to all the things you can't hear, and not bothering.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 20 2013 02:51 GMT
#9
This sounds like it takes a long time to finish. But inn true nerd fashion I recommend the whole game be played in one sitting, with lots of coffee Monster.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
July 20 2013 05:13 GMT
#10
heres how you fix this, make each time you capture a piece a mini micro battle rather than a whole game of sc.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
esReveR
Profile Joined February 2010
United States567 Posts
July 20 2013 05:51 GMT
#11
On July 20 2013 14:13 XXXSmOke wrote:
heres how you fix this, make each time you capture a piece a mini micro battle rather than a whole game of sc.


Agreed. It would take forever to play all those games of Starcraft II. Micro battles would still be fun and would take considerably less time.
Skill is relative.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
July 20 2013 05:58 GMT
#12
Why not just play an SC series? The actual chess is pretty irrelevant when SC decides which piece dies, regardless of who the attacker is.
Yhamm is the god of predictions
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 20 2013 10:48 GMT
#13
On July 20 2013 14:51 esReveR wrote:
Show nested quote +
On July 20 2013 14:13 XXXSmOke wrote:
heres how you fix this, make each time you capture a piece a mini micro battle rather than a whole game of sc.


Agreed. It would take forever to play all those games of Starcraft II. Micro battles would still be fun and would take considerably less time.

TL chess takes forever as is.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Epishade
Profile Blog Joined November 2011
United States2267 Posts
July 20 2013 15:58 GMT
#14
Haha I saw your idea in the Balance Chess blog (I think that was the one). I like the idea, even though it sounds like it would take forever. I'm assuming we don't have to create a battle-report for each game we play right?

I wouldn't be adverse to playing in this I think.

An idea: How about whenever a match is played, an observer streams it (and maybe commentates idk) and posts it up on here so we can all watch who won and what happened in game.
Pinhead Larry in the streets, Dirty Dan in the sheets.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-07-20 17:26:04
July 20 2013 17:01 GMT
#15
We can do that.

Personally I can't commentate because people take offense to my 5:4 monitor, but I'd be more than happy to take volunteers.

So here are some things I'm definitely implementing from Caissa's post - if the attacker wins, the capture goes through, otherwise he just loses his turn but no piece dies. Also we can have 2v2's where each side has one Diamond-Master player and one Bronze-Plat player. A lot of strategizing could be done on ordering teams. Each team may choose which they would like to do, or maybe just have a rotation.

We'll have some leeway for SC games so people can find each other, like a week, while teams have 1 day to make normal moves.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 21 2013 15:26 GMT
#16
I'm going to launch this on Monday, August 5th once I come back from vacation, give a month for players, a sizable pool of replacements, commentators, etc., and hopefully get everything ready and started by the beginning of September. We've got a little over half the people voting saying "yes", so hopefully the Sports and Games forum greets this with as much enthusiasm.

Anyone who wants to stream and/or commentate at least one game (games will be irregular and probably span an entire year), send me a PM!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Myles
Profile Blog Joined March 2010
United States5162 Posts
July 21 2013 16:12 GMT
#17
On July 20 2013 10:26 sob3k wrote:
mmmmmmmm, I love starches

[image loading]


LMAO that's exactly what I thought when I saw the title.
Moderator
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-22 02:15:14
July 22 2013 02:14 GMT
#18
Rofl... I have no idea why you never cited me for inspiration. 5/5
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 22 2013 02:46 GMT
#19
I will on the S&G post!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
lcms
Profile Joined September 2011
Netherlands27 Posts
Last Edited: 2013-07-22 15:15:56
July 22 2013 15:15 GMT
#20
It seems that there is not really a strategy in the chessplaying? All pieces are of equal value, so it only makes sense to protect the king with all your pieces.

Would it not be more fun if the starcraft game was played with possible handicaps on one side, depending on the respective value of the pieces on the square?
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