First off, what I did in SC today; A bit of laddering, and a lot of time practicing my blink micro. I've found that for the blink all-in ish build that I was using, my blink micro really was quite bad. I've practiced the build it's self enough that the timings are quite crisp, but now I just need to make sure that I'm blinking back in time and such. I've especially been having troubles against 1gate robo (maybe 2gate, not sure) expand builds, which seem to have suddenly gained popularity. The blinking back can really save a lot as long as it's done right, which is the whole point I suppose.
Next, I've come back a little bit to my good ol' PvZ build. Yes, that one in which I get 4 fast bases. I've kept using it (most of the time only getting 3 instead of 4 bases) and I think that it is still very useful... at the very least it fits how I like to play very well. I have come to the realization that I actually need to get very, VERY few voidrays. In fact, if I make them too soon then I'll lose because voidrays are crap against hydralisks. I tried out a few tests with numbers today, just to give a feel of how little I could get by with.
First off; I almost always will have spare zealot/archons around for meatshields by the time a usual roach/hydra force would attack. This makes it very easy for my oracles to pick off a few hydralisks before they actually start getting targetted. The only possible downside is that oracles are gas-intensive, but that downside is neglible once I'm actually on 3-4 base gas saturation. Bases are fairly easy to defend thanks to the mobility of oracles, and the fact that I also have warp-ins at my disposal to keep the bases alive.
*Note, 9 oracles can be made pretty switftly, early enough to be around before any sort of roach/hydra attack hits off of 3 bases*
TESTS: both sides a-moved
6zealots+9oracles (+1 grnd atk) > 25 hydralisks (+2/+2)
Nexus + 5oracles+2pylon+2cannon > 35 speedlings (+2/+2)
*the nexus doesn't fall, speedling micro makes no difference*
For the above 2 tests I looked for a pretty minimal amount of defenses that I could have at my disposal to deal with fast attacks; especially when it came to defending the base against zerglings, very few units were required (it would be much easier if I had a few zealots around to help get in the way too). I'm also always behind on upgrades, so I took that into account (no upgrades for air).
So I lost my train of thought a little bit while writing that, except that I must note more that oracles are pretty damn good against hydras, especially when mixed with ground support. Zealot support is usually plentiful, and throwing them away is no problem if I can decimate his hydralisk count in exchange. Voidrays rarely are a good choice in the early game (unless it's a fast all-in, which oracles wouldn't have the energy to deal with), and units that I produce are always either a bunch of oracles or phoenixes (only vs mutas, of course). The oracles holding off hydralisks for one big push is all that needs to be done, since the rolling economy will allow me to create many templar and voidrays afterwards (voidrays will do splendidly once I actually get storm).
SO. Train of thought derailed while writing this, but long story short I've decided that I will stick with my fucked up PvZ build and that I need to practice blink micro Mohr. Thanks for reading, GL HF in whatever game you play!
P.S.
My current clan has some sort of sponsorship?? THEN I MUST REDIRECT YOU!!! TO OUR WEB PAGE!!!
http://nacgaming.net/
P.P.S.
Although no longer part of their community, Phalanx continues to support DarkOnyx. They have barely any activity, but with some more love maybe they might actually get their asses working . They're a great bunch of guys, and really the reason why I could get up to the league I am now.
https://www.facebook.com/DarkOnyxFTW
P.P.P.S.
Uhhh nothing interesting I could think of. 4 Corgis in a line!