• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:56
CET 14:56
KST 22:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains13Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion BW General Discussion Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2273 users

Daily Ladder-age #16: Proxy Tempest at last!

Blogs > Sir.Phalanx
Post a Reply
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
May 24 2013 10:21 GMT
#1
Aw Yisssssssssssssssssss.

So today finally shall be the unveiling of the first proxy tempest rush by myself, Phalanx. Special thanks to Salivanth for helping me out with figuring out the build. An overview for those who didn't see my daily post on why I thought it could be a very strong potential build can be found in Daily #14. The terrible day that I'd been having today was totally brightened by seeing this build work, perfectly, as I envisioned it. The game I'm using today is a diamond level game by the way, so it's not that my enemy just sucked hard.

This build feels to me as if it is the long awaited "counter" to the terran's 1rax fast expand build. If they go for a fast expo, they will struggle greatly with having any sort of counter to the tempest in the early game. They also will most likely lack the forces to be able to successfully full-out counter attack you. Perhaps you could think of this as a sort of blind counter to the 1rax FE... or you could not.

The following game analysis may not be suitable for some readers due to absolute one-sidedness of the game. It's about as good as watching a man beat another man who's tied to a chair.

Side note; my enemy was a player from clan OD (OverDose), who I believe is in the same clan as Salivanth. You cannibal!!! But then again he didn't know Salivanth, so I guess maybe he may know him now.

replay : http://drop.sc/337482

The Game
+ Show Spoiler +

Being a "cheesey" rush strategy, the build order for the proxy tempest rush needs to be pretty precise. 9 pylon, 13gate, 14 assim, 15 assim, then 17 cybernetics core -> pylon (proxy). The cybernetics core is created first in order to make the stargate be available for production earlier.

[image loading]
crispy!

Due to the way real PvT games go, the fastest possible tempest can not become a reality because at least 1 stalker must be made to deny basic scouting as well as shut down reaper openings. This doesn't slow down the tempests much at all, and is definitely worth the tiny delay rather than losing probes.

[image loading]
Gtfo reaper I'm trying to cook with cheese.

As soon as gas is available, make you stargate, followed by fleet beacon. DO NOT MAKE STALKERS, SENTRIES, OR MSC! You can afford to make an extra zealot or two while the fleet beacon is finishing up, but if so you have to be careful about your supply cap. There is enough gas to spare for warpgate research at this point, but don't rush it if your macro slipped up a bit.

[image loading]

Once the fleet beacon's up, just chrono boost the crap out of that tempest. Wait to move out until you get 2, however, so that you can 1-shot his forces instead of 2-shot. Also, the element of surprise helps.

[image loading]
Yeye fucking ye, tempest incoming.

The map that the proxy tempest rush is executed on also can play a bit role; a map like Derelict Watchtower, where a hidden yet easily accessible by air location exists, is perfect for the build.

[image loading]
Balls to the face, balls to the face!

Continue to build tempests until you reach 5, since more than that is overkill. Meanwhile, you should have started building gateways as the second tempest was in production. Use warp-ins to warp in zealots, keeping them near the enemy ramp just to watch out for counter attacks. Now you just have to micro your tempests to your heart's content while occasionally warping in.

[image loading]
"what the shit!" is a very accurate representation of the situation.

The micro of the tempests is very easy and intuitive. Right click marines, move away while recharge animation runs, right click marines, move away. Never just let them a-move, that'll waste the whole point of the proxy tempest rush.

[image loading]
Mohr balls to the face.

Utilize cliffs to keep the marines away from your tempests. Your superior range will allow you to always be able to pick off marines, and over the course of a few minutes this will add up to quite a deal of damage. Never let the "low DPS" of tempests fool you.

[image loading]
More kills.
[image loading]
Still more kills.
[image loading]
Even moer kills.
[image loading]
Too many kills.

If you've been able to keep your macro building up zealots, at this point you'll be able to roll over him base. Use tempests to break down the bunkers (or target more SCVs repairing the bunkers) so that your gateway units will have a clear path to steam roll your opponent. Look at this units lost tab right before my gateway units go in for the kill. Just look at it. LOOK AT IT!

[image loading]
I think I came a bit.

Even vikings will fall like flies by the time you get up your 5 or so tempests, and if the terran doesn't know how to react perfectly (How would you even react "perfectly" other than spot the proxy?) then it's just about as good as a guarenteed win.

[image loading]
I always believed in you tempests!


There ya go folks; a working, totally legit PvT proxy tempest rush all in. Jesus did this game feel great. You truely feel unstoppable when the terran can't even fight back at your tempests, The micro is very manageable even if you're not the best player, and this is really the first time I've ever thought of tempests as a great combat unit. Do give this build a try, and share it with your friends! GL, HF, and thanks as usual for reading! Don't forget to close the door on the way out.

P.S.
DarkOnyx endorses the usage of tempests.
www.facebook.com/DarkOnyxFTW

P.S.S
I <3 this Corgi butt.

*****
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
[NACSC] Haru
Profile Joined May 2013
Korea (South)9 Posts
May 24 2013 10:48 GMT
#2
How do you manage to play and take so many screen shots haha
Hwaiting! - NACGaming
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
May 24 2013 10:59 GMT
#3
Replays lawl. To be honest, it takes longer than I care to admit to write these daily blogs
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
May 24 2013 11:10 GMT
#4
Since beta i thought a strat of early SG to get a tempest behind the mineral lines before T/Z/P can have any air-to-air to deal with the tempest(which can stay out of range thx to revelation and bomb workers) would be a great strat. Glad to see someone trying something similar(although you didnt go for the long-range bombardment so much as running into his base for the insta-kill).
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
May 24 2013 11:19 GMT
#5
On May 24 2013 20:10 GaNgStaRR.ElV wrote:
Since beta i thought a strat of early SG to get a tempest behind the mineral lines before T/Z/P can have any air-to-air to deal with the tempest(which can stay out of range thx to revelation and bomb workers) would be a great strat. Glad to see someone trying something similar(although you didnt go for the long-range bombardment so much as running into his base for the insta-kill).


What exactly do you mean by I went in for the kill? If you mean I just rushed in with gateway units, that's actually quite the contrary; I beat him down with tempest fire for a while (I guess it's hard to tell from just some still pictures). My tempests widdled him down to the point that I could run in with just a bunch of zealots to kill him. Although I didn't go for a mineral line bombardment, I believe that in the situation I was in, killing off marines was more valuable.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
Last Edited: 2013-05-24 11:36:25
May 24 2013 11:33 GMT
#6
On May 24 2013 20:19 Sir.Phalanx wrote:
Show nested quote +
On May 24 2013 20:10 GaNgStaRR.ElV wrote:
Since beta i thought a strat of early SG to get a tempest behind the mineral lines before T/Z/P can have any air-to-air to deal with the tempest(which can stay out of range thx to revelation and bomb workers) would be a great strat. Glad to see someone trying something similar(although you didnt go for the long-range bombardment so much as running into his base for the insta-kill).


What exactly do you mean by I went in for the kill? If you mean I just rushed in with gateway units, that's actually quite the contrary; I beat him down with tempest fire for a while (I guess it's hard to tell from just some still pictures). My tempests widdled him down to the point that I could run in with just a bunch of zealots to kill him. Although I didn't go for a mineral line bombardment, I believe that in the situation I was in, killing off marines was more valuable.


Yeah no I'm not critizicing I'm merely saying that the similar strat in my mind consisted of going oracle into 1 tempest, and floating in the dead space behind minerals after casting revelation the workers for vision, and just picking off workers, since there won't be anything out that can hit the tempest at that range.

I'm not saying your strat is wrong because obviously it worked well, I just thought that my idea would be an interesting deviant strategy.
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
May 24 2013 11:46 GMT
#7
On May 24 2013 20:33 GaNgStaRR.ElV wrote:
Show nested quote +
On May 24 2013 20:19 Sir.Phalanx wrote:
On May 24 2013 20:10 GaNgStaRR.ElV wrote:
Since beta i thought a strat of early SG to get a tempest behind the mineral lines before T/Z/P can have any air-to-air to deal with the tempest(which can stay out of range thx to revelation and bomb workers) would be a great strat. Glad to see someone trying something similar(although you didnt go for the long-range bombardment so much as running into his base for the insta-kill).


What exactly do you mean by I went in for the kill? If you mean I just rushed in with gateway units, that's actually quite the contrary; I beat him down with tempest fire for a while (I guess it's hard to tell from just some still pictures). My tempests widdled him down to the point that I could run in with just a bunch of zealots to kill him. Although I didn't go for a mineral line bombardment, I believe that in the situation I was in, killing off marines was more valuable.


Yeah no I'm not critizicing I'm merely saying that the similar strat in my mind consisted of going oracle into 1 tempest, and floating in the dead space behind minerals after casting revelation the workers for vision, and just picking off workers, since there won't be anything out that can hit the tempest at that range.

I'm not saying your strat is wrong because obviously it worked well, I just thought that my idea would be an interesting deviant strategy.


sorry myself if I seemed like I was getting defensive, didn't mean it like that... However, as far as just floating back with the tempests, I'm not too sure how effective that'd be because the SCVs could move over to the natural to keep mining safely. Additionally, vikings and missile turrets would pick off the oracle too easily in my opinion, so having a place to run seems better to me.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
May 24 2013 13:45 GMT
#8
On May 24 2013 20:46 Sir.Phalanx wrote:
Show nested quote +
On May 24 2013 20:33 GaNgStaRR.ElV wrote:
On May 24 2013 20:19 Sir.Phalanx wrote:
On May 24 2013 20:10 GaNgStaRR.ElV wrote:
Since beta i thought a strat of early SG to get a tempest behind the mineral lines before T/Z/P can have any air-to-air to deal with the tempest(which can stay out of range thx to revelation and bomb workers) would be a great strat. Glad to see someone trying something similar(although you didnt go for the long-range bombardment so much as running into his base for the insta-kill).


What exactly do you mean by I went in for the kill? If you mean I just rushed in with gateway units, that's actually quite the contrary; I beat him down with tempest fire for a while (I guess it's hard to tell from just some still pictures). My tempests widdled him down to the point that I could run in with just a bunch of zealots to kill him. Although I didn't go for a mineral line bombardment, I believe that in the situation I was in, killing off marines was more valuable.


Yeah no I'm not critizicing I'm merely saying that the similar strat in my mind consisted of going oracle into 1 tempest, and floating in the dead space behind minerals after casting revelation the workers for vision, and just picking off workers, since there won't be anything out that can hit the tempest at that range.

I'm not saying your strat is wrong because obviously it worked well, I just thought that my idea would be an interesting deviant strategy.


sorry myself if I seemed like I was getting defensive, didn't mean it like that... However, as far as just floating back with the tempests, I'm not too sure how effective that'd be because the SCVs could move over to the natural to keep mining safely. Additionally, vikings and missile turrets would pick off the oracle too easily in my opinion, so having a place to run seems better to me.


True but if you can arrive in the Terran base by 7:45 with 2 tempest, there won't be any vikings out assuming 1 rax expand, and you would use revelation to grant vision to keep the oracle taking minute damage. If they transfer to the nat, there's usually more than enough dead space for a massive-range oracle to sit back out of range of marines. For vZ this is even more relevant as if the zerg doesn't go fast spire you could catch them with literally no way to prevent this doing constant damage until muts/corrupters come out!

My desire to see this strat is as strong as the desire of the analyst from "Cabin in the Woods" to see mermen kill the college kids. Except I just hope I don't meet my fate the same as him!
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-05-24 14:53:16
May 24 2013 14:47 GMT
#9
I think I owe that poor bastard an apology.

Terrans who are wondering, the best counter to this is as follows:

Step 1: Notice that there are only 2 pylons in the Protoss base when there should be 3.
Step 2: Find the proxy Stargate.
Step 3: Unpower it.
Step 4: You win.

There's probably a counter to the Tempest-Gateway push, but honestly, it's far easier to just stop it before it ever gets off the ground. Unlike proxy Oracle, the Tempests come out much slower, and you don't instantly lose the game if your units are out of position when they show up.

Incidentally, this is why this build won't work at high levels, Phalanx. But it's funny
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
May 24 2013 15:19 GMT
#10
I guess that getting it spotted is always the problem with proxies... but if it weren't, or got scouted too late, I feel like it still could work at higher levels! :D (at higher levels perhaps higher level people can execute the build in a higher level fasion too, like a higher level guy ought to).

And who cares, it's fun!
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
Antylamon
Profile Joined March 2011
United States1981 Posts
May 24 2013 19:51 GMT
#11
On May 24 2013 23:47 Salivanth wrote:
Step 1: Notice that there are only 2 pylons in the Protoss base when there should be 3.
Step 2: Find the proxy Stargate.
Step 3: Unpower it.
Step 4: You win.

This is why faking an expo is often the best way to do a proxy.
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
WardiTV735
IndyStarCraft 220
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 220
MindelVK 30
StarCraft: Brood War
Britney 52989
Sea 52102
Jaedong 1347
EffOrt 685
actioN 503
Stork 388
BeSt 367
Light 305
Nal_rA 187
Last 139
[ Show more ]
Dewaltoss 137
Mind 117
yabsab 73
sSak 72
Backho 57
ToSsGirL 48
IntoTheRainbow 31
JulyZerg 31
[sc1f]eonzerg 23
soO 21
scan(afreeca) 13
Terrorterran 12
Icarus 5
Dota 2
Gorgc4273
qojqva891
febbydoto8
Counter-Strike
edward86
kRYSTAL_32
Super Smash Bros
Mew2King67
Heroes of the Storm
Khaldor250
Other Games
singsing2125
B2W.Neo1097
Lowko659
DeMusliM195
crisheroes133
Rex56
BananaSlamJamma55
Organizations
Dota 2
PGL Dota 2 - Main Stream14402
StarCraft: Brood War
UltimateBattle 1569
Other Games
gamesdonequick1175
ComeBackTV 269
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3792
• Jankos3154
• Stunt796
Upcoming Events
uThermal 2v2 Circuit
3h 5m
BSL
6h 5m
Sparkling Tuna Cup
20h 5m
RSL Revival
20h 5m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
22h 5m
Patches Events
1d 3h
BSL
1d 6h
Replay Cast
1d 10h
Replay Cast
1d 19h
Wardi Open
1d 22h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
2 days
GSL
3 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.