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Active: 754 users

My New Hardstyle Project

Blogs > HeHateMee
Post a Reply
HeHateMee
Profile Blog Joined December 2011
United States24 Posts
May 16 2013 18:43 GMT
#1
After a lot of effort and many hours of work (I just slept 13 hours last night to catch up -_-), I finally have the first bits of my new hardstyle project to share with the world. I've previously shared my video game music with many of you, but I've never shared my work (or interest) in the areas of electronic dance music. You can listen to the debut of my first track under the "Eclipse" alias here:



I'm by no means an expert or pro when it comes to music production, so don't expect perfect mastering or the best results. I am quite proud of my work, however, and don't think it's even half bad. I'm especially proud of the climax section of the track.

I would very much love to hear your feedback, suggestions, and criticisms. I only strive to learn and grow. Thank you.

Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
May 16 2013 18:55 GMT
#2
The high pitched sound that goes on every other phrase for the first minute or so almost made me turn it off tbh. It just isn't an interesting addition to the song, but that is only my opinion, and first impression. Perhaps modifying it so its more of a high pitch tone that shifts more pften or something, rather than a weird squeal that is the same phrase after phrase. After I listened to the rest I was much more pleased and liked the whole piece a lot more than I did at first. Like I said though, it was just my first impression, and I'm not trying to shit on your work, just providing constructive criticism.

In the end, I think you did a great job and produced a really cool bit of work. It doesn't sound nearly as amateur as some other stuff I've heard, so special props for that. Keep it up.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 16 2013 19:20 GMT
#3
Couldn't do it. It was too strident. The sound was caustic almost, it was painful on my ears dude. I'm a mellow guy when it comes to music, and while I can handle some shrill noises, this was too much from the get-go. You need to make it less so from the start out, if you want to build up into it, sure, but don't just start in medias-res with music.
User was warned for too many mimes.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 16 2013 20:37 GMT
#4
Your kick mastering is really bad.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
May 16 2013 20:55 GMT
#5
I'm more into trance so I didn't like it until after 1:00 in or so, and then afterwards it was pretty nice. My only complaint is that all the different sounds seem really blurred together.
There is no one like you in the universe.
HolyExlxF
Profile Joined March 2011
United States256 Posts
May 16 2013 22:04 GMT
#6
More dynamics, I think. It could be a really interesting song if you introduced some flow to the noise level.

Also, the layering is pretty bad, and that descending siren sound is...out of place IMO.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 16 2013 23:58 GMT
#7
no real cohesion/flow/progression at all...

was just a bunch of sounds played at random intervals.

the high pitched ghost sound was really random and offputting.
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
May 17 2013 01:03 GMT
#8
am I the only one that like this?
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
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