• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:52
CET 21:52
KST 05:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)9Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Liquipedia.net NEEDS editors for Brood War ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2166 users

Review: Civilization V

Blogs > Blazinghand
Post a Reply
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2013-05-15 01:26:05
May 15 2013 01:13 GMT
#1

[image loading]

Game Review: Civilization V




As a big fan of the Civilization franchise, I picked up Civ V pretty early after it was released-- during a summer Steam sale, I believe. It was a bit pricey at the time, and suffers from a lot of the DLC Syndrome that has infected modern games. I'm going to start with the things I like about this game, and go from there.

First off, I like the basic strategic elements of Civ V. Needing a certain resource (oil) to industrialize is gone. Now it's just certain buildings and units require strategic resources, which you have based on how many mines on those resources tiles you have (or trade for) in your empire. With the G&K expansion, it's actually somewhat viable to get some tech in multiplayer rather than doing some kind of horrible expansion-spear-rush on your nearest neighbor.

The speeds are all generally imbalanced except for Epic, but that's roughly what you'd expect. The graphics are pretty stunning and the landscape looks very realistic given that it's in hexes. With the availability of Mods for singleplayer, you can play in all kinds of scenarios using custom maps, rules, and civilizations without having to buy a bunch of terrible, expensive DLC.

Overall, Civ V delivered on most of what I wanted out of the newest game in the Civ V franchise. There are a few glaring flaws in the game, though, that make me very sad. Most of this relates to multiplayer and high level play, and someone who doesn't play this game for more than 40 or so hours will probably never know my pain.

First, the actual game engine was clearly programmed by enraged secessionist komodo dragons. Even on fast computers, starting the game (and being forced to sit through the same unskippable cinematic, which was ok I guess the first few dozen times) is terrible. Sometimes it crashes. It keeps on asking you which version of DirectX you want to use. There are only like 2 built-in resolutions allowed if you don't want to use the oppressive, laggy fullscreen-- and hacking together extra resolutions via the config files causes instability. Once you're in the game, you'll suffer random lagspikes, the AI takes a long time to process its turn, and sometimes your moves simply won't register, or your units will "lagaport" to old or new locations.

This problem only gets worse when playing online. Playing simultaneous-multiplayer isn't so bad until you get into a fight and find yourself furiously trying to move your units before your opponent, fighting more against the latency and bad programming than the armies of Siam or whatever. For whatever reason, it calculates the AI in parallel on every computer, which means typically the AI turn takes LONGER when you have more computers connected, as each computer thinks about what the AI does and waits until the others confirm. You'd think this problem would go away with LAN, but it really doesn't.

Then, there's the decisions made about the AI that cause problems. Since Civ V is a complex game, it's not super possible to design an AI that's amazingly good. I get that. But like, the strongest AI is profoundly, amazingly stupid. After King difficulty, they compensate for being unable to make the AI stronger by giving it a bunch of bonus units and stuff, but when the AI is just throwing away waves of warriors on your entrenched city for no reason, throwing away 5 units isn't that different from throwing away 3. Playing at the highest difficulty is all about gaming the system and making them throw units away into a choke.

Overall, this game gets really boring unless you play multiplayer with friends after the first, say, 30 hours or so. And the multiplayer is poorly designed and laggy, just like the game engine itself. It seems like someone had a great idea for a game then failed to follow through and design something that could actually run properly on a computer without crashing or lagging.

If Civ V weren't so much fun, I'd definitely never play it.

****
When you stare into the iCCup, the iCCup stares back.
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 15 2013 01:41 GMT
#2
Not much to disagree with here but your expectations seem contrary to being a "big fan of the franchise", which has always been this way. XD
Comprehensive strategic intention: DNE
MinscandBoo
Profile Blog Joined May 2011
252 Posts
Last Edited: 2013-05-15 01:48:49
May 15 2013 01:46 GMT
#3
You can create a shortcut that always loads whichever directx version you want. Do this by right clicking steam, clicking civ 5, it brings up the menu, right click anywhere in that box and then choose the version you want to shortcut! =)

I don't have the graphical/game play lag problems you do. I also don't have a "cutscene" when I load the game, update the game maybe? Just the game maker's logos and then the loading screen that does take a long time.
The mutliplayer obviously sucks because everyone moves at once. =(

I play on Deity (highest) difficulty and Marathon speed. Basically, as you said the computer is a cheating whore that will always have amazing production and perfect happiness but when it comes to military strategy they are still dumb as bricks. So you can use the increased turns from Marathon to outmaneuver them militarily and win the game. Also I play on the "small" map setting with 6 civs because on bigger maps you might be too far away to stop a computer that's running away with the game.

I find that if you play on the faster speeds you don't have enough turns to outmaneuver them and they outstrip you in terms of technology and production/number of cities.
Swords! Not words!
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
May 15 2013 01:49 GMT
#4
I was just talking to my younger brother about Strategy games in general. Comparing XCOM, Civ 5, and Sc2. Civ 5 really suffers from slow starts, you either play on a setting that ends up being to fast in the late game or way to slow in the beginning.

Civ 5 also becomes very redundant, I felt that the game played out pretty much the same each time. This its most likely caused by bad AI, or just not having enough AI power to create a challenging but winnable game. Multiplayer seemed useless to me, most games drag on too long to keep players interest, and shorter games are not very rewarding.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 15 2013 02:39 GMT
#5
On May 15 2013 10:49 jcroisdale wrote:
I was just talking to my younger brother about Strategy games in general. Comparing XCOM, Civ 5, and Sc2. Civ 5 really suffers from slow starts, you either play on a setting that ends up being to fast in the late game or way to slow in the beginning.

Civ 5 also becomes very redundant, I felt that the game played out pretty much the same each time. This its most likely caused by bad AI, or just not having enough AI power to create a challenging but winnable game. Multiplayer seemed useless to me, most games drag on too long to keep players interest, and shorter games are not very rewarding.

This was what happened to me with Civ 4, the game was well made, the game was great, but I just couldn't play games that didn't last 7 hours. Granted, I was/am awful at the game, but still, too much.
User was warned for too many mimes.
Cyx.
Profile Joined November 2010
Canada806 Posts
May 15 2013 02:43 GMT
#6
On May 15 2013 10:49 jcroisdale wrote:
I was just talking to my younger brother about Strategy games in general. Comparing XCOM, Civ 5, and Sc2. Civ 5 really suffers from slow starts, you either play on a setting that ends up being to fast in the late game or way to slow in the beginning.

Civ 5 also becomes very redundant, I felt that the game played out pretty much the same each time. This its most likely caused by bad AI, or just not having enough AI power to create a challenging but winnable game. Multiplayer seemed useless to me, most games drag on too long to keep players interest, and shorter games are not very rewarding.

I have the same problems with civ but I solved them by playing with a bunch of friends on lan - it's sometimes super painful still, but you can save after a few hours and come back to your game days or weeks later. It also makes the storylines way more epic =)
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
May 15 2013 04:58 GMT
#7
Well, because of the turn based nature of the game, I've always seen Civilization as a primarily single player game. I remember being young and killing hours playing my pirated version of Civ 3 against the ez AI's and getting mad because my game would crash every time I entered the medieval era. That didn't stop my 10 year old self form making another game right away and going at it all over again, spending hours just building roads on every tile and amassing huge armies.

I hear the multiplayer is not too amazing because of the lag and I hear it's more APM than careful tactical planning as you have such a shot time to make your turn. For me Civ was always about the longass sometimes week-long single player games.

I've played a bit of Civ 5 and generally liked it but the game wasn't really able to keep me interested enough to play it heavily, as I would Dota or something. Still was really fun to play out those first few games.
You mean I just write stuff here and other people can see it?
Dagwon
Profile Joined November 2011
Canada33 Posts
May 15 2013 05:48 GMT
#8
I don't play it anymore, largely because of the technical glitches. Which is good, because I used to be hooked up Civ3... the kind of addicted where suddenly it's 10am tomorrow and you're still playing.

For me, the start-up cut scene is "skippable" but if I do so, the game crashes. The whole game was like that for me... random crashes and lag, to the point where it wasn't worth waiting 10 minutes for it to load up (for the fifth time this game).
Are you satisfied getting by with just enough? Or are you ready to start trying?
zatic
Profile Blog Joined September 2007
Zurich15361 Posts
May 15 2013 08:11 GMT
#9
Haha last night I was sitting at my PC writing on a introduction to Civ4 RFC, and one of my main points was that it is so good that an entire Civ subcommunity considers it their "real" Civ5.

I don't mean to highjack your thread, but have you tried RFC, and specifically RFC:Dawn of Civilization? It is a mod (modmod) to Civ4 that completely revitalized the game for me. I have spend countless, countless hours on RFC:DoC since I learned about it just a few weeks ago.

Try it out, it is insanely good:
http://forums.civfanatics.com/forumdisplay.php?f=452
ModeratorI know Teamliquid is known as a massive building
Please log in or register to reply.
Live Events Refresh
Next event in 3h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 560
SteadfastSC 235
UpATreeSC 134
BRAT_OK 110
ForJumy 53
StarCraft: Brood War
Mini 140
firebathero 71
Mong 44
NaDa 8
Dota 2
Gorgc5395
NeuroSwarm104
League of Legends
C9.Mang0116
Counter-Strike
pashabiceps2226
fl0m1774
shoxiejesuss1306
adren_tv48
Heroes of the Storm
Liquid`Hasu422
Khaldor163
Other Games
Grubby4190
summit1g2687
Sick288
ToD189
ArmadaUGS92
Trikslyr65
Mew2King58
KnowMe51
Organizations
StarCraft 2
angryscii 21
Other Games
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 55
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV412
League of Legends
• imaqtpie2512
• TFBlade1719
Other Games
• Shiphtur286
Upcoming Events
Replay Cast
3h 8m
Escore
13h 8m
LiuLi Cup
14h 8m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
20h 8m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 6h
RSL Revival
1d 11h
LiuLi Cup
1d 14h
uThermal 2v2 Circuit
1d 15h
RSL Revival
1d 21h
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.