• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:03
CET 06:03
KST 14:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1975 users

Origins: Dream Forge Maps pt. 3

Blogs > SigmaFiE
Post a Reply
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
May 13 2013 22:21 GMT
#1
Origins: Dream Forge

Primer



You may find the originals here:

Part 1: http://www.teamliquid.net/blogs/viewblog.php?id=408594
Part 2: http://www.teamliquid.net/blogs/viewblog.php?id=409817

Continuing onwards to Part 3!



We had officially reached the primer period of our journey. This has been probably the most interesting period to date for us as a map making team. We had previously re-organized ourselves due to attrition of map makers to their personal lives and projects as well as a diminishment of time for several of us. I was nervous about the team during that time period because we lacked vision, attainable goals, and leadership. We began by solving the last one first.

I stepped up to the plate as team leader, backed up by the important works of NewSunshine, ArcticRaven, Scorp, eTcetRa, and Rkynick. Due to the lack of map uptake in the premier tournaments, I began contacting smaller tournaments and showmatches to inquire about their map pools. I quickly confirmed that many tournament and match organizers simply are not aware of the custom map community and the resources available that accompany working with us. We had around 8 to 12 maps prepared for use in competitive play, and began by simply stating that we would be more than happy to offer these maps to tournaments. Under the belief that new maps create interesting and dynamic games for players that otherwise view/play the same maps repeatedly, we were able to gain placement in our first competition -- the Prodigy Cup. Sponsored and casted (final match) by Sean "Day9" Plot -- the Prodigy Cup is a tournament ran for the express purpose of non-professional players being able to compete with one another in a friendly environment. This tournament was a learning experience for us. We learned the appropriate materials to provide and accompany our list of candidate maps, as well as how to quicly troubleshoot our maps when they did not work well during the tournament. In the end, the tournament ran well and the maps were well received. We had done our jobs and developed a good relationship.

Piggybacking off of the success of Prodigy Cup, I than contacted the manager of the Chicago Ignition showmatch series between CSL players for Albaquerque, NM and Chicago, IL. Again we were fortunate enough to give a good showing of 1 of our maps (Yeonsu) without problems--so much so that Yeonsu would be used in the second showmatch.

Boy wonder Tim Frasier (sorry if I mispelled that Tim!) would make his appearance on the map making scene at this point. Working for IGN's IPL at the time, Tim was gung ho about new maps and map rotations. So much so that he entered the dangerous and labrynth like conversation of the map making community on skype--a no holds barred anything goes environment where we critique and attack each other's concepts constantly, often critiquing far harsher than what I would assume is 95% of the Starcraft II user base. Undeterred, Tim asked the community to compile a list of maps to approach his then superiors with to be used in a solitary test tournament. While the tournament itself was successful, and the tides of map makers cries were dampened due to joyful glee at seeing our maps played, an even bigger event awaited.

Quickly following the heels of IGN's IPL, Dream Forge member Scorp received an email ominously marked with GomTV's sender address format. They had watched the tournament, and wanted to know if they could use DF Atlas in the GSTL. O.o WTF?! OMG! Yeah... we about had seizures and strokes. Scorp eagerly and rightfully agreed, and Dream Forge was placed amongst the elite of the map making teams alongside ESV, TPW, and Crux.

Normally, many people and organizations at this point might consider abandoning those smaller tournaments and showmatches that helped them reach that point. However, as I was for all intents and purposes (and remain) Team Leader--I made it a sticking point that we would continue to work with and help develop the small tournaments and community leagues.

While DF Atlas remains our most well known map (and arguably most successful), we continue working with the community and branching out our capabilities to ever expanding possibilities. A map maker and team is not simply their maps, we are explorers of the possibilities of the game and cannot sit still for long lest we be reduced to mediocrity. At this time, I re-created a website for us (this time investing some money to try and do it "right"), and continue contacting all manner of e-sports visionaries and developers. We have since worked with the likes of MLG to do a little bit of consulting, the xSin Gaming Community Team League, several small tournaments. However with success sometimes comes roadblocks.

We knew TLMC #2 was coming. Having remained with our ears on the pulse of map making, I oriented Dream Forge to not release maps until TLMC, making sure we would have plenty of time to create, refine, and protect our time investment. Just as we were about to reach the TLMC, my brain was wrenched out--ESV had contacted one of my map makers about transferring to their team. Allow me to say this, when this happened the map maker immediately contacted me and we began to discuss it, I was already worried due to my future plans (Graduate school). I have and always will maintain that map making teams are not simply about the maps, it is about developing the map makers into capable creators and leaders themselves. I discussed the concept with the map maker, and no animosity existed or was ever created. He took the time I asked him too to think about the situation and why he might make a decision either way. It was never simply a matter of an off the cuff decision, rather I wanted him to understand the reasoning behind any decision he might make. While it did not go our way, it has by no means been a terrible thing, and I genuinely feel he made the best decision for himself.

Be that as it may, we were now down another map maker. Dang! Not to mention we hit TLMC, had to release maps, and I had agreed to be on an episode of Climbing The Ladder with Chris ChanmanV (good marks all around about it). That was a crazy month. Thankfully, we are now almost through the ordeals and have since grown tighter and stronger. We continue our work, each with our strengths, and we all want to see Dream Forge continue to succeed. Despite where this journey may lead, I do not think I will ever view my time with Dream Forge as a failure or as wasted. I can honestly say I have personally impacted several individuals who I hope and believe have grown stronger and more confident with themselves. That, to me, is the Dream I wanted to Forge.

- John "SigmaFiE" Emerson
Team Leader
Dream Forge Maps
http://dreamforgemaps.net

https://johnemerson.artstation.com/
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft374
RuFF_SC2 166
StarCraft: Brood War
yabsab 32
Noble 28
Icarus 6
Dota 2
monkeys_forever754
NeuroSwarm120
League of Legends
JimRising 734
Counter-Strike
m0e_tv345
Coldzera 68
Super Smash Bros
hungrybox504
Other Games
summit1g12538
C9.Mang0299
Trikslyr43
Organizations
Other Games
gamesdonequick1296
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 73
• practicex 19
• Adnapsc2 5
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1269
• Lourlo752
• Stunt354
Counter-Strike
• Shiphtur116
Other Games
• Scarra1833
Upcoming Events
WardiTV Korean Royale
6h 57m
BSL: GosuLeague
15h 57m
PiGosaur Cup
19h 57m
The PondCast
1d 4h
Replay Cast
1d 17h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.