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Blogs > nepeta
Post a Reply
nepeta
Profile Blog Joined May 2008
1872 Posts
May 08 2013 16:37 GMT
#1
Today's WCS Europe being no rule to exception, although with 10 minutes later than announced, it's not as bad as some. Worse are major tournaments in alien time-zones, whose finals get delayed and pushed deep and hard into monday morning. Another thing I find unsatisfying, is 'in-between game time', 'Show will continue soon'. When is soon?

Wouldn't it be possible to calculate set-up time, intro time, emergency Flash tvt time and whatever other times you'd have a need for, and set check-in for, say, t-15 minutes, and have the broadcast start at the advertised time? Then regulate breaks between games, say 5 mins between each game in a bo3, 8 for a bo5 or what is reasonable for the players, just make sure the viewers know when the next game will be up.

Hypothetical time-table for WCS EU:

0:55 check in players, admins, observers in lobby
0:00 start broadcast, intro
0:05 game starts
[game1]
+5 minutes
[game2]
+5 minutes
([game3])
10 minute break between sets?
etc

If you keep increasing the professionality of the product, it will add to marketability, pull e-sports out of the hobbyist corner and propel it into main stream little by little.

And I still believe sc2 should be syndicated!

Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
Merik_
Profile Joined June 2011
10 Posts
Last Edited: 2013-05-08 17:22:36
May 08 2013 17:20 GMT
#2
some games last 10 minutes, some 1 hour.

edit: and for example technical difficulties would screw the schedule
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