• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:12
CEST 00:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Monster Hunter Wilds
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22965 users

Identity in HotS

Blogs > Jermstuddog
Post a Reply
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-04-23 16:39:41
April 23 2013 16:37 GMT
#1
Been a long time since I wrote up a blog entry here, but I have been thinking about the identity of the races in the game since I saw the whole "One Goal" balance approach and I feel they missed a big part of racial identity, this specifically targets the Protoss concept of being the biggest and baddest mofo on the block.

First the offending units: Marines, Roach, Marauder, Hellbat, Swarm Host, and I would throw the Widow mine in there as well.

What is wrong with all of these units? Way too much HP.

Marauders have 2.5x as much HP as the Firebat did in BW. Hellbats have another 10hp on top of that along with 0 gas cost.

Roaches come in around 1.8x as much hp as a hydralisk.

Marines get a free 5hp from the start and have an upgrade that puts them at 1.375x the BW marine hp total.

The Swarm Host is probably the least offensive, coming in around 160hp compared to the Lurkers 125, both acting as siege units. This of course doesn't account for the free HP that Locusts give, but that would lead into an entirely different discussion about their attack mechanics etc.

And of course the worst offender, the Widow Mine. This little bugger was made to be the modern upgrade to the Spider mine, and it comes in at a whopping 4.5x hp mark, equivalent to the hellion, and more than the vulture used to have. This thing just doesn't even make sense, it's not a mine, it's a mini-fortress.


Why is this a problem? Because Zealots lost 10 shield and Stalkers lost 6 damage in the transition from BW to SC2.

You want to know why Protoss gateway units suck? Because everyone else got free HP all over the place.

Nothing about Protoss says "big and bad" anymore. In fact, they are generally the small kids on the block fighting for a chance to play along with the other kids. Zealots aren't the scary towers of HP and damage that they were in Brood war because everyone else has units that are faster with equal damage output at range (roach and marauder). Stalkers aren't the "walking siege tanks" that Dragoons once were because their damage output is paltry compared to virtually everything else on the field AND they lose out in the range game where every other ranged attacker seems to be shooting further than ever before (yet another problem).

Blizzard really dropped the ball with maintaining the identity of the Protoss race. Zealots were scary because they felt big and unkillable. Marines felt weak by comparison, and Terran domination of the BW scene just didn't make sense, those players really were just THAT good.

I guess most people have come to be ok with the SC2 Terran Bio > all world we live in, I miss the days of drawn out siege play.

Terran wins used to feel epic, but now, I just expect them, and it really affects the feel of the game as a whole.

*
As it turns out, marines don't actually cost any money -Jinro
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 23 2013 18:11 GMT
#2
I feel like you complain about the right thing for all the wrong reasons.
If you have a good reason to disagree with the above, please tell me. Thank you.
lantz
Profile Blog Joined July 2011
United States762 Posts
April 23 2013 18:16 GMT
#3
is this Idra pretending he plays protoss?
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2013-04-23 18:18:22
April 23 2013 18:17 GMT
#4
Didn't you play zerg in WoL? I thought I remembered you complaining about how horrible they were in comparison to Protoss.

In fact, I found the following in your post history in the last year:

"Still more problematic. Since I'm delving into the realm of actually removing force field, is the Zealot. If you give it even 1 more damage on it's standard attack, Zerglings become essentially worthless in the ZvP MU, and we would likely see 4-gates come back around with a vengeance as even a handful of Zealots would mow through Zerglings like crazy.

Force fields are problematic to the balance of the game, but Gateway units are JUST weak enough to not be OP when you look at the numbers."

...

"I'm not talking about Terran here, I will agree that bio is bullshit, but I would go about changing things with bio in my perfect world, not gateway units.

Back to the ZvP relationship. Zealots don't lose horribly to roaches. In the current game, they lose due to the roaches speed and range, but if you blindly 1A them vs each other, equal numbers of Zealots will largely break even or even come out ahead. Not bad for a mineral-only investment.

Now here's where the problem comes when you suggest stat buffs to Zealots AND Stalkers to make up for the loss of force field.

Zealots will make Zerglings useless. Hell, even upping Stalker damage vs light to 12 makes Zerglings useless as they now kill them in 3 shots instead of 4 (part of why the +2 blink timings are so powerful).

So, since Zealots with even 1 addition damage in the current game ALREADY shut down lings, you can't buff their damage without effectively removing lings from ZvP. Stalkers ALREADY win vs Roaches in any equal-supply fights and their cost-effectiveness scales up insanely with the addition of Blink, so I guess you can't buff there either...

Where exactly are you going to buff gateway units without screwing the whole ZvP MU?"

...

"People are missing the big point of this whole issue.

Interesting != effective.

Roaches are fine, the big problem is burrow-move/regen are not effective, so they don't get used.

No reason to scrap the whole unit because a couple people think it's imba.

If we're using that logic, we should start by scrapping the marine.

Terran really needs that right now..."

Key Quotes
1. "Gateway units are JUST weak enough to not be OP when you look at the numbers."
2. "Roaches are fine, the big problem is burrow-move/regen are not effective, so they don't get used. No reason to scrap the whole unit because a couple people think it's imba."

Now suddenly, gateway units are the "small kids on the block fighting for a chance to play along with the other kids"? Would it be outside the realm of possibility for me to suggest that maybe balance arguments are more in your head than you'd be inclined to believe? Try playing terran for a bit, and then go random IMO. You may find the game becomes magically balanced.
im a roc
Profile Blog Joined April 2010
United States745 Posts
April 23 2013 18:42 GMT
#5
I don't understand why you think it's a valid argument to compare units that are visually similar from two completely different games when they don't serve the same purpose. SC2 is not another expansion for BW, don't treat it like one.

"Marauders have 2.5x as much HP as the Firebat did in BW."

So what? This isn't a BW port, this is apples and oranges, and you can't (or at least shouldn't) try to draw these arbitrary parallels.
Beware The Proxy Pool Rush
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-04-23 19:02:42
April 23 2013 18:43 GMT
#6
Treehead, you completely missed the whole point of this rant.

It has nothing to do with balance and everything to do with design. The game is a lot more balanced now than it was in WoL. I played Zerg then and play Zerg now and still agree with everything I've said in all my post history, none of that perspective has changed.

FF is still a stupid, game-breaking mechanic that encourages both sides to do nothing unless they can outright win.
Marines are still OP as all hell and the entire Terran race is crippled otherwise because of this singular unit.
Zerg still lacks aggressive options in the mid-game.

I think HotS has helped to balance things out, but its tenuous at best. Blizzard has effectively balanced their broke shit by adding more broke shit on top of it to counter-balance. It is definitely a move in the right direction, but I would have much preferred Blizzard addressing their core issues. Alas, I don't work at Blizzard and I don't get paid to design/balance games.

Now, with balance set aside, and hopefully things being understood that I am not attacking the balance of the game at this current junction, the design of HotS is still shit.

Mech is essentially dead at this point. We see some Hellbats and some Widow Mines, but we almost never see tanks or thors, let alone BCs. With the addition of the Widow Mine (remember, it was supposed to "fix mech") Bio has firmly took hold of the go-to composition. Mech is relegated completely to being a niche style. Awesome job there!

The Hellbat is equally bad. What Blizzard thought would allow for some sort of buffer-style unit that would enable mech to make a comeback has turned into yet another replacement for siege tanks in TvZ.

The Swarm Host was sold to us as "the new lurker" when it realistically has about as much in common with the lurker as the infestor does: They're all known for burrowing. This beauty of a unit offers Zerg YET ANOTHER way to not really be able to attack into a fortified position in a cost-effective manner throughout the mid-game. Exactly what Zerg needed!

The Oracle, like everything else that comes from the Stargate seems far too niche to be useful.

The Tempest is a balance nightmare waiting to happen.

The Void Ray is already a train wreck and even less interesting than the WoL version.


The Viper, IMO, is the only well-thought-out, well-executed addition that came from HotS. It truly does fill in some gaps for the Zerg army, and I don't have much to complain about here. Bravo Blizzard!


So yes, I still stand by the fact that if gateway units were buffed AT ALL, it would tip the scales of balance heavily in Protoss' favor.

What would the solution to this noted issue then be? Obvious: Nerf all the units I mentioned in my OP.
As it turns out, marines don't actually cost any money -Jinro
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 23 2013 18:45 GMT
#7
On April 24 2013 03:42 im a roc wrote:
I don't understand why you think it's a valid argument to compare units that are visually similar from two completely different games when they don't serve the same purpose. SC2 is not another expansion for BW, don't treat it like one.

"Marauders have 2.5x as much HP as the Firebat did in BW."

So what? This isn't a BW port, this is apples and oranges, and you can't (or at least shouldn't) try to draw these arbitrary parallels.


While I understand your point, these parallels are not arbitrary.

I agree that the Marauder and the Firebat have many difference, but they also have many similarities and both fulfill the role of "tanky bio unit".

One of these does this with 50hp, the other does it with 120hp. A fairly notable difference, and the difference that I am pointing out in this rant.

We could talk all day about how different the SC2 Zergling is from the BW Zergling, but at the end of the day, they're still both filling the same role.
As it turns out, marines don't actually cost any money -Jinro
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2013-04-23 18:57:48
April 23 2013 18:55 GMT
#8
A lot of times I read posters' responses before I read the blog itself. Maybe for the same reason I read the questions before I read the story back in middle school. I duno.

After reading a few of the responses I was intrigued enough to read the OP and found that if I had typed something up on the subject instead, it'd be me with the 2 star blog, haha.

I agreed with almost everything you said. You didn't put a lot of effort into it, I think, because you didn't think it that worthwhile (and partially because you knew you'd catch hate for it), so some people may have misunderstood, but the gist of it didn't escape me, and for what it's worth, I feel (nearly) the same.

edit: Same goes for the replies you offered the critics.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 23 2013 18:58 GMT
#9
Yeah, I try not to over think the OP because either it sparks discussion or it doesn't.

I just want internet friends to argue with
As it turns out, marines don't actually cost any money -Jinro
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
April 23 2013 19:05 GMT
#10
its not Idra pretending to be protoss its the actual artosis!
played zerg complained about protoss. switched to protoss complains about zerg and terran!
BW pros training sc2 is like kiss making a dub step album.
Treehead
Profile Blog Joined November 2010
999 Posts
April 23 2013 19:40 GMT
#11
On April 24 2013 03:43 Jermstuddog wrote:
Treehead, you completely missed the whole point of this rant.

It has nothing to do with balance and everything to do with design. The game is a lot more balanced now than it was in WoL. I played Zerg then and play Zerg now and still agree with everything I've said in all my post history, none of that perspective has changed.

FF is still a stupid, game-breaking mechanic that encourages both sides to do nothing unless they can outright win.
Marines are still OP as all hell and the entire Terran race is crippled otherwise because of this singular unit.
Zerg still lacks aggressive options in the mid-game.

I think HotS has helped to balance things out, but its tenuous at best. Blizzard has effectively balanced their broke shit by adding more broke shit on top of it to counter-balance. It is definitely a move in the right direction, but I would have much preferred Blizzard addressing their core issues. Alas, I don't work at Blizzard and I don't get paid to design/balance games.

Now, with balance set aside, and hopefully things being understood that I am not attacking the balance of the game at this current junction, the design of HotS is still shit.

Mech is essentially dead at this point. We see some Hellbats and some Widow Mines, but we almost never see tanks or thors, let alone BCs. With the addition of the Widow Mine (remember, it was supposed to "fix mech") Bio has firmly took hold of the go-to composition. Mech is relegated completely to being a niche style. Awesome job there!

The Hellbat is equally bad. What Blizzard thought would allow for some sort of buffer-style unit that would enable mech to make a comeback has turned into yet another replacement for siege tanks in TvZ.

The Swarm Host was sold to us as "the new lurker" when it realistically has about as much in common with the lurker as the infestor does: They're all known for burrowing. This beauty of a unit offers Zerg YET ANOTHER way to not really be able to attack into a fortified position in a cost-effective manner throughout the mid-game. Exactly what Zerg needed!

The Oracle, like everything else that comes from the Stargate seems far too niche to be useful.

The Tempest is a balance nightmare waiting to happen.

The Void Ray is already a train wreck and even less interesting than the WoL version.


The Viper, IMO, is the only well-thought-out, well-executed addition that came from HotS. It truly does fill in some gaps for the Zerg army, and I don't have much to complain about here. Bravo Blizzard!


So yes, I still stand by the fact that if gateway units were buffed AT ALL, it would tip the scales of balance heavily in Protoss' favor.

What would the solution to this noted issue then be? Obvious: Nerf all the units I mentioned in my OP.


I see. So your argument is that you still think that buffing gateway units would overwhelm the largely roach defenses that zergs employ to hold off timing attacks. So of course, the different and much more reasonable approach would be to... nerf... roaches...
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 23 2013 19:47 GMT
#12
On April 24 2013 04:40 Treehead wrote:
Show nested quote +
On April 24 2013 03:43 Jermstuddog wrote:
Treehead, you completely missed the whole point of this rant.

It has nothing to do with balance and everything to do with design. The game is a lot more balanced now than it was in WoL. I played Zerg then and play Zerg now and still agree with everything I've said in all my post history, none of that perspective has changed.

FF is still a stupid, game-breaking mechanic that encourages both sides to do nothing unless they can outright win.
Marines are still OP as all hell and the entire Terran race is crippled otherwise because of this singular unit.
Zerg still lacks aggressive options in the mid-game.

I think HotS has helped to balance things out, but its tenuous at best. Blizzard has effectively balanced their broke shit by adding more broke shit on top of it to counter-balance. It is definitely a move in the right direction, but I would have much preferred Blizzard addressing their core issues. Alas, I don't work at Blizzard and I don't get paid to design/balance games.

Now, with balance set aside, and hopefully things being understood that I am not attacking the balance of the game at this current junction, the design of HotS is still shit.

Mech is essentially dead at this point. We see some Hellbats and some Widow Mines, but we almost never see tanks or thors, let alone BCs. With the addition of the Widow Mine (remember, it was supposed to "fix mech") Bio has firmly took hold of the go-to composition. Mech is relegated completely to being a niche style. Awesome job there!

The Hellbat is equally bad. What Blizzard thought would allow for some sort of buffer-style unit that would enable mech to make a comeback has turned into yet another replacement for siege tanks in TvZ.

The Swarm Host was sold to us as "the new lurker" when it realistically has about as much in common with the lurker as the infestor does: They're all known for burrowing. This beauty of a unit offers Zerg YET ANOTHER way to not really be able to attack into a fortified position in a cost-effective manner throughout the mid-game. Exactly what Zerg needed!

The Oracle, like everything else that comes from the Stargate seems far too niche to be useful.

The Tempest is a balance nightmare waiting to happen.

The Void Ray is already a train wreck and even less interesting than the WoL version.


The Viper, IMO, is the only well-thought-out, well-executed addition that came from HotS. It truly does fill in some gaps for the Zerg army, and I don't have much to complain about here. Bravo Blizzard!


So yes, I still stand by the fact that if gateway units were buffed AT ALL, it would tip the scales of balance heavily in Protoss' favor.

What would the solution to this noted issue then be? Obvious: Nerf all the units I mentioned in my OP.


I see. So your argument is that you still think that buffing gateway units would overwhelm the largely roach defenses that zergs employ to hold off timing attacks. So of course, the different and much more reasonable approach would be to... nerf... roaches...


There you go! The issue is not that gateway units are too weak, but that roaches are too strong. After that crapshoot of a unit is fixed from a design perpective, then maybe we look at things like force field from a balance perpective and in the end, we have a much healthier game where concepts like positioning and micro have a lot more meaning than "F+click".
As it turns out, marines don't actually cost any money -Jinro
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-04-23 21:06:16
April 23 2013 20:51 GMT
#13
Another way to look at this is:

In BW, hydralisks were considered relatively tanky units. Here is a list of non-protoss ground units from BW with more HP than Hydras:

Siege Tank
Goliath
Lurker
Ultralisk

That's it. Literally every other non-protoss ground unit in the entire game had 80hp or less.

Now think about how far 80hp goes in SC2.
As it turns out, marines don't actually cost any money -Jinro
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 23 2013 20:55 GMT
#14
On April 24 2013 03:58 Jermstuddog wrote:
Yeah, I try not to over think the OP because either it sparks discussion or it doesn't.

I just want internet friends to argue with


Unfortunately, I mainly just agree here.

It's pretty obvious to me that in BW, Protoss, Terran, and Zerg, were the Strength, Intel, and Agility RTS equivalents. Now that Protoss is no longer the "Strength" class, it just doesn't seem as much of a "boss fight" (side-scroller ftw) against their gateway units. I do miss that.

I'm not entirely sure that made sense to anyone but me. Oh well, *post*
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-04-23 21:25:06
April 23 2013 21:24 GMT
#15
I can see where you're coming from dan, it lines up with my argument well enough, I see where we agree.

It's almost as if they tried to flip the roles of Terran and Protoss in SC2. Giving Terran the straight up beef and resilience with bio and forcing Protoss into an 'int' style with force field and storm being absolutely critical, but the feel is all wrong.

In BW:
Protoss felt awesome because their units just didn't die.
Terran felt awesome because the other guy couldn't even get to you before exploding.
Zerg felt awesome because your opponent couldn't move without you trampling him down.


In SC2:
Terran pisses me off because their units don't die.
Protoss feels cheesy as shit.
Zerg feels potentially broken if you don't die before you get to 5 bases.
As it turns out, marines don't actually cost any money -Jinro
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2013-04-24 01:28:28
April 24 2013 01:20 GMT
#16
Yea, i'm sure that's realistic... 100% every time you lost in bw you said "oh man that's so awesome i really appreciate the fact that protoss units don't die or i can't even get to a terran army!"....

Oh and nice way to defeat your own argument about the marine+marauder...

"think about how far 80 hp goes in sc2"

Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-04-24 12:12:27
April 24 2013 12:01 GMT
#17
Why does everyone always try to use these "gotcha" style arguments, trying to point to my ladder results like they're even relevant. I do as well on ladder as I practice to do. If I had questions about how to do better, I wouldn't post it in the blogs section. I come here to discuss the design and feel of the game, not claim imba or ask for tips. I understand the game just fine and my results have a lot more to do with lack of time to put into making myself better than anything like balance.

Stop acting like I'm just here to further some dastardly plan to up my ladder ranking. Zerg was easily the best race at then end of WOL and my ladder rank reflected that. I stopped playing because the game was shitty and stale. I am trying to argue points that make the game more dynamic, unique, and fun.

MMMM, force fields, and mass roaches is not that...
As it turns out, marines don't actually cost any money -Jinro
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague
19:00
Day 4
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 124
UpATreeSC 95
JuggernautJason89
ForJumy 50
StarCraft: Brood War
Britney 13183
TY 103
yabsab 42
Counter-Strike
fl0m5643
Stewie2K663
taco 369
Super Smash Bros
C9.Mang0870
Heroes of the Storm
Grubby3111
Other Games
B2W.Neo655
FrodaN555
JimRising 351
mouzStarbuck122
Trikslyr76
Mew2King72
ZombieGrub72
ViBE56
KnowMe35
RuFF_SC212
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2878
Other Games
BasetradeTV83
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH64
• davetesta35
• musti20045 32
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22026
• Ler120
League of Legends
• TFBlade1268
• Shiphtur562
Other Games
• imaqtpie1180
• Scarra492
Upcoming Events
Replay Cast
1h 48m
CranKy Ducklings
11h 48m
Bellum Gens Elite
11h 48m
SC Evo League
13h 48m
Fire Grow Cup
16h 48m
CSO Contender
18h 48m
BSL: ProLeague
19h 48m
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
1d 1h
SOOP Global
1d 4h
Creator vs Rogue
Cure vs Classic
SOOP
1d 10h
Classic vs GuMiho
[ Show More ]
Sparkling Tuna Cup
1d 11h
AllThingsProtoss
1d 12h
Fire Grow Cup
1d 16h
BSL: ProLeague
1d 19h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Invitational
3 days
WardiTV Invitational
3 days
GSL Code S
4 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
5 days
GSL Code S
5 days
herO vs TBD
Classic vs TBD
The PondCast
5 days
Replay Cast
6 days
GSL Code S
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.