Inspired by randomKo_Orean's threads, I have decided to continue this project of unorthadox strategies on the HotS ladder. For anyone that doesn't know how this works, you suggest any strange strategies or theorycrafts, I will give a first impression, then I will test your strategies on the ladder. When I finish, I will give a small report and a replay!
My rank if anyone cares/ for credibility? I play Zerg:
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With HotS being only a month or so old, there are many new plays that I feel haven't been explored yet. I thought this would be a nice opportunity for me to finally contribute to the community, so please give me your suggestions!
Also I didn't put this under SC2 Strategy because it gets a lot of traffic and I don't know how many requests I will get.
Disclaimer: My main race is zerg, so any terran/protoss strats may be executed at a lower level/ on unranked play
Thanks for reading!
Projects:
Project 1: ZvP [done]
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On April 20 2013 08:19 Chairman Ray wrote:
In a PvT, I would like to see a Hatch being proxied at 10 at your third, canceled, and then a pool being built on there. At standard expo timing, send a drone to your natural and fight with the scouting probe trying to block the expo in order to fake expo before pool. Once pool finishes, send 6 lings, then expo at your 3rd in order to save the pool. The toss probably hasn't walled off or built a cannon yet, so the 6 lings may do some good damage.
In a PvT, I would like to see a Hatch being proxied at 10 at your third, canceled, and then a pool being built on there. At standard expo timing, send a drone to your natural and fight with the scouting probe trying to block the expo in order to fake expo before pool. Once pool finishes, send 6 lings, then expo at your 3rd in order to save the pool. The toss probably hasn't walled off or built a cannon yet, so the 6 lings may do some good damage.
First Impression: I think you mean ZvP? I think the Protoss might get suspicious once scouting a low drone count and therefore just forgo a nexus first. It will definitely confuse the hell out of them though so I'll try it.
Results: http://drop.sc/325598 BLOODY HELL I MESSED UP THE FIRST HATCH CANCEL -.-. but LOL... if your protoss opponent doesn't count drones this works really well LOL. After killing his probes it was just a matter of sweeping up with roach/hydra. Poor choice of him to go stargate after being behind. If you're wondering why I got gas so early, I was worried that he would try some zealot timing seeing as how he built 3 gates. I wanted to have roaches out just in case.
Project 2: ZvP [done]
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On April 20 2013 08:19 CecilSunkure wrote:
ZvP : Roach ling allin with 3 base on Lair tech. Followup after attacking them and trading armies: 5 Overseers that have gathered energy for a lot of corruption. Prioritize: Robo (get rid of obs/immortal), then SG, then tech upgrades and finally the Gateways.
ZvP : Roach ling allin with 3 base on Lair tech. Followup after attacking them and trading armies: 5 Overseers that have gathered energy for a lot of corruption. Prioritize: Robo (get rid of obs/immortal), then SG, then tech upgrades and finally the Gateways.
First Impression: LOL. I think this will work really well, but might need more than 5 overseers. Roach/ling isn't very heavy on gas, so this will be perfect.
Results: http://drop.sc/325948 I realized that this strategy could have (should have...) been executed in WoL since it doesn't have any new HotS advantages or units. This game wasn't a particularly good example. My opponent was already really far behind from his beginning opening. He didn't even have a robo for me to contaminate so I just tried to contaminate everything else. I probably would have won without contamination though, he was that far behind. Anyways, this strategy would have worked better on a different map also (daybreak comes to mind). However, I think it really shows how good this strategy can get. I had so many resources at the end because I couldn't even spend it all. Surprising how well it worked out!
I would love to try this again when I get the chance, but 90% of all the protoss I play right now go double stargate after forge FE.
Project 3: ZvP/T
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On April 20 2013 08:19 CecilSunkure wrote:
ZvT/P : Roach/Hydra mid game. Use some multi-management to lure opponent army away from the their Nat. Then, rush in with your Roach/Hydra and go into the main. Use a Nydus to retreat from the main after sniping a couple CCs/Nexus.
ZvT/P : Roach/Hydra mid game. Use some multi-management to lure opponent army away from the their Nat. Then, rush in with your Roach/Hydra and go into the main. Use a Nydus to retreat from the main after sniping a couple CCs/Nexus.
First Impression: I think roach/hydra is pretty standard in both matchups, so the only difference will be the nydus escapes which I definitely think are not used very often. Maybe incorporate drop play in to get into the base, then nydus out?
Project 4: ZvZ [done]
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On April 20 2013 08:24 Emzeeshady wrote:
In a ZvZ 10 pool and bring a drone along to build an evolution chamber in his mineral line. He will be all busy taking it down and then your lings plus the broodlings will kill him. Works for me in mid masters :p.
In a ZvZ 10 pool and bring a drone along to build an evolution chamber in his mineral line. He will be all busy taking it down and then your lings plus the broodlings will kill him. Works for me in mid masters :p.
First Impression: haha... I've tried lots of crazy evo chamber cheeses before such as 10pool double evo block a spine behind their mineral line. I'll try this one out when I get the chance to.
Results: Yeah... against any good players they won't try to kill it and the evo chamber won't block anything. I won't post the replays because I got destroyed hard in these games. Unless you somehow manage to block 3-4 mineral patches I don't see this working
Project 5: ZvP [done]
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On April 20 2013 08:49 mizU wrote:
zvp burrow lings early in vision of protoss to force robo, then go ling muta
zvp burrow lings early in vision of protoss to force robo, then go ling muta
First Impression: shouldn't be too hard. grab gas a little faster than usual and show tech. Not many protoss actually open robo anymore so this would be great for forcing that
Results: I tried a lot of games with early burrow but the protoss's tech in 3hatch vs FFE in pretty much already determined by the time you show burrow without suffering economically. Getting burrow any faster puts you way too far behind, and you won't be able to make the critical amount of mutas to stop any tech switch to phoenix. Plus burrow doesn't really do anything for you other than take away 100/100 gas and MAYBE force toss to get a robo which they usually already have for colossi. I won't post replays because its pretty much me just going muta ling and playing normally after lol
Project 6: TvR
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On April 20 2013 09:23 FlaShFTW wrote:
Widow mine + Hellion/Battlehellion drop. vs any race.
Send double drop. one to their ramp (or choke between the main and natural) with widow mines and bury them.
Second the other drop to the main to scare probes into running into mines. :D
Widow mine + Hellion/Battlehellion drop. vs any race.
Send double drop. one to their ramp (or choke between the main and natural) with widow mines and bury them.
Second the other drop to the main to scare probes into running into mines. :D
First Impression: this one sounds really fun to do especially if they don't see the mines on their ramp lol
Project 7: Zv?
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On April 20 2013 15:12 GTPGlitch wrote:
burrow roach with overlord drop allin pls :D
can hide in ground or air ^_^
burrow roach with overlord drop allin pls :D
can hide in ground or air ^_^
First Impression: not sure which match up to play this against, but this sounds really hard mechanically. Need to burrow roaches / drop everywhere since roaches kinda suck mid game