• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:13
CET 12:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? Data analysis on 70 million replays [BSL21] Ro.16 Group Stage (C->B->A->D) FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason The Perfect Game Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The China Politics Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2023 users

Player 'Worth' For Teams via Archetypes

Blogs > Nerski
Post a Reply
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2013-03-15 23:36:07
March 15 2013 17:01 GMT
#1
So in this blog I'll do my best to enlighten some of the less knowledgeable of us from a business perspective as to why teams make the choices they make when it comes to players. To make it easier to see what I'm talking about, I will lump the players into archetypes so you can more easily add new players to them and more easily understand why they end up where they do.

* Disclaimer *: No player typically falls 100% under one archetype, but their overall persona does. Meaning while they may not always be one, the majority of the time they are. This also does not mean given time players can not eventually change, some included in this list have in fact done so. Nor is this meant to be a knock on the people, merely a tool to make an example.

For Reference:
An archetype (pron.: /ˈɑrkɪtaɪp/) is a universally understood symbol, term,[1] statement, or pattern of behavior, a prototype upon which others are copied, patterned, or emulated. Archetypes are often used in myths and storytelling across different cultures.

The Player Archetypes Used
  • Faces: Example used Incontrol (better example would probably be Sean but he doesn't play)
  • Heels: Example used Destiny (others would be Major, CombatEX)
  • Heroes: Example used Fruit Dealer (others would be DRG, Nestea, MVP, Stephano (sometimes))
  • Anti-Heroes: Example used Idra (others would be Naniwa, MC)
Explanation
    Example 1 - Incontrol (Face): You can say what you want about Incontrol's colored past from BW, but as far as SC2 is concerned he's become a face in the scene. He is a Juggernaut of PR, constantly involving himself in anyway possible regardless of in game results. It's hard to hate him because he's tried so very hard to make everyone not have a reason to. His results may not always be stellar but his face has become synonymous with SC2.

    The value he brings to a team is obvious, as he involves himself in so many different aspects of the industry that you can't help but know him. Additionally he rarely has a terrible word to say about anyone, or the game he plays.

    Players like this attract sponsors as it gives them so much visibility. This in turn makes a team willing to pay this type of player more then their results would lend to. As losing such a player would likely lead to a noticeable decrease in visibility and would not be good for future sponsor contracts.

    Should this type of player do well in a tournament it's more bonus then anything.

    Example 2 - Destiny (Heel): This type of player is the player a large majority of people just love to hate. Like the Face they don't tend to have results. Generally speaking their eyeballs come from their misdeeds more so then their good traits. This does not mean they have no loyal fans, just that their fans tend to follow them to see what bad thing they do next more so then anything else.

    The value a player of this type brings to a team is short term. While they do have eyeballs they are not the type that are typically all that attractive to sponsors. These types of players can be a short term fix to get a new franchise some initial visibility, but from a long term perspective the teams relationship with these players is normally short. As sponsors come on bored and these players do as they do, they tend to get sent packing so that sponsors gained are not lost.

    Example 3 - Fruit Dealer (Hero): The hero type of player achieves something that little thought was possible. Back in the BW days you could of said some of the banjwa's were such players. Through sheer ability and will they dominate play. This could easily be said about the down and out story of a guy selling fruit to help his family eat, and his rise to be the first GSL champion despite playing the least visibly powerful of the races at the time.

    For a team a player like this is a gold mine so long as their results hold up. These players are not always a recluse, but they are less likely to be in the public eye as much as a Face is. Their focus is on achieving results, and being the elite of players.

    What they are though is well mannered and typically humble. They could win the next 3 GSL's and just attribute it to their team and hard work, and say something like 'I'm glad I won, and I hope I can keep winning for my fans'.

    The downside to being the hero type for players is that if results begin to diminish their overall value to a team begins to decrease. Their only real hope to continue to bring value to a team is to become a face but that's easier said then done. So if results begin to slip and they are not prepared to make that switch they are likely let go for the next hot up and coming star.

    Example 4 - Idra (Anti-Hero):These are the types of players who you love to hate. Much like the Hero they are typically masters of the game and have results to back it up. The difference is despite being an overall heel, they've managed to tap into something most rarely do. That thing they've tapped into is while they are clearly not a good guy, you can't help but cheer them on.

    Conversely to the Hero, they are not usually humble. If they beat someone it was because the other player is bad, or because they are great and everyone else is not.

    Unlike the Heel the Anti-Hero rarely does anything so bad that they are not attractive to sponsors. They may speak their mind but they are more tempered. They also have results that your average Heel does not have which helps to back up their claims if they call a player 'terrible' or say something is 'stupid'.

    The pitfall for the Anti-Hero much like the Hero is as results diminish they need to make a shift to being more of a face. This can be a much more difficult transition as it would be much easier to slip into the role of the Heel then it would be the Face. Very few have successfully made that transition as their skills decline but some have.

Summation

While in this blog I've very generally lumped players into categories, I think overall it can help to make people think about why players are with a team one day, then gone the next. Or conversely how a player you figured would be gone, stays with a team for ages.

There is some exceptions where players with little overall value stay on teams. This however, is more related to relationships they build within a team and a teams ability to fund them past them having any value to the team, and as such should not be considered 'normal'.

Player Archetypes Good For Teams: Face, Hero, Anti-Hero with results
Player Archetypes Bad For Teams: Heel, Hero/Anti-Hero with no results

Hopefully this helps to give people insight to why some players flourish while others fall flat on their face in regards to teams.


**
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-03-15 17:25:46
March 15 2013 17:24 GMT
#2
On March 16 2013 02:01 Nerski wrote:
So in this blog I'll do my best to enlighten some of the less knowledgeable of us from a business perspective as to why teams make the choices they make when it comes to players. To make it easier to see what I'm talking about, I will lump the players into archetypes so you can more easily add new players to them and more easily understand why they end up where they do.

* Disclaimer *: No player typically falls 100% under one archetype, but their overall persona does. Meaning while they may not always be one, the majority of the time they are. This also does not mean given time players can not eventually change, some included in this list have in fact done so. Nor is this meant to be a knock on the people, merely a tool to make an example.

For Reference:
An archetype (pron.: /ˈɑrkɪtaɪp/) is a universally understood symbol, term,[1] statement, or pattern of behavior, a prototype upon which others are copied, patterned, or emulated. Archetypes are often used in myths and storytelling across different cultures.

The Player Archetypes Used
  • Faces: Example used Incontrol (better example would probably be Sean but he doesn't play)
  • Heels: Example used Destiny (others would be Major, CombatEX)
  • Heroes: Example used Fruit Dealer (others would be DRG, Nestea, MVP, Stephano (sometimes))
  • Anti-Heroes: Example used Idra (others would be Naniwa, MC)
Explanation
    Example 1 - Incontrol (Face): You can say what you want about Incontrol's colored past from BW, but as far as SC2 is concerned he's become a face in the scene. He is a Juggernaut of PR, constantly involving himself in anyway possible regardless of in game results. It's hard to hate him because he's tried so very hard to make everyone not have a reason to. His results may not always be stellar but his face has become synonymous with SC2.

    The value he brings to a team is obvious, as he involves himself in so many different aspects of the industry that you can't help but know him. Additionally he rarely has a terrible word to say about anyone, or the game he plays.

    Players like this attract sponsors as it gives them so much visibility. This in turn makes a team willing to pay this type of player more then their results would lend to. As losing such a player would likely lead to a noticeable decrease in visibility and would not be good for future sponsor contracts.

    Should this type of player do well in a tournament it's more bonus then anything.

    Example 2 - Destiny (Heel): This type of player is the player a large majority of people just love to hate. Like the Face they don't tend to have results. Generally speaking their eyeballs come from their misdeeds more so then their good traits. This does not mean they have no loyal fans, just that their fans tend to follow them to see what bad thing they do next more so then anything else.

    The value a player of this type brings to a team is short term. While they do have eyeballs they are not the type that are typically all that attractive to sponsors. These types of players can be a short term fix to get a new franchise some initial visibility, but from a long term perspective the teams relationship with these players is normally short. As sponsors come on bored and these players do as they do, they tend to get sent packing so that sponsors gained are not lost.

    Example 3 - Fruit Dealer (Hero): The hero type of player achieves something that little thought was possible. Back in the BW days you could of said some of the banjwa's were such players. Through sheer ability and will they dominate play. This could easily be said about the down and out story of a guy selling fruit to help his family eat, and his rise to be the first GSL champion despite playing the least visibly powerful of the races at the time.

    For a team a player like this is a gold mine so long as their results hold up. These players are not always a recluse, but they are less likely to be in the public eye as much as a Face is. Their focus is on achieving results, and being the elite of players.

    What they are though is well mannered and typically humble. They could win the next 3 GSL's and just attribute it to their team and hard work, and say something like 'I'm glad I won, and I hope I can keep winning for my fans'.

    The downside to being the hero type for players is that if results begin to diminish their overall value to a team begins to decrease. Their only real hope to continue to bring value to a team is to become a face but that's easier said then done. So if results begin to slip and they are not prepared to make that switch they are likely let go for the next hot up and coming star.

    Example 4 - Idra (Anti-Hero):These are the types of players who you love to hate. Much like the Hero they are typically masters of the game and have results to back it up. The difference is despite being an overall heel, they've managed to tap into something most rarely do. That thing they've tapped into is while they are clearly not a good guy, you can't help but cheer them on.

    Conversely to the Hero, they are not usually humble. If they beat someone it was because the other player is bad, or because they are great and everyone else is not.

    Unlike the Heel the Anti-Hero rarely does anything so bad that they are not attractive to sponsors. They may speak their mind but they are more tempered. They also have results that your average Heel does not have which helps to back up their claims if they call a player 'terrible' or say something is 'stupid'.

    The pitfall for the Anti-Hero much like the Hero is as results diminish they need to make a shift to being more of a face. This can be a much more difficult transition as it would be much easier to slip into the role of the Heel then it would be the Face. Very few have successfully made that transition as their skills decline but some have.

Summation

While in this blog I've very generally lumped players into categories, I think overall it can help to make people think about why players are with a team one day, then gone the next. Or conversely how a player you figured would be gone, stays with a team for ages.

There is some exceptions where players with little overall value stay on teams. This however, is more related to relationships they build within a team and a teams ability to fund them past them having any value to the team, and as such should not be considered 'normal'.

Player Archetypes Good For Teams: Face, Hero, Anti-Hero with results
Player Archetypes Bad For Teams: Heel, Hero/Anti-Hero with no results

Hopefully this helps to give people insight to why some players flourish while others fall flat on their face in regards to teams.

Formatted for you :D Interesting perspective. Fixed some spelling too~

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 15 2013 18:46 GMT
#3
How can FD be a hero? Yes, he was a great player, but AFK, he was bad in the team environment and had an alcohol addiction that prevented him from playing. I'm not disagreeing with your final assumptions though about what is good for a team and bad for a team, I very much agree that Heels are never good for teams. Heels are released from teams all the time, in SC2 it has been Orb and Destiny, in LoL IWillDominate and NintendudeX have been released, DotA has its share too, and real sports I think we all know some Heels that don't produce. Nice blog dude.
User was warned for too many mimes.
jubil
Profile Blog Joined March 2011
United States2602 Posts
March 15 2013 18:51 GMT
#4
Fruitdealer was a hero because zerg was so weak in Open Season 1, but somehow he managed to win (only 1 other zerg in ro16, only 5 others in ro32); kinda like the representative of a whole race

Which gave rise to videos like this -


After that he fell off for sure and became more of a disappointment/relic
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2013-03-15 23:42:32
March 15 2013 23:38 GMT
#5
Thanks Torte, truth be told I did one read through probably should have done another .

How can FD be a hero? Yes, he was a great player, but AFK, he was bad in the team environment and had an alcohol addiction that prevented him from playing. I'm not disagreeing with your final assumptions though about what is good for a team and bad for a team, I very much agree that Heels are never good for teams. Heels are released from teams all the time, in SC2 it has been Orb and Destiny, in LoL IWillDominate and NintendudeX have been released, DotA has its share too, and real sports I think we all know some Heels that don't produce. Nice blog dude.


Well regardless of behind the scenes issues that FD may have had, he's a good example of the rhyme and reason of what makes someone appear to be a Hero archetype. At least in the public's eye, as far as I'm aware nothing negative really started to come out until he started to slump dramatically.

It's good to keep in mind if anything I'm over generalizing here to give people a way to look objectively at players and why teams do the things with them that they do. This blog was spawned by the numerous outcrys of outrage I've seen when X player doesn't get signed or gets dropped and a lot of people seem clueless as to why it makes perfect sense.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2013-03-16 00:45:25
March 16 2013 00:31 GMT
#6
On March 16 2013 03:46 docvoc wrote:
How can FD be a hero? Yes, he was a great player, but AFK, he was bad in the team environment


jubil covered Fruitdealer pretty well. His success came out of the turmoil when the scv/marine all-in, 2 rax, and 4 gate were very common in the pro scene. The man defied all expectations giving hope to all the whining zerggies at the time.

Stephano's initial rise to fame was probably the second best "hero" story. He walked into a terran-dominated scene and took out all the big names with INFESTORS. Anyone paying attention to Destiny (summer victory against Bomber) or MrBitter knew it had great potential, but we can thank Stephano's IPL win for bringing infestors into the spotlight.

Anti-hero is definitely the best word for players like Idra and Naniwa. During TSL2, Idra was "the villain", the unstoppable juggernaut who easily qualified for the tournament by destroying A- Koreans. He destroyed Octzerg with firebats, for heaven's sake! He brimmed with unwavering confidence during online videos, which is why Nony's victory was such a huge upset. Idra's definitely changed (and for the better), but I definitely miss the effect he had...

Great blog!
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 73
CranKy Ducklings108
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 5385
Horang2 1651
Bisu 1385
Hyun 722
Shuttle 667
actioN 419
BeSt 354
firebathero 310
ZerO 270
Mini 260
[ Show more ]
EffOrt 193
Snow 187
Light 183
Last 166
Soma 164
Zeus 155
Larva 150
hero 114
Free 100
ajuk12(nOOB) 86
Pusan 78
Soulkey 74
Shine 69
Rush 62
ggaemo 56
Barracks 47
zelot 45
Mong 34
ToSsGirL 33
Mind 30
Backho 26
soO 24
Terrorterran 22
sorry 21
Sharp 21
Sacsri 16
SilentControl 15
Noble 15
Sexy 13
HiyA 12
Liquid`Ret 8
Bale 7
Icarus 3
scan(afreeca) 3
Rain 0
Dota 2
XcaliburYe212
NeuroSwarm105
League of Legends
JimRising 342
Counter-Strike
olofmeister1964
shoxiejesuss593
x6flipin55
Other Games
summit1g10556
ceh9590
B2W.Neo500
Fuzer 254
crisheroes153
Mew2King147
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1137
Other Games
gamesdonequick612
Dota 2
PGL Dota 2 - Main Stream281
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota256
League of Legends
• Jankos2049
• Stunt1088
Upcoming Events
Replay Cast
11h 47m
OSC
1d 5h
LAN Event
1d 6h
Replay Cast
1d 11h
Replay Cast
1d 21h
WardiTV Korean Royale
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Wardi Open
6 days
StarCraft2.fi
6 days
The PondCast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.