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Guessing the new units in Legacy of the Void

Blogs > aeroblaster
Post a Reply
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2013-02-11 03:14:19
February 11 2013 02:31 GMT
#1
In order to discover what new units are coming in LotV, I have devised a periodic table of sorts, placing units parallel in function next to each other, and defined the unit tiers. I know some are controversial, but I will state my reasons why in a later edit of this post.

You can click on the images below to see a larger version.

+ Show Spoiler +
[image loading]

As you can see above, WoL was a mess.

+ Show Spoiler +
[image loading]

^HotS is a huge improvement.

+ Show Spoiler +
[image loading]

For LotV above, my predictions are highlighted in blue.

These guesses were made based on the cut units from the WoL alpha that fit the bill. Zerg is an exception here because they got new HotS units out of the blue, rather than repurposing alpha units. (tempest and oracle good examples, old tempest and stasis orb from alpha reskinned and repurposed)

The new Terran unit in LotV is what I'm guessing to be the cut Starbase (or Nomad) from WoL alpha. Both are robotic and were unit versions of base support. My best assumption here is that terran will be able to upgrade an OC/PF into a Nomad/Starbase. The mechanics on how this would work seem interesting to delve into, and Terran would finally get an early base support unit. This could be either 1 unit or a split of two units. Terran could possibly get both a Nomad-like unit and a Starbase-like unit. If this happens, then the Starbase will most likely be a T3 unit with some kind of siege breaking ability perhaps. A bolster to terran T3.

For Zerg, no cliff hoppers have been introduced, and for good reason. Zerg units are high in number, and can be devastating to a base if they could cliff jump.
How to fix this? Make it hard to get. Either unlocked at lair or a hatch upgrade at roach warren. Also make it hard to use, it will probably require an ability to be activated to even attack.
A roach evolution would be perfect for this, since blizz won't have to introduce a new building. (worst case scenario for blizz you upgrade the roach warren into a slightly different looking structure)

Lastly Protoss have the scrapped Purifier, which perfectly fulfills the role "fast harass." Now that blink tech takes quite long, I foresee the new Purifier stepping in for LotV.

Only 1 new unit per race in LotV?
Most likely, yes. The game is already near saturated with units, and I believe blizzard has planned things this way by purposely withholding units for the expansion, despite the community pleas for balance.

My guess is that the Purifier will be a Warp Gate unit.
Protoss also has space for 1 more Robo unit however. Blizzard said they don't want to bring old units back, but a possible Reaver-like unit isn't out of the question. (Hellbats essentially the same as Firebats, new Reaver easily possible)

Also, the fact that LotV is the protoss the expansion further hightens the possibility of toss getting 2 new units.

**
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
February 11 2013 03:13 GMT
#2
A lot of your categories either don't make sense or are completely arbitrary. It seems like you just tried to force things into a classification system that doesn't really work, and are trying to make predictions and statements about future and present gameplay based on that (flawed) premise.
From the void I am born into wave and particle
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
February 11 2013 03:15 GMT
#3
On February 11 2013 12:13 corpuscle wrote:
A lot of your categories either don't make sense or are completely arbitrary. It seems like you just tried to force things into a classification system that doesn't really work, and are trying to make predictions and statements about future and present gameplay based on that (flawed) premise.

I know it seems crazy, I haven't written my explanation yet. Just wanted to get the idea out there for now.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46059 Posts
February 11 2013 03:15 GMT
#4
I think trying to create a chart is a nice idea, but we don't actually know what every role and niche of every unit is going to end up being. The design and ability of different units might change based on patches, and seeing as how HotS isn't even out yet, we can't really make any good predictions for the next expansion. I think it's way too early to tell, and I agree with corpuscle.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
February 11 2013 03:18 GMT
#5
On February 11 2013 12:15 aeroblaster wrote:
Show nested quote +
On February 11 2013 12:13 corpuscle wrote:
A lot of your categories either don't make sense or are completely arbitrary. It seems like you just tried to force things into a classification system that doesn't really work, and are trying to make predictions and statements about future and present gameplay based on that (flawed) premise.

I know it seems crazy, I haven't written my explanation yet. Just wanted to get the idea out there for now.


I guess I can hold off until you try to explain, but I think that trying to assert that there are a certain number of roles that each race needs to fill, and a unit to match/not match each role is definitely not going to work, because the game is intentionally designed asymmetrically. A lot of your classifications don't make any sense whatsoever, and I don't know how you're gonna explain them away... the massive units, for example, all fill completely different roles for their races, the only similar ones are maybe the BC and carrier.
From the void I am born into wave and particle
nomyx
Profile Joined June 2012
United States2205 Posts
Last Edited: 2013-02-11 04:43:05
February 11 2013 04:42 GMT
#6
All I want for LotV are units that don't hard counter stuff. I hate all this hard counters in SC2. At least in brood war you had a hell of a hard time controlling the hard counters / getting them to move up a cliff (reavers)
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 11 2013 05:46 GMT
#7
This is interesting, but I do tend to lean towards corpuscle's point of view. Also, your charts lack something - destructible rock evolution. First we had plain old destructible rocks. Now we have collapsing towers of destructible rocks. What new evolution of the destructible rocks will we find in LotV? Maybe Browder will throw us a curveball, and put in destructible paths.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 11 2013 06:09 GMT
#8
Terrans will get a new ability to deal with late game production problems.Droping units from the sky!

You will be able to research in fusion core and here is how it works:
After you get to 200/200 you will be able to make some units,let's say an additional 15-20 supply.These units won't be on the field but you can drop them(just like mules) to quickly reinforce your army just like zerg can mass produce units or toss with the warp ability.

Imagine playing a zerg,he switches from broodlords to ultralisks.You drop 10 marauders BAM BAM BAM. How SICK would that be?

-I'm not sure what this additional supply shoud be.
-You can't scan and drop,you must have units there.
-You can't drop air units or thors.
All I do is Stim.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
February 11 2013 15:23 GMT
#9
A unit that isn't a direct counter against another unit but instead enhances gameplay and enriches unit compositions as they no longer are required to make X if they make Y.
Chameleons Cast No Shadows
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 11 2013 21:26 GMT
#10
On February 11 2013 14:46 felisconcolori wrote:
This is interesting, but I do tend to lean towards corpuscle's point of view. Also, your charts lack something - destructible rock evolution. First we had plain old destructible rocks. Now we have collapsing towers of destructible rocks. What new evolution of the destructible rocks will we find in LotV? Maybe Browder will throw us a curveball, and put in destructible paths.


Maybe we can warp in rocks! And then destroy them!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
sacade
Profile Joined January 2013
166 Posts
February 11 2013 21:56 GMT
#11
Protoss:
-a fast T1 unit to have map control (Zerg have Zerling, Terran have Hellion but nothing fot protoss). The unit is capable of traveling up and down cliffs and can be cloak for few seconds with an upgrade.
-Dark archon because Dark templars don't make regular archon
- something like Reaver cause it was a cool unit

Terran:
-Dropping unit from the sky (see the post of difunto above)
-Infantery unit that can build things (wall, artificial cliff, flame turret, super destructible rocks...) with an anti building attack
- Mech unit anti air looking like a siege tank

Zerg:
- They don't have anti caster so it's a hight HP low DPS psionic eater who removes mana when attacking and it has burrow move
- New Nydus worm
- a T3 unit who can hit air (Leviathan ?)

partydude89
Profile Blog Joined August 2012
1850 Posts
February 12 2013 13:49 GMT
#12
On February 11 2013 11:31 aeroblaster wrote:


Also, the fact that LotV is the protoss the expansion further hightens the possibility of toss getting 2 new units.


I don't think this means anything. In HOTS. Zerg is getting 2 new units, same as toss.
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 12 2013 18:01 GMT
#13
On February 12 2013 06:56 sacade wrote:
Protoss:
-a fast T1 unit to have map control (Zerg have Zerling, Terran have Hellion but nothing fot protoss). The unit is capable of traveling up and down cliffs and can be cloak for few seconds with an upgrade.
-Dark archon because Dark templars don't make regular archon
- something like Reaver cause it was a cool unit

Terran:
-Dropping unit from the sky (see the post of difunto above)
-Infantery unit that can build things (wall, artificial cliff, flame turret, super destructible rocks...) with an anti building attack
- Mech unit anti air looking like a siege tank

Zerg:
- They don't have anti caster so it's a hight HP low DPS psionic eater who removes mana when attacking and it has burrow move
- New Nydus worm
- a T3 unit who can hit air (Leviathan ?)



Toss:
-Blink Stalker can already kinda do it. Although for example Terran doesn't have a T2 fast unit (banshee is kinda fast but comparatively slow)
-Reaver has been supplanted almost completely by Immortal (can be dropped to do massive damage to probes) and Colossus (heavy splash-dealing unit w/ siege range). It probably won't have much to differentiate it from these two in multiplayer.
-Dark Archon... feedback is now in HT, maelstrom and mind control are slightly changed to become fungal and neural parasite.

Terran:
-Dropping unit? I can see that
-Seems a bit gimmicky. I like raven's auto-turret because you can harass, add more damage to an engagement (well also seeker missile), draw fire with it. A builder unit wouldn't be so versatile in terms of their structures.
-Mech unit w/ anti air would have been plausible coming into HotS but Thor is getting a lot more versatile anti-air options now so I wouldn't consider this one.

Zerg:
-I could see the anticaster as a viper-style attack where it takes others' mana and feeds itself with a proportional amount of HP. I think mana-stealing attacks would encroach too much on Feedback's effects however. This is interesting now that I think about it.
-What do you want with the nydus worm?
-Zerg hasn't had beefy units like BC or carrier ever. They've always been the anti-beef race in the air. There were scourge in BW, and now the Corruptor is pretty tanky and deals much more damage to massive T3 units like BC or carrier. I think there's not enough space for another air-to-air unit with the Corruptor around.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Dynamitekid
Profile Joined November 2012
United States55 Posts
January 11 2014 17:21 GMT
#14
I would like to see boring units scrapped from the game and replaced with interesting units that make the game more dynamic and fun.

Scrap these units: Roach, swarm host, Marauder, Thor, Raven, Tempest and Oracle
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