• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:24
CEST 07:24
KST 14:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13952 users

Why people suck, and why that's a useful thing...

Blogs > Novawulfen
Post a Reply
Novawulfen
Profile Blog Joined December 2011
Great Britain29 Posts
February 03 2013 00:31 GMT
#1
Preface - I'm aware that I might have gotten parts of this wrong . If I'm wrong, I welcome being told so, but please explain why as well...

It's important to understand that for the most part, people who play Starcraft or, actually when I think about it, most other games that have a high skill ceiling, are bad at those games. The reason this is important is that the only way to get better seems to be to work out how you suck and how you can do something about it. In fact, it might be worth writing a sentence about why people suck...

As far as I can tell, it starts as "You suck because...". It isn't just "You suck, because that's not going to tell you anything, let alone what you need to do to improve.

Let's use Starcraft as an example.

In Bronze, you suck. This is probably because you have no idea how to play the game, and you probably only build off one base. You probably don't saturate your base, and you probably don't build enough production to even use the poor income that you have.


So the sentence here reads...

"You suck because you aren't building enough stuff."

From what I can tell, getting around this will get you out of bronze. Spend money on workers, and spend the resulting money on anything at all, and chances are you'll be fine. If you're Terran, just build marines. All the marines. If you build constantly, you'll en up with enough stuff to just overrun your opponent. If necessary, have a timing of "attack at 10 minutes". Chances are, if your opponent is in bronze, you'll just flat kill them."

So you struggle and work and spend and BAM, you're in silver. Which means you suck, but you suck less and you suck for different reasons.

In silver, you get the the point where people can beat the "Kill them with marines" thing. Your macro may have improved, but you need to keep working at it, and then making sure that the things that you are build work well together. So marine/tank or MMM or ling/bling or something on that order. You still suck, but working on macro will probably carry the day again. What does that do to the sentence?

"You suck because you aren't building enough stuff, and you need to look at composition."

So you work hard and hopefully you get the promotion screen which tells you that you have ascended to the height of gold.

Congrats, your macro is getting good, but you still suck. That's OK because the reason has changed yet again. At this point, scouting starts to become an issue. You can get the units to the fight, but if your opponent build something that you don't see coming, you're going to suffer and die, so the sentence changes.

"You suck because you sometimes aren't building enough stuff and you need to know basically what your opponent is doing."

The joy of having fixed most of the macro problems now means that you need to know what your opponent's tech path is and hopefully you can have enough stuff in place to beat them down and take all their ladder points.


Which hopefully will land you in Plat!

BY this point, your macro is getting good. It's not perfect, but it's good. You need to polish it off and start focussing on micro. Really good micro can make the difference between a bad engagement and crushing your opponent beneath your sandalled boots. So what does the sentence look like now?

"You suck because you rarely aren't building enough stuff and you need to know basically what your opponent is doing, and need to work on positioning and micro."

Cost effiency is the name of the game, and if you can micro well enough to lose 2 marines to a baneling or blink your stalkers back to well that none of them take any hull damage, then you end up doing so much better. It's also working out how to attack without just amoving into your enemy and how to dodge storms and banelings. Caster use is starting to become useful, as ghosts and infestors and templar are not somethig you can even amove with.

Target firing specific units rather than attacking the mass of enemy. This isn't a bad time to slip on your macro.

But you can sort that, so you can get into diamond.

Then you find out that you still suck, but far less. This doesn't mean that there's less to work on. Macro shoudldn't be an issue anymore, so the sentnce is going to change dramatically. It's now...

"You suck because you don't know when just go kill them, and need to work on your late to end game."

This includes a lot of things from knowing how much damage you've done with attacks, knowing when you're ahead and how to capitalise, knowing when youre behind and how to recover if you are. If you know when to put down your forth and fifth base, hen you can end up with an advantage in the end game and thus be able to remax after engagements a lot faster. This big things herre though, seems to be the game sense, as it's really easy to get to the stage where the commentators would be yelling to just go kill your opponent, because they can see you have twice their supply or something like that.

But then that's the difference that game sense can make. Anyone spectating the game can tell exactly what's going on, because they technically have perfect game vision, being able to see everything on the map. So when a player doesn't know they've won, and allows their opponent to come back from the brink, the spectators know it. So if you can get game sense up to the point that you can tell when you've dealt a fatal blow and just need to finish, or that you've done some damage, ut now's not the time to go all in, you can win games that otherwise would have been a lot closer.

At that point, you're knocking on the doors to master league, and there's nothing to stop you getting in. Your game sense, micro and macro are all good, and you can start polishing everything.

So I guess you don't suck anymore. It's still important to follow the meta and keep up on any balance patches, but at this point you're in a good place and can honsetly say you know what you're doing.

And to think, that makes it sound so simple.

Oh well, back to the grindstone. Need to work on my macro...

*
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 03 2013 01:44 GMT
#2
I was masters when I was active and I sucked and didnt know a lot. I had no polish to my builds at all, but I did have good game sense/macro (kinda OK micro)
esReveR
Profile Joined February 2010
United States567 Posts
February 03 2013 03:05 GMT
#3
Nice blog. I enjoyed reading it, and it's pretty accurate.
Skill is relative.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 03 2013 03:15 GMT
#4
I quit play SC2 for a bit since I didn't have the time to practice at all, but i have to say that most of what you say is true, except the detail you go into about it is kind of half-way there. You do a good job explaining what the issue is, but you don't describe the causes of it, so it isn't really a, "why people suck" and why its useful as much as it is a, "what people do that makes them suck."
User was warned for too many mimes.
alQahira
Profile Joined June 2011
United States511 Posts
February 03 2013 03:24 GMT
#5
Mid-diamond still has pretty mediocre to crappy macro (I am one). I think Masters is where macro starts getting fairly solid.
sLideSC2
Profile Joined July 2012
United States225 Posts
February 03 2013 04:21 GMT
#6
got something like 1280 masters last season. I can confirm that macro is still a major problem for me, and most of the people I play against.

I'm terrible in my book.
https://twitter.com/sLideSC2 | (NA)sLide.635 | coL_Sasqautch ~ coL_QXC ~ coL_TriMaster
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
February 03 2013 13:09 GMT
#7
So I see you did find something you feel comfortable writing about :D

Great write-up. Really enjoyed it.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 137
ROOTCatZ 88
StarCraft: Brood War
Sea 5982
GuemChi 4728
Tasteless 201
Snow 183
Leta 165
sSak 45
soO 27
Noble 12
ajuk12(nOOB) 12
Sacsri 10
[ Show more ]
Icarus 7
League of Legends
JimRising 712
Counter-Strike
Coldzera 1579
Stewie2K1131
m0e_tv423
Super Smash Bros
C9.Mang0342
Mew2King92
Other Games
summit1g10726
NeuroSwarm98
Organizations
Other Games
gamesdonequick1106
BasetradeTV222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1109
• Rush1029
• Stunt510
Upcoming Events
Sparkling Tuna Cup
4h 36m
PiGosaur Cup
18h 36m
Replay Cast
1d 3h
Kung Fu Cup
1d 6h
Replay Cast
1d 18h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.