• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection3Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ 14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18580 users

Why people suck, and why that's a useful thing...

Blogs > Novawulfen
Post a Reply
Novawulfen
Profile Blog Joined December 2011
Great Britain29 Posts
February 03 2013 00:31 GMT
#1
Preface - I'm aware that I might have gotten parts of this wrong . If I'm wrong, I welcome being told so, but please explain why as well...

It's important to understand that for the most part, people who play Starcraft or, actually when I think about it, most other games that have a high skill ceiling, are bad at those games. The reason this is important is that the only way to get better seems to be to work out how you suck and how you can do something about it. In fact, it might be worth writing a sentence about why people suck...

As far as I can tell, it starts as "You suck because...". It isn't just "You suck, because that's not going to tell you anything, let alone what you need to do to improve.

Let's use Starcraft as an example.

In Bronze, you suck. This is probably because you have no idea how to play the game, and you probably only build off one base. You probably don't saturate your base, and you probably don't build enough production to even use the poor income that you have.


So the sentence here reads...

"You suck because you aren't building enough stuff."

From what I can tell, getting around this will get you out of bronze. Spend money on workers, and spend the resulting money on anything at all, and chances are you'll be fine. If you're Terran, just build marines. All the marines. If you build constantly, you'll en up with enough stuff to just overrun your opponent. If necessary, have a timing of "attack at 10 minutes". Chances are, if your opponent is in bronze, you'll just flat kill them."

So you struggle and work and spend and BAM, you're in silver. Which means you suck, but you suck less and you suck for different reasons.

In silver, you get the the point where people can beat the "Kill them with marines" thing. Your macro may have improved, but you need to keep working at it, and then making sure that the things that you are build work well together. So marine/tank or MMM or ling/bling or something on that order. You still suck, but working on macro will probably carry the day again. What does that do to the sentence?

"You suck because you aren't building enough stuff, and you need to look at composition."

So you work hard and hopefully you get the promotion screen which tells you that you have ascended to the height of gold.

Congrats, your macro is getting good, but you still suck. That's OK because the reason has changed yet again. At this point, scouting starts to become an issue. You can get the units to the fight, but if your opponent build something that you don't see coming, you're going to suffer and die, so the sentence changes.

"You suck because you sometimes aren't building enough stuff and you need to know basically what your opponent is doing."

The joy of having fixed most of the macro problems now means that you need to know what your opponent's tech path is and hopefully you can have enough stuff in place to beat them down and take all their ladder points.


Which hopefully will land you in Plat!

BY this point, your macro is getting good. It's not perfect, but it's good. You need to polish it off and start focussing on micro. Really good micro can make the difference between a bad engagement and crushing your opponent beneath your sandalled boots. So what does the sentence look like now?

"You suck because you rarely aren't building enough stuff and you need to know basically what your opponent is doing, and need to work on positioning and micro."

Cost effiency is the name of the game, and if you can micro well enough to lose 2 marines to a baneling or blink your stalkers back to well that none of them take any hull damage, then you end up doing so much better. It's also working out how to attack without just amoving into your enemy and how to dodge storms and banelings. Caster use is starting to become useful, as ghosts and infestors and templar are not somethig you can even amove with.

Target firing specific units rather than attacking the mass of enemy. This isn't a bad time to slip on your macro.

But you can sort that, so you can get into diamond.

Then you find out that you still suck, but far less. This doesn't mean that there's less to work on. Macro shoudldn't be an issue anymore, so the sentnce is going to change dramatically. It's now...

"You suck because you don't know when just go kill them, and need to work on your late to end game."

This includes a lot of things from knowing how much damage you've done with attacks, knowing when you're ahead and how to capitalise, knowing when youre behind and how to recover if you are. If you know when to put down your forth and fifth base, hen you can end up with an advantage in the end game and thus be able to remax after engagements a lot faster. This big things herre though, seems to be the game sense, as it's really easy to get to the stage where the commentators would be yelling to just go kill your opponent, because they can see you have twice their supply or something like that.

But then that's the difference that game sense can make. Anyone spectating the game can tell exactly what's going on, because they technically have perfect game vision, being able to see everything on the map. So when a player doesn't know they've won, and allows their opponent to come back from the brink, the spectators know it. So if you can get game sense up to the point that you can tell when you've dealt a fatal blow and just need to finish, or that you've done some damage, ut now's not the time to go all in, you can win games that otherwise would have been a lot closer.

At that point, you're knocking on the doors to master league, and there's nothing to stop you getting in. Your game sense, micro and macro are all good, and you can start polishing everything.

So I guess you don't suck anymore. It's still important to follow the meta and keep up on any balance patches, but at this point you're in a good place and can honsetly say you know what you're doing.

And to think, that makes it sound so simple.

Oh well, back to the grindstone. Need to work on my macro...

*
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 03 2013 01:44 GMT
#2
I was masters when I was active and I sucked and didnt know a lot. I had no polish to my builds at all, but I did have good game sense/macro (kinda OK micro)
esReveR
Profile Joined February 2010
United States567 Posts
February 03 2013 03:05 GMT
#3
Nice blog. I enjoyed reading it, and it's pretty accurate.
Skill is relative.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 03 2013 03:15 GMT
#4
I quit play SC2 for a bit since I didn't have the time to practice at all, but i have to say that most of what you say is true, except the detail you go into about it is kind of half-way there. You do a good job explaining what the issue is, but you don't describe the causes of it, so it isn't really a, "why people suck" and why its useful as much as it is a, "what people do that makes them suck."
User was warned for too many mimes.
alQahira
Profile Joined June 2011
United States511 Posts
February 03 2013 03:24 GMT
#5
Mid-diamond still has pretty mediocre to crappy macro (I am one). I think Masters is where macro starts getting fairly solid.
sLideSC2
Profile Joined July 2012
United States225 Posts
February 03 2013 04:21 GMT
#6
got something like 1280 masters last season. I can confirm that macro is still a major problem for me, and most of the people I play against.

I'm terrible in my book.
https://twitter.com/sLideSC2 | (NA)sLide.635 | coL_Sasqautch ~ coL_QXC ~ coL_TriMaster
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
February 03 2013 13:09 GMT
#7
So I see you did find something you feel comfortable writing about :D

Great write-up. Really enjoyed it.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
PiGStarcraft577
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft577
Codebar 70
ProTech60
JuggernautJason58
StarCraft: Brood War
Calm 4074
NaDa 23
League of Legends
Doublelift3564
Other Games
summit1g7673
FrodaN2058
shahzam710
JimRising 349
mouzStarbuck203
C9.Mang0173
KnowMe108
ViBE31
PPMD21
fpsfer 2
Organizations
Other Games
gamesdonequick512
BasetradeTV171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• musti20045 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
44m
PSISTORM Gaming Misc
44m
Replay Cast
9h 44m
Solar vs Classic
uThermal 2v2 Circuit
15h 44m
Grudge Match
16h 44m
FlaShFTW vs A.Alm
OSC
21h 44m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d 8h
herO vs Rogue
Maru vs Cure
Patches Events
1d 13h
uThermal 2v2 Circuit
1d 15h
BSL
1d 19h
[ Show More ]
OSC
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.