• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:36
CET 22:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool44Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1528 users

Widow mines aren't aesthetically pleasing

Blogs > LightSpectra
Post a Reply
LightSpectra
Profile Blog Joined October 2011
United States2302 Posts
Last Edited: 2013-01-28 08:50:40
January 28 2013 08:27 GMT
#1
(Note: I fully acknowledge that this is just my personal opinion and I only speak for myself. Also, if you think looking back to Brood War for game design makes one a nostalgiafag, this blog probably isn't for you.)

SC2 deathballs are rather ugly to look at due to the unit clutter and general use of un-vibrant dark colors, but there's at least a sense of dread in watching a mass of broodlords, marines, or colossi move around. It gives the feeling that it's powerful, and it's a concentration of force that will do serious damage if not engaged in the right way.

Widow mines just look... well, stupid to be honest.



Not an orthodox game of course, and I'm entirely willing to believe that the metagame will obsolete this type of play. So I'm not worried this will become the new infestor/broodlord. Still though, it feels so wrong. Terran thematically feels very much about "hanging on until the last gasp". Dropships leaving a strike team in the heart of the enemy base to do critical damage and escape in the nick of time is very much something that's exciting to watch. Huge amounts of zerglings and banelings blowing up while marines frantically retreat to the end of the line for a last stand is, of course, one of the coolest things to watch in all of Starcraft.

A bunch of cute robots with Wall-E arms shooting arc missiles from underground that can unexpectedly and instantly wipe out a flock of space dragons, not so much.

[image loading]

Fear incarnate

Spider Mines in BW were terrifying--partially because of their sound effect and movement speed--but primarily because they cost no supply, could be anywhere, and if they wipe out half your dragoons, there's still a terran mechball out there waiting to kill you that hasn't lost a bit of its firepower. Every time you see a vulture, you get a little anxious because it means there's up to three mines somewhere. In contradistinction to this, Widow Mines aren't suicide units, they can move around and be used for anything -- meaning they are army in themselves instead of being a limited substitute for it (which they have to be, because WM cost supply and build time). And it's really not fun to watch for aesthetic reasons. I'm not grasping the strength and utility of clever mankind, I'm seeing robots blow up other robots.

[image loading]

This is what I feel like I'm watching when I see Widow Mine drops

It really bothers me that the new HotS units seem to amplify each of the race's inherent thematic, except the Widow Mine. The tempest and mothership core are super-advanced energy weapons, and the swarmlord and viper are disgusting insects that contribute to the mass swarmy feeling of zerg. Even hellbats, at least, show the versatility and heavy metal of human beings (albeit they also suffer somewhat from having a 'cute' look and... are... bio for some reason). Widow mines, in their current state, just put terran in an awkward place. They look like they fit the role of the SCV, but they really have the explosive firepower of a siege tank. Hell, right now they do 125 (+40 splash) damage; almost three times that of the tank, even though they're both fundamentally mobile artillery. It's like a third of the size of a siege tank, man.

I'm sure we'll see beautiful usage of Widow Mine builds and micro when pro-gamers switch, doubtlessly. And every time I see Life, MVP, or Creator gg after losing their armies to WM, I'll ask "what the fuck am I watching?"


*
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 28 2013 08:40 GMT
#2
A bunch of cute robots with Wall-E arms shooting arc missiles from underground that can unexpectedly and instantly wipe out a flock of space dragons, not so much.


This one made me laugh.

Well written blog 5/5.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Newbistic
Profile Blog Joined August 2006
China2912 Posts
January 28 2013 09:25 GMT
#3
Widow mines lack the boobies and other characteristic niceties that actual widows have.
Logic is Overrated
PineapplePizza
Profile Joined June 2010
United States749 Posts
January 28 2013 09:36 GMT
#4
A bunch of cute robots with Wall-E arms shooting arc missiles from underground that can unexpectedly and instantly wipe out a flock of space dragons, not so much.


Cute Robots have always been a force to be reckoned with - especially in StarCraft

[image loading]

They could probably just replace both of the 'new' terran units with the Vulture, but the SC2 dev team is too strange and prideful to do such a thing.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
Last Edited: 2013-01-28 10:25:52
January 28 2013 10:25 GMT
#5
On January 28 2013 18:25 Newbistic wrote:
Widow mines lack the boobies and other characteristic niceties that actual widows have.


I for one never called a widow mine.
Penev
Profile Joined October 2012
28522 Posts
January 28 2013 11:08 GMT
#6
Haha, funny and true. They also seem more Zergy than Terran I'd like to ad. Replace the legs whith weels or tracks and make them spin/ drill when they burrow. But they really should just be mines and not turrets of course.. And smaller.. And a vehicle should place them..
I Protoss winner, could it be?
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
January 28 2013 17:44 GMT
#7
i think all we really want is the spider mine back, deployed, stationary, does damage, easy to kill, only blows up once, cost 0 supply. But this is sc2....we can't have nice things or it would be too much like broodwar
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 636
elazer 223
UpATreeSC 91
StarCraft: Brood War
Shuttle 549
Mini 242
firebathero 121
EffOrt 100
NaDa 9
Dota 2
canceldota134
Counter-Strike
pashabiceps2053
byalli857
Super Smash Bros
C9.Mang0172
Heroes of the Storm
Liquid`Hasu396
Other Games
Grubby2976
FrodaN892
Beastyqt557
ceh9550
shahzam453
ToD191
ViBE42
Organizations
Dota 2
PGL Dota 2 - Main Stream34
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 14
• Reevou 8
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 50
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3362
Other Games
• imaqtpie841
• Shiphtur124
Upcoming Events
PiGosaur Cup
2h 24m
Replay Cast
11h 24m
Afreeca Starleague
12h 24m
hero vs YSC
Larva vs Shine
Kung Fu Cup
13h 24m
Replay Cast
1d 2h
KCM Race Survival
1d 11h
The PondCast
1d 12h
WardiTV Team League
1d 14h
OSC
1d 14h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.