• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:21
CEST 21:21
KST 04:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6185 users

Game Dev Blog X

Blogs > Latedi
Post a Reply
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 30 2012 20:36 GMT
#1
Spatiality
That's the theme for the next prototype, and it revolves around a certain problem we have with games today. The act of traveling or moving is often boring, it's not the focus of the game and doesn't really help with anything in most games. For example take a game like GTA. You're told you can drive cars, shoot and blow stuff up etc. but moving between different missions can take a lot of time.

Different games and genres have tried to solve this in different way. It needs to be "solved" especially because we are used to map time onto space. The farther the player travels the more time we expect to pass. This could have to do with time too of course, and does in games with day/night cycles. However usually games doesn't change the time of day at all or does it relative to the distance traveled.

A few example solutions: Making movement the main gameplay element (Super Mario), base the score on movement (Left 4 Dead), Random encounters (Pókemon), Exploration (Skyrim). These solutions are often close to the core of the gameplay or game mechanics as movement is such a large part of games in general.

Personally I think movement in games can be very fun when the designers did think about it. I'm currently playing the War Z and even while moving you have to constantly scan the horizon with binoculars and be prepared for encountering other players. The random encounters in Pókemon might be annoying but they can be avoided using items and sometimes you seek them to catch new fighters for your party. What I don't really like is when it feels completely pushed onto the player as in the Final Fantasy games where encounters are mostly used to grind (Nope, I don't like grinding) or as in World of Warcraft where movement takes a lot of time and is used as a punishment upon death.

Ok so on to the experimental prototype. Basically we cut movement out of the game and replaced it with instantly changing locations to a few predetermined ones and the player has no power over it. The game is a "racing" game so when the race is over, the player is teleported to the awards ceremony. And when the boss wants coffee, you go get it for him. Actually the player avatar is a mechanic so you don't get to drive a car, and your coolest game mechanic is that you can headdesk.

If you want to try it get it here:
http://www.mediafire.com/?oon96o5o5l81fpa

And this is how you play it:
Use the gray/red flashing item to charge your tool. It will discharge every time you use it and between every lap. You use it to unscrew and screw back the car's wheels which will need to be done at every stop. When the car is not stopped you have to cheer for it instead, while reloading your tool at the same time. Sometimes the boss will come in and demand you make coffee for him and this can completely ruin your racer's position in the race.

Controls: Use the mouse to look around, The first mouse button is used to fix the wheels (pressing the button a lot), cheering (pressing the button a lot) and charging your tool (Time it as close to the red state when you hear the sound). When the boss asks you to get coffee simply look up and down as much/fast as you can to headdesk until you're teleported back.

So what did we learn doing this small prototype? I'm not sure about that myself but movement sure is more important than we might think. Cutting it out completely isn't optimal but it is hard to make it interesting unless it is part of the core game mechanics. Making Skyrim-like environments does cost a lot of money. For small studios and indie developers you probably have to make a game which doesn't have a lot of geographical locations or make another kind of game (puzzle for example). Although that is only if movement is not an interesting gameplay element.

Hmm... I wrote a lot and it might have come out a bit incoherent but that's fine, I won't write anything next week as we're currently working on a board game prototype for sandbox narrative. If you got this far, thank you for reading.

I am Latedi.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 325
BRAT_OK 103
ProTech91
mouzStarbuck 79
JuggernautJason79
StarCraft: Brood War
Britney 919
Mini 803
EffOrt 778
Shuttle 635
ggaemo 337
Soulkey 191
actioN 142
Rush 106
hero 64
Rock 24
[ Show more ]
GoRush 17
Dota 2
qojqva3153
Fuzer 188
Counter-Strike
fl0m8864
zeus344
Heroes of the Storm
Liquid`Hasu417
Other Games
gofns37198
tarik_tv10441
Grubby3698
summit1g2634
FrodaN1073
uThermal376
byalli296
RotterdaM141
QueenE90
Mew2King65
Trikslyr56
MindelVK7
Organizations
Other Games
BasetradeTV222
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie899
• WagamamaTV465
• Shiphtur207
Upcoming Events
PiGosaur Cup
4h 39m
Replay Cast
13h 39m
Kung Fu Cup
15h 39m
Maestros of the Game
19h 39m
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 4h
The PondCast
1d 14h
Maestros of the Game
1d 19h
Serral vs Rogue
herO vs SHIN
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
5 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.