• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:58
CET 08:58
KST 16:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Simple life skill activities that schools ignore ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[BSL21] WB SEMIFINALS - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Stages of a Sales Pipeline: Simple Explanation Nee The Games Industry And ATVI Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Expert Legal Assistance for Corporate Law Concepts Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1322 users

Making a game - can I do it?

Blogs > PandaCore
Post a Reply
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2012-11-27 11:55:05
November 27 2012 11:54 GMT
#1
Starting with a little back story.

For a while now I've been pretty demotivated, just trying to kill time day by day and working towards the weekend. Eat. Sleep. Work.

In the past I've been more creative in my free time and tried a lot of things, from video editing, to playing guitar, playing drums and more. Lately work has been quite straining and I lost all strive and just wanted to relax at home and get away from anything that seemed like work. I started to miss being creative, but could not force myself to do anything.

So recently I bought Black Ops 2 and now ended up making emblems more than I actually play the game. It felt really good to be creative again and fueled by that and my recent interest in small indie games, I got the idea for my own little game and try my hand at game creation.

I've been working as an application programmer for the past 9 years and have extensive knowledge in various programming languages, such as C, C++, C# (.NET), Delphi, Java. I never really tried to make games so far though and I reckon it's a whole different thing from application development, so that's where I'm not really sure if I can do it all.

I've researched a bit and was thinking about using Microsoft XNA for a first start, since it seems like a neat framework for beginners.

As for the game idea, I don't really want to say too much about it so far, but I was thinking to make a little space sim focussed on managing/upgrading your starship and crew, exploring the galaxy/planets, trading and combat. It is inspired by (the very awesome) FTL, but I'm planning to ultimatively go a different route of course.

I'll try to get started with getting to know the framework in the next days and then we'll see how I'll be able to progress from there. I know this will end up being a massive time sink and who knows if it'll ever be completed, but I'll at least try.

So anyone experienced with game development have any tips for a beginner?

I has a flavor
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-27 12:37:25
November 27 2012 12:32 GMT
#2
Yeah you can do it, if you're passionate enough to work your ass off.

You'll have to learn to draw sprites / make 3D graphics, or get an artist, though.

For example, this game was made and drawn by one person:


Also:



One guy (except for the music).
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
November 27 2012 12:46 GMT
#3
Thanks for the encouragement and examples. They're both pretty awesome

So far I was going for 2D pixel sprite graphics, which are a little more within my abilities than full fledged 3D. If all fails I can still use some crude selfmade placeholder graphics for a start. Since I'm coming from the programming side that's probably my biggest focus for now.
I has a flavor
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
November 27 2012 13:15 GMT
#4
Some advice:

You should probably use an existing engine, or take an existing engine and modify it, rather than write your own engine from scratch. It saves time and keeps you from "re-inventing the wheel": Unless you're making, say, a real time strategy game in which the engine is extremely important for unit behaviour, you should really just use an existing one.

Judging by the description of your game, I think an existing engine would work really well. Most games use existing engines, or modified versions of existing engines.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 27 2012 13:29 GMT
#5
Make the game have Panda's in? :D
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
November 27 2012 13:35 GMT
#6
On November 27 2012 22:15 vOdToasT wrote:
Some advice:

You should probably use an existing engine, or take an existing engine and modify it, rather than write your own engine from scratch. It saves time and keeps you from "re-inventing the wheel": Unless you're making, say, a real time strategy game in which the engine is extremely important for unit behaviour, you should really just use an existing one.

Judging by the description of your game, I think an existing engine would work really well. Most games use existing engines, or modified versions of existing engines.

It's a good idea to do some more research on existing engines and frameworks, that's right. I was thinking of doing a little more strategic approach, but most likely in real time.

On November 27 2012 22:29 Pandemona wrote:
Make the game have Panda's in? :D

A race of spacefaring Pandas or a Panda planet, who knows, everything is possible :D
I has a flavor
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 27 2012 13:40 GMT
#7
Zomg planet Panda be sick, we could visit it and will be all the Bamboo we could eat.... :D
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Antylamon
Profile Joined March 2011
United States1981 Posts
November 27 2012 13:56 GMT
#8
Of course you can!

Cave Story was completely made by one guy, and it's an amazing game.
DameHixxi
Profile Blog Joined November 2012
United Kingdom51 Posts
November 27 2012 13:57 GMT
#9
There are some amazing things done by amazing people on their own. Go for it!
"Nope nope nope nope nope."
G_G
Profile Blog Joined February 2010
Canada178 Posts
November 27 2012 14:58 GMT
#10
Take the advice of using a ready-to-go engine close to heart. It's easy for an inexperienced game developer to go too far trying to make an amazing engine, when they should have been focusing on making an amazing game. If you have previous development experience you may be more prone to this pitfall than those who are less inclined to code.

My advice is to get an engine that does a lot for you, I recommend Unity if you go 3D, and just make a game. Not a big commercial ready game, just a game. Allow the gameplay to be simple, but have all other aspects of the game be complete. Have a title screen, an intro, save/load, some music tracks and sound effects, and all the other stuff that "surrounds" the actual gameplay. Make the gameplay something like flying a ship around to collect some random objects then fly back to the start, or something simple like that. Just grab the sound effects off the internet, and the music too. Don't try to make it good, just complete. Only give yourself a week or two to do it, and don't worry about code quality or polish. Just get a game done.

Then up the stakes and make a prototype of the gameplay you have in mind for your real game. Don't worry about the extra "surrounding" fluff, just make something playable that represents what you have in your mind now. Pick the most defining characteristic of the gameplay and just get that working. Don't stop tinkering (again, don't worry about quality, just results) until you it's fun and you can see it working as a full game. Through even poor coding practice and hackish fix at it that you need to in order to get it functioning (not bug-free, just functioning) how you want the actual game to feel.

Just remember, it's much harder and more dangerous to make drastic tweaks to the gameplay in the real project than in a prototype. You can throw code all over the place and shoot yourself in the foot memory and performance-wise and still be successful if you end up with something fun to play. If you do that in the real project you're done for in the long run. Transferring from the prototype to the real project is usually very painless, because it's the concept of what you ended up with that is important, not how you got there. Consider that in a finished, polished commercial game, it's actually a rather small bit of code that is actually controlling the physics of the character. It's that perfectly tweaked bit of code that you're after in a prototype, not the implementation of it. Save figuring out a good implementation of it for after you know it achieves the effect you want. You may end up with a prototype that has 300 lines of code, where 295 are puke worthy garbage existing only to serve the remaining 5 lines that are actually golden and perfectly capture the way you want the player's ship to accelerate.

Once you have the experience of completing a game (or several, practice it in multiple engines), and you have reals, working, playable things as proof (prototypes) that you really can make a fun game out of your idea, that's when you start actually developing it.

Just remember to treat prototyping as a liberating experience. As a developer already you'll get the itch to make your code robust and really understand all the documentation, and so on. Set a specific goal for each prototype, and do only what is necessary to get that result. If you just dive into trying to make an engine for your big vision game right away, you'll end up spending almost all your time working toward an engine that does less than one that already existed, and very, very, very likely end up with gameplay that doesn't fit what you had in your head. Above all, focus on gaining experience before going for your big vision.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2012-11-27 16:12:09
November 27 2012 15:14 GMT
#11
Thanks for the extensive advice, there's a lot of truth in there, some stuff which I actually still need to remind myself of on a daily basis at work.

I've checked out Unity before, but I'm not really sure if it fits my needs, or rather it's too powerful for what I need, but it's probably still worth to check out.

So far from what I have in mind I don't really need much apart from a simple 2D sprite engine that allows me to left/right-click somewhere and capture some basic key inputs. Overall the game will be quite static with a few animations and movements here and there. Keeping it simple for the first time around

Edit:
Got a lot of conceptual work done today and I'll probably start to make a little prototype of the combat system later. It's actually not that much of a complicated part, but should be fun and quite insightful and a good test for the framework.
I has a flavor
Mstring
Profile Joined September 2011
Australia510 Posts
Last Edited: 2012-11-27 23:32:05
November 27 2012 23:31 GMT
#12
I think using an "engine" for a simple 2D sprite game will be counter productive when it comes to learning what's really going on. I just can't see what such a tool help anyone with: there's just not enough going on in a 2D world for a hand to need holding.

When I was into 2D stuff I got tonnes of mileage out of a library called Allegro. It's very simple and easy to use, there are a hundreds of examples and tutorials, and thousands of forum threads answering all possible questions you could think up. It made sprites and basic inputs a piece of cake.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 27 2012 23:45 GMT
#13
The fact you have been programming and know C++ you should be able to learn game programming pretty easily I imagine. I would buy a book or something on game programming and since I imagine you understand C++ quiet a bit you should be able to understand the book.

I could be wrong, but that's what I would start off doing, also go to www.gamedev.net very great place for programming help or questions in developing games.
When I think of something else, something will go here
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
November 28 2012 02:33 GMT
#14
I'm working on something on my side too.

Shoot me a PM if you wanna talk about working with a small team.
llllllllllllllllllllllllllllllllllllllllllll
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 169
StarCraft: Brood War
Rain 5083
JulyZerg 29
NaDa 21
Shine 14
ZergMaN 12
Mong 11
Dota 2
NeuroSwarm93
League of Legends
JimRising 563
C9.Mang0423
Counter-Strike
shoxiejesuss15
Other Games
summit1g12648
WinterStarcraft395
Mew2King89
Trikslyr24
Organizations
Other Games
gamesdonequick804
StarCraft: Brood War
UltimateBattle 95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling156
Upcoming Events
The PondCast
2h 2m
WardiTV 2025
5h 2m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 3h
ByuN vs TBD
Clem vs TBD
OSC
1d 6h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.