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Mass appeal and E-Sports.

Blogs > Haee
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Haee
Profile Blog Joined February 2011
522 Posts
Last Edited: 2012-10-23 21:48:05
October 23 2012 21:29 GMT
#1
Allow me to preface the topic by saying that I believe it’s important for this discussion to not devolve into the elitist “X game is superior then Y game” debate because by doing so it demeans both the time and commitment a player has invested in the game something that should be commended upon regardless of what game they’re playing. Also please keep in mind that the debate is not new at all and that all the opinions are of my own and that I might be wrong in the some of the examples I tried including. This is also a rough draft, so you know grammar might not be great and I don’t really know if the point I’m trying to make comes clear but we’ll see.

We’ve all seen the arguments before, “DotA takes more skill than LoL”, “Brood War takes more skill than Sc2”, “SF3: Third Strike takes more skill than SF4” and “Quake 3 takes more skill than Counter Strike”. This is a rather tiring debate that we’ve seen many times where every time I’ve seen it brought up seems to devolve into a “X game is superior than Y game” because…it simply takes more skill. Regardless of whether the comparison is apt or not, we can all make a distinction as of right now which game of the two has more mass appeal (both in peak value and consistency) than the other when making these comparisons.

I believe that for a game to qualify as an e-sport it needs to obviously be competitive in some way or another, that much I think we can all agree on. The part where I see myself rather conflicted on the topic is whether a game needs mass appeal or not to qualify itself as an E-Sport. One side seems to representative of a niche, the mentality that believes for a game truly qualify as an “E-Sport” it must be hardcore in a sense and the other seems to be accepting that mass appeal is an important asset to a game to solidify itself as a game worthy of being an e-sport. Need it be this way?

Initially I believed that the common trait that later games had over the other was its volatility. It’s just simply harder to show a level of consistency in say Street Fighter 4 than it is in Third Strike or Starcraft 2 over Brood War. I do believe in my list of comparisons there is a game that rewards mechanical superiority as an asset more so than the other. I can say for sure that the game that holds more mass appeal however is ultimately more accessible towards new-comers. Say in Street Fighter 3 is a game that is more mechanically intensive than 4 because it requires you to have perfect timing to parry correctly than the focus system that was present in SF4. I’m actually left with the impression that pro SC2 players want the game to revert back to its predecessor given how many comparisons they make and the general feeling of reminiscence (but it might just be me though) yet this begs to bring up another question, would Starcraft 2 be as big as it would have been otherwise if it was just Brood War with revamped graphics? (This is a question that I believe DotA 2 would inevitably answer for us in the future).

After talking to a friend who has close very ties with current e-sports, is when I became unsure. I retain my point where I believe that the games that qualify as an e-sports today or rather the games that are currently leading it is certainly indicative of the direction of where e-sports is heading. However what I don’t know is whether a game being more accessible has the repercussion of opening the game towards more volatility or instability.

Which side of the fence are you on? Do you believe E-Sports should retain its niche or do you want it to further grow into a direction it’s been heading towards, mass appeal? Or do you believe differently in that there are alternatives in approaching the topic? Please share your thoughts.

Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-23 21:57:56
October 23 2012 21:56 GMT
#2
I think the direction e-sports is growing right now is good, just for one fact. Now, you have content for the hardcore gamers and for the more casual gamers. And with more "casuals" - even if I just don't like the term to begin with - going into the e-sports scene, you have more chance to persuade them to watch some more hardcore stuff.

That's a thing I don't really like actually with the hardcore scene, the fact casuals have to switch to their games, meanwhile they don't have to change a bit their attitude towards other games. Well, it was like that a year or two before, as a lot of people have now switch to other games. Just watching some TL mods and admins makes me feel I'm not alone having switch my interests since the "death" of BW.

It's a good criteria to choose to watch games for their "competitiveness", even if that word totally is empty, because you can be competitive in nearly any game in existence (and I thought about Mario Party while saying that). But it's clearly not the only criteria. About my opinion, I prefer mind games to mechanical games, even if BW is the example of how perfect an e-sports can be. But I prefer by far watching chess than a fully mechanical game.

The thing is, people putting types on games reminds me of how the Metal scene is for music, sometimes. There is no such thing as the best type, just a type you prefer than others, and you have the right to like more than one or two of it. :p
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 23 2012 22:31 GMT
#3
i personally just wanna play and watch the games i find fun. if sc2 fails then ill move on while i keep laddering away.

but in the overall picture what i want doesnt really matter. the people all involved with esports are motivated by money. lets face it, we all love video games but only a select view try to make a living off of it. nothing wrong with it, just stating facts. but because of this, those who are in the scene will fight for mass appeal every single time whether valid or not.
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