• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:37
CEST 02:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers15Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Diablo IV Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

StarCraft is a turn based game.

Blogs > vOdToasT
Post a Reply
1 2 Next All
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 23 2012 20:32 GMT
#1
And every frame is a turn.
The amount of actions a player can take per turn is limited by his APM. APM must be spent wisely. Sometimes you will spend all of it on micro, sometimes you will just attack move and then spend it on other things.

You can force your opponent to spend it on certain things. You can put him in a situation where he doesn't have enough APM to deal with every problem (multi pronged drops) . You can use strategies that take more APM to counteract than to perform, giving you a resource advantage (defiler drops in ZvT. Plague on supply depots, or lurkers under swarm).

**
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
EffervescentAureola
Profile Blog Joined June 2012
United States410 Posts
October 23 2012 20:44 GMT
#2
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.
Antylamon
Profile Joined March 2011
United States1981 Posts
October 23 2012 20:47 GMT
#3
Additionally, compare the definitions of turn based strategy and real time strategy.

It's an interesting idea, but I disagree with it for many reasons.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-10-23 20:54:35
October 23 2012 20:48 GMT
#4
On October 24 2012 05:44 EffervescentAureola wrote:
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.


You can have a turn based game in which both players take actions during the same turn. Soccer isn't turn based, because reality doesn't run in frames. StarCraft does. Nothing happens in between frames. One frame passes, things happen. Another frame passes, things happen, and so on.

Also, I think you missed the point. Of course it's a real time strategy game. That's how we humans experience it. But to a computer, it's turn based. Technically, it has turns. 60 of them each second.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 23 2012 20:56 GMT
#5
Then we could generalize that everything on PC is turn based!
"When the geyser died, a probe came out" - SirJolt
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 23 2012 20:57 GMT
#6
I don't think your definition of "turn based" is correct.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 23 2012 21:00 GMT
#7
On October 24 2012 05:56 fabiano wrote:
Then we could generalize that everything on PC is turn based!


I know. Mind = blown, right?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Diglett
Profile Blog Joined February 2011
600 Posts
October 23 2012 21:09 GMT
#8
turn based game implies you and your opponent take turns

but in rts both you and your opponent can make a move in the same frame. so you "take turns" at the same time. that's not really turn based.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19338 Posts
October 23 2012 21:17 GMT
#9
On October 24 2012 05:44 EffervescentAureola wrote:
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.

I don't think the person got it.

I think a lot of house have had a similar thought Mr. Toast.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
PainReactor
Profile Joined October 2012
Finland22 Posts
Last Edited: 2012-10-23 22:57:24
October 23 2012 22:53 GMT
#10
I don't think everything that can be divided to some arbitary "turns" should be classified as turn based. After all, "reality", as you put it, is dividable into sections or turns. "Real time" and "turn based" (what I take you mean by turn based) actually become indistinguishable from each other when you choose the lenght of the "turn" to be short enough that no complete action fits into a single turn. Is starcraft "turn based" for a slow computer too? If the computer is slow enough not to be able to constantly make all the decisions it theoretically could and should for each turn, then how does it differ from the elusive "real time" for the said computer?

Rather than calling everything that happens in turns turn based, we should look at what being based on turns means.

Usually, turn based games are taken to mean games where actions are divided into set "turns" where the rules define what can and can't happen inside of one turn. The major difference to rts-games is that you are given an amount of time to think about your actions each turn. The amount of time spent executing the actions is decidedly shorter than the time spent thinking. Does this hold for SC? No. Unless you think 1/60th of a second (if that's even what the actual command rate server side is) is a time that can be considered being reserved for thinking. Instead the time is (depending on the player and the situation) somewhat randomly divided between the thought process and the execution of those actions.

Another way of looking at turn based games is considering the fact that usually in turn based games the amount of actions inside of a turn is limited somehow. In chess for example we usually get to move a single piece on the board each turn. Also, the pieces on the board move invidually. Not at the same time. There are turn based games where at the end of each turn, every players actions are simultaneously executed. But even in those games, the amount of actions per turn is somehow limited. More importantly every good player is expected to use all or most of the possible actions in each turn. This is decisively different from what goes on in an rts-game.

For example, in SC2 there is a huge difference between the amount of actions that it is possible to do and what even the best players can achieve. This isn't exactly the same thing as APM. Besides the execution of the actions there is also a thought process behind them. The more strategically complex the situation the bigger the amount of time that is used on the reasoning part, instead of the acting.
vaL4r
Profile Joined May 2010
Germany240 Posts
October 24 2012 00:55 GMT
#11
silly you :p
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
Last Edited: 2012-10-24 01:08:08
October 24 2012 01:04 GMT
#12
On October 24 2012 05:48 vOdToasT wrote:
You can have a turn based game in which both players take actions during the same turn. Soccer isn't turn based, because reality doesn't run in frames. StarCraft does. Nothing happens in between frames. One frame passes, things happen. Another frame passes, things happen, and so on.

Things do happen in between frames; the game can detect input at a much faster rate than a frame, especially if your framerate is 30 or below. In fact the rate at which it can detect input is much faster than anyone can input them (think of processors operating at 3+Ghz, that's 3 billion things per second)

Without being pedantic about the use of the word 'frame', i'll assume you meant each action is like a 'turn'.
That would mean that the speed at which you can take turns would depend on how fast you can play, and therefore the amount of turns each player takes would be different. I believe in a turn based game, each player gets the same amount of turns.
Master league EU Terran
vaL4r
Profile Joined May 2010
Germany240 Posts
October 24 2012 01:18 GMT
#13
On October 24 2012 10:04 Mongoose wrote:
Things do happen in between frames; the game can detect input at a much faster rate than a frame, especially if your framerate is 30 or below. In fact the rate at which it can detect input is much faster than anyone can input them (think of processors operating at 3+Ghz, that's 3 billion things per second)

Without being pedantic about the use of the word 'frame', i'll assume you meant each action is like a 'turn'.
That would mean that the speed at which you can take turns would depend on how fast you can play, and therefore the amount of turns each player takes would be different. I believe in a turn based game, each player gets the same amount of turns.

I think this man has a point ヽ(^。^)丿
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 24 2012 01:40 GMT
#14
wait, this is a blog? wtf 1/5
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
Last Edited: 2012-10-24 02:46:19
October 24 2012 02:42 GMT
#15
The point was made rather awkwardly, but I think I get what the OP is saying.

Those of you who play chess might understand it more easily - in Chess, a turn-based game, there still is the concept of "time". If you can attack an opponent's important piece will simultaneously putting your piece in a better position, you have in a sense, gained time - your opponent has to react to your move rather than do what he originally would have rather done, and that helps give you more time and moves to execute your plan. That's why, for example, it's not recommended to bring out a vital unit like the Queen out onto the board too early, because chances are you'll waste a lot of moves retreating it from enemy pieces, and while your opponent is developing his battle formation, you've just been moving around your queen for 3-4 moves without preparing your own attack, and you're stuck on the defensive for the rest of the game.

Similarly, in StarCraft, there are moves that don't necessarily "cost" you too much attention or APM, but require your opponent to make some effort in response, and that can help make it so he can't concentrate elsewhere, building up to more and more mistakes. For example, at the D+/C- level on iCCup, dropping 4 zealots into a Zerg's main in PvZ really doesn't do that much damage normally, but because zealots are strong enough to take down a single sunken placed for defense and require at least a handful of hydras to clear out, a simple move like this provides a distraction allowing you to expand more easily, or perhaps start to break out of a lurker contain. If he's preoccupied with the zealots in the main, he might not pay enough attention to scourge your observers, and if he spends all his APM into scourging observers, the zealots do have the potential to do some real damage.

In other words, it's a good idea to take advantage of moves that don't cost you too much in terms of resources or APM, but force the opponent to react in certain ways, giving yourself a bit more breathing room to implement your plans. The several examples that the OP listed are a good example of this. Dropping a plague on a bunch of supply depots is relatively easy for the Zerg to do, but it's a pain in the ass for the Terran to deal with. Arbiter recalls in late game PvT are also fairly easy to execute as well, but in both circumstances the Terran *can* clear it out with relatively few losses, but it takes away APM and attention that could be spent elsewhere. This is where the difference between a good player and an excellent player really becomes obvious. Good players can execute and macro very well when nothing's going on, but when constantly harassed, start to fall apart. Excellent players have the multi-tasking skill to do lots of things at once, and as such the effect us such "time-buying moves" is smaller.
AIV_Funnytoss and sGs.Funnytoss on iCCup
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 24 2012 03:35 GMT
#16
This is an interesting way of pointing out that APM and attention are limited resources that can be managed, but the amount of "whoosh" your wording caused is pretty astounding.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
MadNeSs
Profile Joined March 2007
Denmark1507 Posts
October 24 2012 04:09 GMT
#17
This is the stupidest blog I have ever read!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 24 2012 04:35 GMT
#18
In a way, everything is a turn based game. Real life has turns or frames as well. The time it takes each neuron in your nervous system to pass information onto the next could be considered a turn. In between that time, you have no control of what happens. A person with perfect mental processing ability will be able to make use of every single turn, but humans cannot come anywhere near that.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
October 24 2012 04:47 GMT
#19
you guys are taking the thread WAY too seriously. the dude realized something interesting and decided to share it, and all of you are jumping on his ass. OF COURSE it's an RTS,
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
October 24 2012 07:57 GMT
#20
On October 24 2012 05:48 vOdToasT wrote:
Show nested quote +
On October 24 2012 05:44 EffervescentAureola wrote:
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.


You can have a turn based game in which both players take actions during the same turn. Soccer isn't turn based, because reality doesn't run in frames. StarCraft does. Nothing happens in between frames. One frame passes, things happen. Another frame passes, things happen, and so on.

Also, I think you missed the point. Of course it's a real time strategy game. That's how we humans experience it. But to a computer, it's turn based. Technically, it has turns. 60 of them each second.

Actually, reality does have "Turns" they're just such a short length in time, that we can't perceive them.
Just break the rules, and you see the truth.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #6
CranKy Ducklings60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft389
SpeCial 231
ProTech135
CosmosSc2 33
Vindicta 0
StarCraft: Brood War
GuemChi 5328
Artosis 668
Dota 2
monkeys_forever752
NeuroSwarm339
League of Legends
Doublelift3849
Counter-Strike
minikerr13
Other Games
tarik_tv4562
C9.Mang0481
Trikslyr124
Maynarde87
Mew2King39
ViBE39
Organizations
Other Games
gamesdonequick857
BasetradeTV255
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 98
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt80
Other Games
• imaqtpie995
• Scarra683
Upcoming Events
Escore
9h 23m
RSL Revival
16h 23m
Big Brain Bouts
16h 23m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
23h 23m
WardiTV Map Contest Tou…
1d 10h
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 14h
uThermal 2v2 Circuit
1d 14h
BSL
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Ladder Legends
2 days
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.