• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:34
CEST 01:34
KST 08:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview19Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates6GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th Magnus Carlsen and Fabi review Clem's chess game. Serious Question: Mech
Tourneys
Bellum Gens Elite: Stara Zagora 2025 SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
[BSL20] ProLeague: Bracket Stage & Dates BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Grand Finals [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Monster Hunter Wilds Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19704 users

StarCraft is a turn based game.

Blogs > vOdToasT
Post a Reply
1 2 Next All
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 23 2012 20:32 GMT
#1
And every frame is a turn.
The amount of actions a player can take per turn is limited by his APM. APM must be spent wisely. Sometimes you will spend all of it on micro, sometimes you will just attack move and then spend it on other things.

You can force your opponent to spend it on certain things. You can put him in a situation where he doesn't have enough APM to deal with every problem (multi pronged drops) . You can use strategies that take more APM to counteract than to perform, giving you a resource advantage (defiler drops in ZvT. Plague on supply depots, or lurkers under swarm).

**
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
EffervescentAureola
Profile Blog Joined June 2012
United States410 Posts
October 23 2012 20:44 GMT
#2
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.
Antylamon
Profile Joined March 2011
United States1981 Posts
October 23 2012 20:47 GMT
#3
Additionally, compare the definitions of turn based strategy and real time strategy.

It's an interesting idea, but I disagree with it for many reasons.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-10-23 20:54:35
October 23 2012 20:48 GMT
#4
On October 24 2012 05:44 EffervescentAureola wrote:
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.


You can have a turn based game in which both players take actions during the same turn. Soccer isn't turn based, because reality doesn't run in frames. StarCraft does. Nothing happens in between frames. One frame passes, things happen. Another frame passes, things happen, and so on.

Also, I think you missed the point. Of course it's a real time strategy game. That's how we humans experience it. But to a computer, it's turn based. Technically, it has turns. 60 of them each second.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 23 2012 20:56 GMT
#5
Then we could generalize that everything on PC is turn based!
"When the geyser died, a probe came out" - SirJolt
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 23 2012 20:57 GMT
#6
I don't think your definition of "turn based" is correct.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 23 2012 21:00 GMT
#7
On October 24 2012 05:56 fabiano wrote:
Then we could generalize that everything on PC is turn based!


I know. Mind = blown, right?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Diglett
Profile Blog Joined February 2011
600 Posts
October 23 2012 21:09 GMT
#8
turn based game implies you and your opponent take turns

but in rts both you and your opponent can make a move in the same frame. so you "take turns" at the same time. that's not really turn based.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19223 Posts
October 23 2012 21:17 GMT
#9
On October 24 2012 05:44 EffervescentAureola wrote:
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.

I don't think the person got it.

I think a lot of house have had a similar thought Mr. Toast.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
PainReactor
Profile Joined October 2012
Finland22 Posts
Last Edited: 2012-10-23 22:57:24
October 23 2012 22:53 GMT
#10
I don't think everything that can be divided to some arbitary "turns" should be classified as turn based. After all, "reality", as you put it, is dividable into sections or turns. "Real time" and "turn based" (what I take you mean by turn based) actually become indistinguishable from each other when you choose the lenght of the "turn" to be short enough that no complete action fits into a single turn. Is starcraft "turn based" for a slow computer too? If the computer is slow enough not to be able to constantly make all the decisions it theoretically could and should for each turn, then how does it differ from the elusive "real time" for the said computer?

Rather than calling everything that happens in turns turn based, we should look at what being based on turns means.

Usually, turn based games are taken to mean games where actions are divided into set "turns" where the rules define what can and can't happen inside of one turn. The major difference to rts-games is that you are given an amount of time to think about your actions each turn. The amount of time spent executing the actions is decidedly shorter than the time spent thinking. Does this hold for SC? No. Unless you think 1/60th of a second (if that's even what the actual command rate server side is) is a time that can be considered being reserved for thinking. Instead the time is (depending on the player and the situation) somewhat randomly divided between the thought process and the execution of those actions.

Another way of looking at turn based games is considering the fact that usually in turn based games the amount of actions inside of a turn is limited somehow. In chess for example we usually get to move a single piece on the board each turn. Also, the pieces on the board move invidually. Not at the same time. There are turn based games where at the end of each turn, every players actions are simultaneously executed. But even in those games, the amount of actions per turn is somehow limited. More importantly every good player is expected to use all or most of the possible actions in each turn. This is decisively different from what goes on in an rts-game.

For example, in SC2 there is a huge difference between the amount of actions that it is possible to do and what even the best players can achieve. This isn't exactly the same thing as APM. Besides the execution of the actions there is also a thought process behind them. The more strategically complex the situation the bigger the amount of time that is used on the reasoning part, instead of the acting.
vaL4r
Profile Joined May 2010
Germany240 Posts
October 24 2012 00:55 GMT
#11
silly you :p
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
Last Edited: 2012-10-24 01:08:08
October 24 2012 01:04 GMT
#12
On October 24 2012 05:48 vOdToasT wrote:
You can have a turn based game in which both players take actions during the same turn. Soccer isn't turn based, because reality doesn't run in frames. StarCraft does. Nothing happens in between frames. One frame passes, things happen. Another frame passes, things happen, and so on.

Things do happen in between frames; the game can detect input at a much faster rate than a frame, especially if your framerate is 30 or below. In fact the rate at which it can detect input is much faster than anyone can input them (think of processors operating at 3+Ghz, that's 3 billion things per second)

Without being pedantic about the use of the word 'frame', i'll assume you meant each action is like a 'turn'.
That would mean that the speed at which you can take turns would depend on how fast you can play, and therefore the amount of turns each player takes would be different. I believe in a turn based game, each player gets the same amount of turns.
Master league EU Terran
vaL4r
Profile Joined May 2010
Germany240 Posts
October 24 2012 01:18 GMT
#13
On October 24 2012 10:04 Mongoose wrote:
Things do happen in between frames; the game can detect input at a much faster rate than a frame, especially if your framerate is 30 or below. In fact the rate at which it can detect input is much faster than anyone can input them (think of processors operating at 3+Ghz, that's 3 billion things per second)

Without being pedantic about the use of the word 'frame', i'll assume you meant each action is like a 'turn'.
That would mean that the speed at which you can take turns would depend on how fast you can play, and therefore the amount of turns each player takes would be different. I believe in a turn based game, each player gets the same amount of turns.

I think this man has a point ヽ(^。^)丿
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 24 2012 01:40 GMT
#14
wait, this is a blog? wtf 1/5
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
Last Edited: 2012-10-24 02:46:19
October 24 2012 02:42 GMT
#15
The point was made rather awkwardly, but I think I get what the OP is saying.

Those of you who play chess might understand it more easily - in Chess, a turn-based game, there still is the concept of "time". If you can attack an opponent's important piece will simultaneously putting your piece in a better position, you have in a sense, gained time - your opponent has to react to your move rather than do what he originally would have rather done, and that helps give you more time and moves to execute your plan. That's why, for example, it's not recommended to bring out a vital unit like the Queen out onto the board too early, because chances are you'll waste a lot of moves retreating it from enemy pieces, and while your opponent is developing his battle formation, you've just been moving around your queen for 3-4 moves without preparing your own attack, and you're stuck on the defensive for the rest of the game.

Similarly, in StarCraft, there are moves that don't necessarily "cost" you too much attention or APM, but require your opponent to make some effort in response, and that can help make it so he can't concentrate elsewhere, building up to more and more mistakes. For example, at the D+/C- level on iCCup, dropping 4 zealots into a Zerg's main in PvZ really doesn't do that much damage normally, but because zealots are strong enough to take down a single sunken placed for defense and require at least a handful of hydras to clear out, a simple move like this provides a distraction allowing you to expand more easily, or perhaps start to break out of a lurker contain. If he's preoccupied with the zealots in the main, he might not pay enough attention to scourge your observers, and if he spends all his APM into scourging observers, the zealots do have the potential to do some real damage.

In other words, it's a good idea to take advantage of moves that don't cost you too much in terms of resources or APM, but force the opponent to react in certain ways, giving yourself a bit more breathing room to implement your plans. The several examples that the OP listed are a good example of this. Dropping a plague on a bunch of supply depots is relatively easy for the Zerg to do, but it's a pain in the ass for the Terran to deal with. Arbiter recalls in late game PvT are also fairly easy to execute as well, but in both circumstances the Terran *can* clear it out with relatively few losses, but it takes away APM and attention that could be spent elsewhere. This is where the difference between a good player and an excellent player really becomes obvious. Good players can execute and macro very well when nothing's going on, but when constantly harassed, start to fall apart. Excellent players have the multi-tasking skill to do lots of things at once, and as such the effect us such "time-buying moves" is smaller.
AIV_Funnytoss and sGs.Funnytoss on iCCup
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
October 24 2012 03:35 GMT
#16
This is an interesting way of pointing out that APM and attention are limited resources that can be managed, but the amount of "whoosh" your wording caused is pretty astounding.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
MadNeSs
Profile Joined March 2007
Denmark1507 Posts
October 24 2012 04:09 GMT
#17
This is the stupidest blog I have ever read!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 24 2012 04:35 GMT
#18
In a way, everything is a turn based game. Real life has turns or frames as well. The time it takes each neuron in your nervous system to pass information onto the next could be considered a turn. In between that time, you have no control of what happens. A person with perfect mental processing ability will be able to make use of every single turn, but humans cannot come anywhere near that.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
October 24 2012 04:47 GMT
#19
you guys are taking the thread WAY too seriously. the dude realized something interesting and decided to share it, and all of you are jumping on his ass. OF COURSE it's an RTS,
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
October 24 2012 07:57 GMT
#20
On October 24 2012 05:48 vOdToasT wrote:
Show nested quote +
On October 24 2012 05:44 EffervescentAureola wrote:
It's not turn based, it's real time strategy. Big difference.

Chess is turn based. One guy makes a move, then the other one makes a move. However, I think chess is more procedurally turn based by the obvious semantics of the game, when people gloss over the complexity and subtleties that each guy is experiencing, even when it's not their turn. Just because someone is attacking you doesn't mean you have to defend, etc. Chess is more RTS to me than turn based.
Tennis is turn based. The ball goes back and forth.
Soccer can be seen as being somewhat turn based. One team has the ball, the other defends, then the other team gets it and counterattacks, etc.

But in Starcraft, both sides essentially "have the ball" all the time. That's a very simple way to put it. Just because someone is attacking you doesn't mean you are forced to defend, you can attack back. You can ignore some of the things your opponent does and focus on your own plans. It isn't the black and white vision of "attack, defend, counter", there is a lot of gray area.


You can have a turn based game in which both players take actions during the same turn. Soccer isn't turn based, because reality doesn't run in frames. StarCraft does. Nothing happens in between frames. One frame passes, things happen. Another frame passes, things happen, and so on.

Also, I think you missed the point. Of course it's a real time strategy game. That's how we humans experience it. But to a computer, it's turn based. Technically, it has turns. 60 of them each second.

Actually, reality does have "Turns" they're just such a short length in time, that we can't perceive them.
Just break the rules, and you see the truth.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 172
ForJumy 43
StarCraft: Brood War
Artosis 746
910 25
Backho 20
NaDa 15
League of Legends
JimRising 450
Counter-Strike
Fnx 1866
flusha400
Foxcn277
Super Smash Bros
C9.Mang0674
Other Games
summit1g10159
Grubby3266
shahzam1031
FrodaN757
hungrybox504
ViBE246
JuggernautJason74
KnowMe39
PPMD24
Organizations
Other Games
gamesdonequick610
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH249
• RyuSc2 46
• davetesta37
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22578
League of Legends
• Doublelift5285
Other Games
• imaqtpie1425
• Scarra1244
Upcoming Events
Replay Cast
26m
OSC
26m
Bellum Gens Elite
10h 26m
WardiTV Invitational
14h 26m
BSL 2v2 ProLeague
19h 26m
Replay Cast
1d
CranKy Ducklings
1d 10h
SC Evo League
1d 12h
Bellum Gens Elite
1d 12h
Fire Grow Cup
1d 15h
[ Show More ]
CSO Contender
1d 17h
BSL: ProLeague
1d 18h
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
2 days
SOOP Global
2 days
Creator vs Rogue
Cure vs Classic
SOOP
2 days
Classic vs GuMiho
Sparkling Tuna Cup
2 days
AllThingsProtoss
2 days
Fire Grow Cup
2 days
BSL: ProLeague
2 days
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Invitational
4 days
WardiTV Invitational
4 days
GSL Code S
5 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
6 days
GSL Code S
6 days
herO vs TBD
Classic vs TBD
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
NC Random Cup
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.