Summoning spells fits great for wizards if you ask me and it's a pretty cool feature which I feel some games lack. The first level summoning spell is a turret placed slightly behind the player. The turret then scan for enemy players and turrets, prioritizing player's over other turrets. If one is found it will shoot a burst of projectiles against it and the turret can fire up to five of these bursts before it disappears. I think this create an interesting dynamic where a player can attack the other player from many angles at once with the help of turrets. They are also stationary and might act as shield. Probably not too useful right now but later on there will be objectives in the game like defending your golem so shields might become more useful.
As for actually creating this, I had a pretty good idea about what I wanted to do and how to do it so I wrote all the code in one sitting. However I had a loop which somehow crashed the entire editor haha. This did cause some problems but I just had to isolate the line which crashed everything and change it, in this case I rewrote the functions in the class to make everything simpler

That's it for this time but I expect to be able to continue working for a couple of days so maybe I'll have another update ready soon. Thanks for reading and make sure you ask about anything you'd like to know.
Amazing Graphics
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