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Game Dev Blog III

Blogs > Latedi
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Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 29 2012 14:45 GMT
#1
Sorry about the late update but I doubt anyone was waiting heh, I know my posts are pretty boring. Had to do a lot of homework AND visit relatives, not the best combination. Either way I got back to working on this project and I managed to get some more stuff into the game.

So first the players can now level up. Once you have cast some fireballs the fire spells level up and the next spell is unlocked which is a meteor. The player can aim at the ground and see this red dot where the meteor is going to strike and once pressed, a fireball of 15x the size (yeah I know, I was lazy this time) comes down at a random angle from the sky. Upon impact with a player or terrain, it will explode and damage the opponent if he's close enough.

I've been thinking if maybe I should add health to the meteor? It would be pretty cool to shoot them out of the sky. Next I'm going to add a level 2 version of the standard fireball and I was thinking of having 3 normal fireballs flying forward in a triangle but spinning, so they fly in a spiral. Possibly with another one flying straight in the middle. I'm not sure how to solve the math yet haha, it was 2 years since i graduated highschool and I'm forgetting it faster than I'd like to.

If you have any cool suggestions, do tell me. Or if you have any questions just ask. I'll try to add this but we'll see how it goes.

Amazing Graphics
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[image loading]
[image loading]


I am Latedi.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
September 29 2012 15:36 GMT
#2
I like the idea of being able to explode the prematurely. Perhaps it would possible that if the meteor is detonated in midair it can split off into smaller chunks of meteor that do less damage. If the player could target his/her own meteor, would allow for the freedom to decide if you want once single damage blast or smaller blasts spread out.

Best of luck with the project though!
Without a community, we're all just a bunch of geeks.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 29 2012 15:44 GMT
#3
On September 30 2012 00:36 Battleaxe wrote:
I like the idea of being able to explode the prematurely. Perhaps it would possible that if the meteor is detonated in midair it can split off into smaller chunks of meteor that do less damage. If the player could target his/her own meteor, would allow for the freedom to decide if you want once single damage blast or smaller blasts spread out.

Best of luck with the project though!


Aah yeah that's a cool idea. Maybe it'll all turn into a bullet hell at some point but it's all good. Thanks
I am Latedi.
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