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Game Dev Blog II

Blogs > Latedi
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Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 18 2012 22:46 GMT
#1
First update
I'm updating now because currently the game is stable and I don't have to show broken progess The players now have health and mana. Shooting spells uses mana and being hit loses you health. It was pretty easy to implement some basic numbers and regen for the fireballs but when I was going to create the next spell that caused some serious problems.

The first part was actually painless. I added mana, health, respawn and spell selection in less than a day. However, beginning on the lightning spell was no fun. First i dug up some 2 year old java script I found online for the actual effect, lines being drawn at random towards a location, then I had to translate it to C# and then modify it to work as intended.

This made the game break in more ways than I thought was possible. First the movement got choppy, why I still don't know. Then the fireballs from the last part, if you remember the bug causing them to fly in spirals, occured for every instantiation of a fireball. Networking is also harder than it would seem, telling a player they were hit and such. So yeah this might not be too fun to read about but suddenly, when fixing one of many new errors, most of them just disappeared. It has to be my incredible awesomeness.

Ok so now finished with the suicidal thoughts, what should I do next? I'm thinking adding the level/experience point system to the fire spell discipline. Maybe a meteor strike for level 2 and upgrading level 1 to shooting more fireballs? Would be quite cool to add the spiral effect and shooting many simultaneously. If you got any ideas for cool spells please tell me ^^

Amazing graphics
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*****
I am Latedi.
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