However, since long before this, I longed to help the gaming community in any way I can, but I was afraid of doing anything. Writing articles? But I have no specific knowledge about anything. Making videos? My voice sounds horrible. Each time I was making excuses, and never did one thing, until that one time...
I was a member of a now-dead sc2 "clan" of sorts, Valor League Gaming. We had tournaments and teams with people of various levels, and tried to make the whole experience fun for the players and the admins. Long story short, as most of us were casuals, most of the time only one or two of the players of the team came for the matches - I actually once played solo for my team vs 4 other dudes, and won most of the 6 matches losing only to their diamond (and beating him once).
Before it died I retired from the teams for personal reasons and when I came back I couldn't get back into my team because the league already started. So at one time, I'm there when they're looking for a caster and I thought "well, it's for fun and friends, I might as well do it". They gave me a lot of positive criticism, even though I'm not a native english speaker, and I realised that making videos, articles, content, is less about thinking six hours about something and more about doing it. So i tried to create content.
I organised a casual sc2 tournament for people from a french forum i've been a member for 8 years. It was supposed to be a fun event with challenges set for players depending on their leagues so bronzies could compete with diamond players. It turned out it was a very bad time to be organising such a thing as it was when most of the members had their exams and cared very little about a game they don't usually play; I myself had so much running in my life at the time (mostly because I can't organise myself) that I stopped working on it and the tournament was finished before anyone left the pools. But I commentated some replays, and I learned how to use some video editing programs.
Later on, I tried to begin a jedi Academy playthrough in french, but I lost my patience as I saw noone was paying attention to it, even the people who encouraged me to do it. It was kinda selfish, and stupid to lack perseverance so quick. But every experience has made me learn something: how to do videos, what format should I use, how to upload to youtube, how not to organise something (lol), how stupid it may be not to persevere.
This time I am trying something new. I want to begin a serie of videos in english about various flash games - which I won't be releasing very often, but I will try to get some good quality on them - just to get the ropes of how to make some good video editing (for now I know only cutting and pasting, I actually want to make something decent and watchable, with inserted images, transitions, etc). Also to force myself into doing something, even if noone watches it nor commentates it - but one can hope, right?
The first video I want to make is about this flash game called "Rebuild 2" (Link here:http://www.kongregate.com/games/sarahnorthway/rebuild-2?acomplete=rebuild 2. It's a strategical zombie horror survival in which you have to take as much of a city as you can from the claws of - guess what - zombies and try to perform a "winning move" which theoritically wins you the game. You can still play after that though, so if you want to perform various "winning moves", you can - although you can still lose after a winning move! I managed to cure zombi-infection only to be killed by the remnant zombies of the world. Cruel fate.
I have already written all the monologue I want to read on top of the video (as the video might be the thing that takes the most time out of me) and I would like you to rate it if possible, although i confess it might be quite long. Still, any help would be appreciated.
For this series of videos I will kinda try to imitate the tone of voice of Totalbiscuit - which I think is totally sweet, so I would like you to imagine him reading it, as it would be so much better. Also, I am getting a new nickname for this series, this is why I present there myself as "Sacrilege".
Here is the text (spoilered) (text between slash bars is supposed to be on video, not read) :
+ Show Spoiler +
Hello fellow gamers and nerds, this is Sacrilege and I want today to
present to you an entertaining zombie flash game.
Rebuild 2 is a game created mostly by sarah Northway, although she was helped by
people called EvilKris for additional art and Bill Gould and
Jared Blum for the music. Thanks are given in the credit to Colin Northway
who is probably the dude who Sarah loves, or maybe her brother, but I have no
time for such petty concerns, as I still have to say anything remotely insightful
about the game. Onto commentary then.
Rebuild puts you into the shoes of survivors from some great zombie apocalypse
provided by a convenient volatile virus. In this world, filled with monsters
you have a limited amount of food, people, and space, and for some nonsensical
reason, you decide to rebuild society.
Yeah, that's how badass you are. You survived a year alone in a hole crawling with
various dead cannibals lusting for your flesh, and one day you wake up, and you go
"Yeah, I want to run this place".
You can edit your starting character, and although the options are rather limited
as you will always begin the same skillwise, you still will get the choice of various
items which will help you and your allies retake the city. Did I say "allies"? I meant
servants. Slaves. They will obey your every command even after your death, which
is bound to happen should you play carelessly, provided they are not completely
desperate, which actually happens a lot in the higher difficulties.
I mentionned the word "difficulties". Although it seemed like a plural, anyone
playing on any level other than "impossible" is either a total wuss or a newbie
wanting to learn how the game plays out. As an elitist jerk who loves
challenges, I tend to qualify such people as "retards", as in the mentally deficient
poor sobs who actually need and deserve hospital care. However, despite apparences
casuals are people too, so I tend to tolerate them as long as they don't try to give me
advices.
(cut to some "hey you should use the -SHUT THE FUCK UP")
Back to the game. As I said, you play as the almighty ruler of a band of survivors.
The game shows you an image of a city which is displayed as a number of tiles,
each tile representing some kind of terrain or building: police stations, suburbs,
hospitals, even churches and fast-food restaurants /although service is pretty slow
at the time/ each providing various benefits or just waiting to be transformed
into something useful.
To get the city back, you have to send you sla- I mean "survivors" - on missions,
which are more or less difficult depending on the number of zombie present on the
tile. You can send people out to scavenge, kill zombies, recruit survivors,
reclaim a zombieless area or scout an unscouted tile. You can also make people
farm, keep a bar/hold a church, research superpowers thanks to the aid of SCIENCE
and a number of other possibilities, all of which can boost one of the 5 stats: attack,
building, leadership, science and scavenging. Each of those has a pretty obvious
meaning, except for building which makes you reclaim area and transform some
tiles, as well as building defenses on supermarkets.
As each successful mission has a chance of improving the related skill for all mission
participants sending zombie killing teams is a clutch of this game, because killing
zombies makes it easier to kill zombies, which makes everything easier in the
long run.
Also, killing the zombies of a tile reduces the threat of the missions taking place on
that tile, as if being followed by corpses starving for your brain was somehow
dangerous, and makes it less likely that zombies invade your kingdom and pillage
your riches - including but not limited to your food, what you're wearing, and some
random porno magazines you saved from that abandonned shop.
Now problem is zombies just keep getting more and more numerous, so in higher
difficulties you will need to take risks. However, rebuild is an unforgiving game:
your companions can die, leave you for a better future alone /die/ or starve out
/now I'm just repeating myself/, and sometimes they just think they're french and go
on strikes. Which may leave you defenseless pretty fast if you lose most of your
high-level characters and have just a bunch of skilless newbies to help you survive.
Thus, rebuild is a game of snowballing. You gain momentum at the beginning you have
to keep it as long as possible to fullfill one of the ending goals - which depend on the tiles
you've found, the skills you've trained the most between your survivors, your general
happiness, the flow of the dollar and the influence of mercury on your fifth house
/but only if you're sagittarius/ and then survive until the goals are reached.
Basically, gameplay is hard but fun as hell. You don't play to win, you play to lose in the
most heroic way, having defended your last building with the bare bone of your left arm
and one of your mutated toe.
/that was a fallout reference/
Besides the original gameplay, which is already fun as hell, there are also various events
that make your game easier or harder depending on your choices. You can let one of
your survivors spread the teaching of "the chosen ones", who believe zombies
are the next step of evolution. You can let a mad scientist take control of your first and
only lab for most of the game, unknowingly of what horrors he may create in his folly.
Sounds reasonable, right?
And not only is the game free, simple to handle yet hard to
complete, with graphics that won't hurt your eye and music that won't scorch your ear,
but as you might have noticed if you remotely heard the slightest thing I have enunciated
from the beginning, it's devilishly fun.
So go play Rebuild 2 before I raise your grandma from the dead and make her eat your
liver.
Punk.
present to you an entertaining zombie flash game.
Rebuild 2 is a game created mostly by sarah Northway, although she was helped by
people called EvilKris for additional art and Bill Gould and
Jared Blum for the music. Thanks are given in the credit to Colin Northway
who is probably the dude who Sarah loves, or maybe her brother, but I have no
time for such petty concerns, as I still have to say anything remotely insightful
about the game. Onto commentary then.
Rebuild puts you into the shoes of survivors from some great zombie apocalypse
provided by a convenient volatile virus. In this world, filled with monsters
you have a limited amount of food, people, and space, and for some nonsensical
reason, you decide to rebuild society.
Yeah, that's how badass you are. You survived a year alone in a hole crawling with
various dead cannibals lusting for your flesh, and one day you wake up, and you go
"Yeah, I want to run this place".
You can edit your starting character, and although the options are rather limited
as you will always begin the same skillwise, you still will get the choice of various
items which will help you and your allies retake the city. Did I say "allies"? I meant
servants. Slaves. They will obey your every command even after your death, which
is bound to happen should you play carelessly, provided they are not completely
desperate, which actually happens a lot in the higher difficulties.
I mentionned the word "difficulties". Although it seemed like a plural, anyone
playing on any level other than "impossible" is either a total wuss or a newbie
wanting to learn how the game plays out. As an elitist jerk who loves
challenges, I tend to qualify such people as "retards", as in the mentally deficient
poor sobs who actually need and deserve hospital care. However, despite apparences
casuals are people too, so I tend to tolerate them as long as they don't try to give me
advices.
(cut to some "hey you should use the -SHUT THE FUCK UP")
Back to the game. As I said, you play as the almighty ruler of a band of survivors.
The game shows you an image of a city which is displayed as a number of tiles,
each tile representing some kind of terrain or building: police stations, suburbs,
hospitals, even churches and fast-food restaurants /although service is pretty slow
at the time/ each providing various benefits or just waiting to be transformed
into something useful.
To get the city back, you have to send you sla- I mean "survivors" - on missions,
which are more or less difficult depending on the number of zombie present on the
tile. You can send people out to scavenge, kill zombies, recruit survivors,
reclaim a zombieless area or scout an unscouted tile. You can also make people
farm, keep a bar/hold a church, research superpowers thanks to the aid of SCIENCE
and a number of other possibilities, all of which can boost one of the 5 stats: attack,
building, leadership, science and scavenging. Each of those has a pretty obvious
meaning, except for building which makes you reclaim area and transform some
tiles, as well as building defenses on supermarkets.
As each successful mission has a chance of improving the related skill for all mission
participants sending zombie killing teams is a clutch of this game, because killing
zombies makes it easier to kill zombies, which makes everything easier in the
long run.
Also, killing the zombies of a tile reduces the threat of the missions taking place on
that tile, as if being followed by corpses starving for your brain was somehow
dangerous, and makes it less likely that zombies invade your kingdom and pillage
your riches - including but not limited to your food, what you're wearing, and some
random porno magazines you saved from that abandonned shop.
Now problem is zombies just keep getting more and more numerous, so in higher
difficulties you will need to take risks. However, rebuild is an unforgiving game:
your companions can die, leave you for a better future alone /die/ or starve out
/now I'm just repeating myself/, and sometimes they just think they're french and go
on strikes. Which may leave you defenseless pretty fast if you lose most of your
high-level characters and have just a bunch of skilless newbies to help you survive.
Thus, rebuild is a game of snowballing. You gain momentum at the beginning you have
to keep it as long as possible to fullfill one of the ending goals - which depend on the tiles
you've found, the skills you've trained the most between your survivors, your general
happiness, the flow of the dollar and the influence of mercury on your fifth house
/but only if you're sagittarius/ and then survive until the goals are reached.
Basically, gameplay is hard but fun as hell. You don't play to win, you play to lose in the
most heroic way, having defended your last building with the bare bone of your left arm
and one of your mutated toe.
/that was a fallout reference/
Besides the original gameplay, which is already fun as hell, there are also various events
that make your game easier or harder depending on your choices. You can let one of
your survivors spread the teaching of "the chosen ones", who believe zombies
are the next step of evolution. You can let a mad scientist take control of your first and
only lab for most of the game, unknowingly of what horrors he may create in his folly.
Sounds reasonable, right?
And not only is the game free, simple to handle yet hard to
complete, with graphics that won't hurt your eye and music that won't scorch your ear,
but as you might have noticed if you remotely heard the slightest thing I have enunciated
from the beginning, it's devilishly fun.
So go play Rebuild 2 before I raise your grandma from the dead and make her eat your
liver.
Punk.
Hope you appreciate it, also, First Blog!
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