This is it. The moment I've been dreading for months... when I try and write a blog post about a game which is clearly *very* important to the majority of people in this community, and of which I know very little about in comparison. On top of that, I really only played the original StarCraft (before Brood War), and when my friends and I played... we played the most retarded way. We would give each other a 30 minute "safe window" to build up before we engaged. On top of that, we edited the maps so that mineral clusters were limitless. Don't ask me why we did this, we were young, and that was fun for us - but apart from playing the campaign and playing a lot of these very long games over LAN, I never played on the ladder or competitively. I didn't even know about the pro scene until last year. So be kind to me, this is about remembering the nostalgia of what the game was to me, not about trying to accurately "review" potentially the most important video game in history.
This article is about vanilla StarCraft, not Brood War.
StarCraft
Developer: Blizzard
Platform: PC/Mac
Release Year: 1998
Impact on my life: 8/10
Impact on the world: 9/10 (only because of Brood War).
Objective rating: 10/10
One of the most important video games of all time. It is still popular 14 years after release (well, the expansion Brood War is anyway), there is still a professional scene, it has a rich player community, and the depth of strategy in the game is something unrivaled by any other game in history.
Basic Plot
There are three single player campaigns, one for each playable race. The setting is a fictional future inhabited by three races; human beings referred to as the Terran, the advanced technology based aliens called the Protoss, and the biological assimilators called the Zerg.
The Terran campaign follows Jim Raynor as he joins the rebel group the Sons of Korhol led by Arcturus Mensgk who seek to overthrow the governing Confederacy. Mengsk's true nature is revealed over the campaign as he begins to use Zerg against Confederate targets, leaving the psychic Sarah Kerrigan to die in one such attack. Raynor is outraged by this and leaves the Sons of Korhol. Mengsk reorganises the remnants of the Terran civilization into the Terran Dominion, with himself as Emperor.
The Zerg campaign follows the plans of the Overmind (leader of the Zerg), and the player controls one of his cerebrates (sub-commanders of the swarm). We learn that Kerrigan is not dead, in fact she has been infested and altered by the Zerg into a powerful psychic with control over the swarm. The Protoss High Templar Tassadar learns that the cerebrates cannot be harmed by conventional means, and makes contact with the Dark Templar (outcasts from the Protoss civilization). Tassadar and the Dark Templar Zeratul kill one of the cerebrates, but in doing so the Overmind is able to read Zeratuls mind and finds the location of the Protoss homeworld Auir. The Zerg quickly overwhelm and destroy Auir, the Overmind planting himself in the centre of the planet.
In the Protoss campaign the player originally is sent to arrest Tassadar for allying with the Dark Templar but instead joins him. A civil war emerges between the established Protoss and Tassadar with his Dark Templar allies. Peace is reached when Zeratul is able to destroy another two cerebrates. Aided by the help of Jim Raynor, Tassadar and Zeratul are able to destroy the Overmind's outer defences. Tassadar then combines his high and dark templar energies and crashes his ship into the Overmind, destroying himself and the Overmind in the process.
Protoss attacking a Terran base.
Gameplay
StarCraft is a real time strategy (RTS) game which defined the genre in a lot of ways.
The player is able to choose from three playable races; the Terran, the Protoss, and the Zerg. Each race has completely unique units and strategy. This is in contrast to Warcraft II: Tides of Darkness where the Orc and Human units were in essence identical with only cosmetic differences. This meant a lot of things. It meant that the game was carefully balanced considering a lot of different factors. The whole unit composition of a race had to be considered as a whole when balancing the units. It also meant certain people favoured paricular races. The Terran race has a lot of utility units and is adaptable to a range of situations. The Protoss have powerful but expensive units. The Zerg have weak units but are able to spread and build quickly to dominate a map.
The game involves a careful balance between economy and military. The player builds economic infrastructure to harvest minerals and vespene gas, and spends these carefully on further expansion or military. Players try to stop each other from obtaining additional resources or alternatively simply attack the enemy base to wipe them out. Some units were extra effective against others, so the composition of a player's army could often determine the outcome of a battle. Additionally a player could "micro manage" their units to make them more effective in combat. An example of this is individually retreating units who are low on health to preserve them in the midst of a battle.
The single player campaign was where most players started. It had a rich story with interesting characters. The story was told through cut scenes, briefings between missions, and additional briefings during missions.
Multiplayer supposed both local LAN but also playing ladder games against other players on Battle.net. The competitive StarCraft scene is huge, particularly in South Korea. Tournaments screen on television and can be streamed live online, and the prize pools along with the sponsorship of teams is substantial. The complexity and potential strategies that can be employed in the game make it an attractive game for professional players to get involved in, and addictive for the viewers.
Terran attacking a Zerg player. Note the purple slime around the Zerg base. This "creep" is what the Zerg build on, and the whole base is effectively like one organism.
Positives
As with all Blizzard games (except that terrible thing called Diablo III that spewed out of them earlier this year), this game is polished. The story is fantastic, the detail put in to every unit, map, the balance between units, all of these things are presented with precision.
Making the units for each race unique was huge in terms of moving on from Warcraft II and some of the other RTS games of the time.
It's hard to describe it simply other than it is the combination of units, story, the "feel" of the game from the music and visuals, the professional scene and the myriad of strategies available, all of these things make this game unrivalled for its time (and even now).
Negatives
I honestly can't think of many, unless you don't like real time strategy. I accept that for someone new to video games this is probably not the ideal starting point.
Memorable Moments
A friend of mine and I had a lot of games against each other. Only, we did things our own way. Rather than playing the game it was meant to be played, we edited the maps so that we had unlimited minerals. On top of that we would give each other a 30 minute safe window to build up defence before we started attacking each other. In retrospect I don't know why that appealed to us so much, but I distinctly remember one game we played took 8 hours and we finished with a stalemate. I think we got a lot of joy just out of building huge armies and throwing them against each other's impervious defences.
I always played Protoss, and I have carried that tradition on to Starcraft 2. My favourite unite; the Carrier, which makes me really sad with its removal in Heart of the Swarm.
I know there are a lot of people out there who played this game a lot more than I did, and I'd love to hear your nostalgic moments playing StarCraft vanilla!