Also, tomorrow we will be streaming (hopefully minus the disasters) at 3 PM CST doing PvT w/ coaching and analysis. Please tune in! :D
SlayerS_CoCa's amazing ZvP build:
14 pool
hatch (15-17) depending on how solid their harassment is w/ the scouting probe
when the pool finishes start a queen and 4 lings
use the lings to check the area around your third for a probe/proxy pylon, then drop down your third if its safe at around 22-24 food
As your natural is about to finish take a gas and start a second queen (at the hatch in your main)
Grab the towers with your lings + keep a ling by your third to make sure it doesnt get cannoned
move your first queen to the natural so that when the natural pops it can drop a tumor then start moving it to the third so that when the third pops it can inject again
once your 2nd queen pops inject with it in the main
at around 35 food start ling speed and start a third queen (keep 3 drones on gas)
Be sure to scout the protoss with 1-2 overlords at around 7m.
Start your lair and throw down a roach warren and two more gasses (going up to three). [in the game - he does this after scouting a robo]
He also builds lings in the game after sensing potential aggression from Seed (he sees sentries moving out onto the map).
He also starts 9 roaches as soon as the roach warren finishes just to be safe due to the feeling of potential aggression (most likely thinks it could be gateway harassment / 2 base pressure w/ the prism. He also gets an overseer just to be safe.
When the lair finishes, start a fourth gas.
He grabs a 5th gas as the 4th gas finishes + starts roach speed + evo chamber + macro hatchery.
Starts making lings again around the 9:45 mark for potential aggression again. This puts him at ~49 drones, 9 roaches, and 34 lings, and 3 queens.
Coca consistently checks for the timing of the third with a small group of lings.
As the 5th gas finishes, take your 6th gas. (approx at the 10m mark now)
When your macro hatch is almost half done, get your infestation pit, and start +1 missile attacks, and go back into producing roach/ling (coca sits at ~44 lings 10 roaches until he reads the 3rd or potential 2 base aggression).
When the infestation pit finishes start pathogen glands and get a queen at your macro hatchery.
Begin drone production again if you see the third going down (coca makes a round of 14+ drones).
Also start a fourth base, a second evo chamber, and make ~5 infestors initially (once pathogen glands is ~half to two-thirds done), but continues producing them to about 10.
He also makes a spire and starts +2 missile attacks and +1 melee weapons. Important to note: CoCa sets up runbys at ALL TIMES during the midgame in case he ever needs to buy himself time.
He also continually poses to threaten Seed’s third base with his roaches/lings (low tech units) while he gets upgrades, drones his 4th base, gets infestors, etc.
As the 4th is about to finish he grabs a 5th. The spire finishing gives him the ability to get corruptors to defend (alongside spines + infestors) and he can safely tech to greater spire.
CoCa sees double robo production and starts +1 air weapons and not greater spire first (he also makes a handful of corruptors).
He also instantly takes his 7th and 8th gas upon his 4th base finishing.




