• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:41
CET 17:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1921 users

The skills of starcraft, the ways we balanced it.

Blogs > rei
Post a Reply
rei
Profile Blog Joined October 2002
United States3594 Posts
Last Edited: 2012-08-08 03:59:43
August 08 2012 03:37 GMT
#1
I played many computer games. Starcraft is the game that captured my heart for one very simple reason: there is no limit on the skill of the game. The evolution of strategies and player skill at the highest level never stop progressing for the past 14 years. Starcraft is not just another game, it is an intellectual challenge on the highest level of game theory.(The study of strategic decision making)

What is skill in starcraft
There are three categories: Mechanics, strategic planning, and game decision making. Each one of these skill set has their own learning curve, each game are won and lost by clashing of these skills.
[image loading]
Mechanics of the game of starcraft refers to the player’s efficiency in using the keyboard and mouse to perform what they want to do in the game, which includes in game multitasking. Imagine if we are able to connect our brain directly to the computer, where the program can interpret our thoughts and then perform in game actions accordingly, everybody would have perfect mechanics.

[image loading]

Strategic planning is the game plan on how to defeat the opponent. There are huge difference on how refine a game plan is when comparing amateur players to professional players. In general, for amateurs they have general ideas on what objective they want to do, when and how they are going to accomplish them. For professional players, their builds are very refined, they constantly benchmark the build during practice down to the exactly second as to when they are suppose to build one of their buildings, and how much supply they can have.

[image loading]
Game decision making has two aspects, first one is what players refer to as meta-gaming, in a war of metagaming both players are trying to get the upper hand by picking the right strategy to use in the upcoming game. A lot of the games are decided before the game even started. For example, a 15 command center opening will have a very difficult time dealing with an aggressive 6pool. The other aspect is the skill in how player adapt to different situation within the limit of the strategy they applied in the beginning of the game. This skill is best described by the legendary martial artist Bruce Lee. “If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.”


Balance of starcraft

starcraft can not be balanced based on skills of the players. Starcraft has a steep learning curve, and the learning curve for each race is different there are nine matchups that utilize different set of viable strategies. It’s hard enough to find balance in RTS but to control the learning curves of 3 different games (races) this complicated to be similar is pretty much impossible.

[image loading]
For example, the recent trend in pvz favors the FFE--> immortal/sentry timing attack designed to cripple/kill the zerg who’s doing a Stephano style of 3 base, 6 minute gas 7 minute roach warren. The timing in which the protoss would attack is to hit before zerg is fully droned up, with 8+ sentries and 2-3 immortals supported by a following warp prism for reinforcements. The execution from the protoss’ side after verifying the 3rd base from the zerg is all about hitting force fields to trap roaches/lings, warp in pylons at home after warping in reinforcements during battle via the warp prism. The execution from the zerg’s side first need to verify all 4 gases are taken, the robotic facility is built and no early 3rd is being built. at that point, the zerg will need to prepare a group of 12 or so zerglings waiting outside of the protoss’ base. The objective is to bait force field by diving in and out of the attacking protoss army. While the zerg player is microing on the frontline, he has to continuously managing his own base, build more units, overlords, upgrades, inject larva and set up a flanking attack from multiple sides to engage the protoss by the time the protoss make it to the zerg’s base. If the zerg player were to falter on anyone of these tasks the game will be lost. It is no exaggeration point out that the zerg needs to develop further in the skill curve than the protoss player in this case. It is completely reasonable for the zerg player to feel it is unfair in this case. However, the fact that through practice the zerg player can improve and overcome this protoss strategy signifies that given enough time the players will solve the seemingly imbalanced situation with no balance change.


[image loading]
Maps are a major part of balancing of starcraft. Because maps dictates what strategies are viable and what strategies are not. Starcraft: Brood War for example relied on map to balance according to the contemporary trend of strategies for over 10 years. Let’s take lost temple for example. Terran dominates on that map because there is a cliff on the natural expansion of each starting location. Terran can drop tanks marines scvs build bunkers and turrets to not only deny the expansion but effectively control the choke of the other player. Map makers realize that terran was abusing this feature in the map, the solution is to eliminate any cliffs overlooking both the choke and natural expansion of a starting location. another imbalanced situation solved with no balance change.

[image loading]
Balance change should be the last option, when a seemingly imbalanced situation raises, the players should be the the first line of problem solving by figuring out a way to overcome the situation be it improving in mechanics or designing new strategies. Then if at the highest skill level this still is a problem then the map makers should try to design the maps in ways that helps with the situation. Finally if the best players playing on maps that are released by the most talented map makers still having the same problem, then it’s time for a balance change to step in. One classic example of this would be IM.MVP’s ghost snipe abuse vs zerg, where he was able to use one unit type to win against every unit composition the zerg has. And since ghost is effective on any terrain, the map makers are powerless to deal with it. Hence, the correct decision is to balance change the ghost snipe ability.

***
GET OUT OF MY BASE CHILL
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
August 08 2012 04:37 GMT
#2
Good blog rei!

"If you don't give a shit which gum you buy, get stride" - Tyler
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
August 08 2012 06:33 GMT
#3
Nice blog! And that .gif at the end is pretty hilarious.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 08 2012 10:29 GMT
#4
Whos the girl :0
thug life.                                                       MVP/ex-
rei
Profile Blog Joined October 2002
United States3594 Posts
August 08 2012 17:07 GMT
#5
The mechanic lol
GET OUT OF MY BASE CHILL
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko901
IndyStarCraft 199
MindelVK 41
Livibee 8
StarCraft: Brood War
Britney 30011
Rain 3779
Larva 1401
Mini 981
Stork 966
ZerO 563
Soulkey 511
firebathero 431
Rush 381
hero 211
[ Show more ]
BeSt 181
Sharp 147
Barracks 135
PianO 103
sorry 70
Mong 41
Leta 36
Terrorterran 32
ToSsGirL 28
Rock 27
Aegong 22
scan(afreeca) 18
IntoTheRainbow 10
Dota 2
Gorgc6242
singsing3010
XcaliburYe270
420jenkins202
syndereN152
capcasts14
Counter-Strike
fl0m9007
zeus1269
chrisJcsgo39
Heroes of the Storm
Liquid`Hasu359
Khaldor326
Other Games
B2W.Neo1567
FrodaN1317
Fuzer 217
RotterdaM146
Mew2King134
Trikslyr30
ZerO(Twitch)20
Organizations
Other Games
EGCTV1348
Dota 2
PGL Dota 2 - Main Stream140
Other Games
BasetradeTV97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 40
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler80
League of Legends
• Jankos2572
Upcoming Events
OSC
19m
BSL 21
3h 19m
TerrOr vs Dewalt
Semih vs Tech
Sparkling Tuna Cup
17h 19m
WardiTV Korean Royale
19h 19m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
1d 3h
Hawk vs Kyrie
spx vs Cross
Replay Cast
1d 7h
Wardi Open
1d 19h
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
3 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.