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My Little game comPony (Part 1)

Blogs > 0x64
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0x64
Profile Blog Joined September 2002
Finland4611 Posts
Last Edited: 2012-08-07 21:06:09
August 07 2012 20:50 GMT
#1
Oh hi.

I am still alive after a crazy game programming I blogged about earlier this year.

I tried to wrote the best I could about our spring project Dungeons of Herwood.
We have been polishing stuff for it, still on schedule with an august release.

It was our entry for DreamBuildPlay and the Top 10 competitor will be soon released to.
I have some hope we can make top 10.

https://www.dreambuildplay.com/main/gallery.aspx
You can quickly see the Windows phone level of entry is not always very high.

Anyway, long story short.
We wanted a company behind our game.
We called it Tuliotus which means literally Fire Creature in Finnish.
A little pun with Tulitus which means gun fire, artillery fire, fireworks... but that was all too violent.


Aside all the bureaucracy, we started also to work on a little bunny game prototype.
I did little bit of concept drawing for a kid game for touch screen tablets/phones.

[image loading]

and even a little bit of music..
http://ircing.org/~kimo/biisi/pelimusa/clip8-2.mp3

Currently, I am finishing the trial version of Dungeons of Herwood. I put 8 levels which features just the very basic elements of the game and 2 more advanced puzzle with those elements. Shouldn't take more than 5 minutes to play through.

The great news is that we had the luck to get Saika Fu (Super skilled 3d artist) to make us our main character animations, it really improved the finish of the product.
Mike Parent also helped us with tweaking the graphical look of the game. We made things much less dark and grey...

[image loading]

You can compare to how it looked before.

[image loading]

That's it for today



***
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
CoughingHydra
Profile Blog Joined May 2012
177 Posts
August 07 2012 21:29 GMT
#2
Haha, I like how the games look, especially the game for kids :3 . Are you planning on doing some strategy games? Have you restricted yourselves to only some game genres?
0x64
Profile Blog Joined September 2002
Finland4611 Posts
August 07 2012 22:46 GMT
#3
Absolutely no restriction. Only limited resources.
Strategy games? Why not... We are only 2 people so it is a harder genre to make something.

It would need to be fast paces for mobile.
Now that I think of it, we do have some simpler team strategy game, but no RTS.
Interface and game pace are hard to make right on mobile.

I played this awesome strategy game on my phone but still I wouldn't pay for it as I won't start 2 hours battles on my phone.

I want competition online and quick turn base stuff maybe like in Pathway to glory.

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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