• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:50
CEST 12:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group D [ASL21] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1756 users

Improvement tips; Ladder climbing

Blogs > Reere
Post a Reply
Reere
Profile Blog Joined May 2011
Taiwan127 Posts
Last Edited: 2012-08-04 15:48:49
August 04 2012 15:47 GMT
#1
I was replying to a forum post about improvement and promotion. I ended up writing a wall of text. Thought it might help others going through same journey~

Context: Someone posted about the "Spending Quotient" & how it would help on promotion.

Here’s my 2cents for chasing a promotion & improving up to Diamond:

Pick one Build Order for all matchups:
Pick a safe standard opening for your race and do it across your match-ups. The reason for picking only ONE build order, is so that you can spend the rest of your thoughts/brain power on other stuff such as spending your income, not getting supply blocked etc. etc.
Having 1 build order per matchup complicates things as you may end up trying to remember what to build next half of the time if the matchup hasn’t been coming up often.

Example: (Zerg)
During my climb in ladder up till Diamond I only had one opening. 14g/14p/21h. This is a very safe opening, anyone could argue that 15h is the better economical opening and I wouldn’t disagree. But back then my mechanics/macro still needed a lot of work, and I felt there was no point for me to open economical if I’m banking 1000minerals every single game. I was better off with a safer opening, and working on my mechanics/macro from there.



Pick one composition for each matchup and stick to it:

This goes along with the first point. Fiddling with the composition that’s trending at the moment, or something that looked overpowered on a stream is actually counter productive to macro/mechanics training. Find a standard composition you’re comfortable with, and do it each game. This free’s up much of your thought process to concentrate on the mechanics/macro that really matters.

Example: (Zerg)
This is what I used from Silver -> Masters. I only started to change up and experiment after I hit Master.
ZvT - Muta/ling/bane
ZvP - Roach/hydra/corrupter
ZvZ - ling/bane/roach



Pick one mechanic at a time to work on:

As easy as it sounds to work on both worker production and not getting supply blocked, it’s actually much more complicated. In my experience, working on ONE thing at a time is much more productive and a lot faster than trying to juggle two-three foreign concepts at once. Choose 1 thing to work on, move on when you think you’ve conquered it.

Example: (Zerg)
Back in my Gold days, I felt that my biggest fallback was injects. So what I did was ONLY work on injects for about a month plus. I took it another step further and played 100 games vs very easy AI before I stepped back on the ladder. Against the AI was opening as per normal, building all the things in a normal game but watching my injects extra carefully. I’d quit game at 10minutes and start over again. Any queen with energy above 40 I’d considered a ‘failure’ of the exercise.



Don’t worry about win/lose a game.
Of course we all play this game to win, but the journey of improvement will have many losses as well and the sooner we accept that the easier time we’ll have in this journey. As White-Ra famously said “If you want to win, you must lose first.” Don’t always depict the win on who GG’d at the end of the game. Perhaps in a tournament environment that is relevant, but outside of that a win could be never getting supply blocked in the game. Or managing to scout something coming at the right time even though you didn’t successfully defend it.

Example:
I had many different ‘winning’ scenarios during my climb in ladder. During my inject training days, a win was having all my queens below 40 energy all game. During my supply block training days, zero supply block for the whole game was a win. During creep spread training, having creep closing in on the opponent base by 14min was a win. During scouting training, as long as I scouted correctly, saw everything I could see at the right time it was a win, even if my response to it was wrong and I gg’d at the end of the game.



I share this foundation because I feel that all these concepts like the Spending Quotient theory are great things to work on but are difficult to work on if you’re adding the ‘payload’ you already have in game. Choosing 1 build order, 1 composition, over time you simply develop muscle memory over the builds and your brain is truly just working on the ONE new concept, such as the Spending Quotient.

GLHF GLGL to promotion~!!

****
http://twitter.com/ReereSC |SC2 GM Zerg| Hearthstone M3/GM |Founder of loothoarder.com
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 04 2012 18:02 GMT
#2
I endorse this blog, playing like this won't just get you to diamond, it can get you to GM easily
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Leyra
Profile Blog Joined May 2010
United States1222 Posts
August 04 2012 19:59 GMT
#3
Great information for those trying to improve. As a bit of a coach (mostly for the 15~20 friends I have in lower leagues), the thing I agree with 100% the most is the final point. DON'T WORRY ABOUT WINNING! It's so easy to tilt and try to win game after game instead of focusing on improving specific things (which, conversely, lead to winning!). Instead take the loss and say "Hey, what can we learn from this?"

Good stuff man Definitely can get you past Diamond though!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2012-08-04 22:15:00
August 04 2012 22:14 GMT
#4
Personally I think juggling two or maybe three things isn't bad if they don't get in the way of each other.

For example, the two things I'm focusing on in PvZ right now are a) taking a third and operating on 3 bases in the late midgame, and b) getting off good vortexes in lategame battles. So depending on where I am in a game I'm focusing on one or the other and I'm doing decently because there's no sense in focusing on one when it's time for me to work on the other.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Reere
Profile Blog Joined May 2011
Taiwan127 Posts
Last Edited: 2012-08-05 03:35:56
August 05 2012 03:32 GMT
#5
I endorse this blog, playing like this won't just get you to diamond, it can get you to GM easily

Thank you

Great information for those trying to improve. As a bit of a coach (mostly for the 15~20 friends I have in lower leagues), the thing I agree with 100% the most is the final point. DON'T WORRY ABOUT WINNING! It's so easy to tilt and try to win game after game instead of focusing on improving specific things (which, conversely, lead to winning!). Instead take the loss and say "Hey, what can we learn from this?"

Good stuff man Definitely can get you past Diamond though!

IMO there's a very fine line of wanting to win & wanting to improve. Wanting to improve creates premenant progress, while wanting to win fluctuates like our MMR. Permenant progress squeezes out much of the luck factor in our games, making our gameplay easier to analyze and results more consistent.

Thank you & you're absolutely right, this method should be able to take players beyond Diamond. IMO Diamond is the first league where a player truely understands basic mechanics/macro. With some of the basics out of the way, trying out other builds/composition wouldn't be as taxing on their overall gameplay.

Personally I think juggling two or maybe three things isn't bad if they don't get in the way of each other.

For example, the two things I'm focusing on in PvZ right now are a) taking a third and operating on 3 bases in the late midgame, and b) getting off good vortexes in lategame battles. So depending on where I am in a game I'm focusing on one or the other and I'm doing decently because there's no sense in focusing on one when it's time for me to work on the other.


Juggling more than 1 strategic concept in game is definietly not a problem.

What I meant by working on 1 thing at once was purely on mechanics. Trying to not get supply blocked, constantly make probes, AND spend all your chronoboost IMO is way too taxing on our multitasking abilities when all 3 concepts are still foreign. In this scenario I would suggest conquering one at a time, in my experience it is a lot faster then tackling all 3 at once.

EDIT: spelling
http://twitter.com/ReereSC |SC2 GM Zerg| Hearthstone M3/GM |Founder of loothoarder.com
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Week 4
escodisco1690
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 285
Lowko242
SC2Nice 8
StarCraft: Brood War
Britney 65509
Mini 383
BeSt 298
actioN 244
Stork 227
EffOrt 198
Soma 168
Snow 149
Light 138
Larva 120
[ Show more ]
Soulkey 115
Dewaltoss 113
Hyun 108
ggaemo 100
hero 65
Pusan 54
Shinee 43
Free 39
JYJ 34
soO 31
sSak 28
Sexy 24
Barracks 22
Shine 22
scan(afreeca) 18
[sc1f]eonzerg 17
Movie 15
sorry 13
Sacsri 13
Noble 9
GoRush 8
Dota 2
XaKoH 562
XcaliburYe212
ODPixel152
Counter-Strike
shoxiejesuss1414
allub260
Super Smash Bros
Mew2King90
Heroes of the Storm
Trikslyr21
Other Games
gofns12968
singsing1227
crisheroes333
Livibee62
Organizations
Dota 2
PGL Dota 2 - Main Stream11434
Other Games
gamesdonequick568
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1232
• TFBlade826
• Stunt557
Upcoming Events
INu's Battles
10m
ByuN vs Zoun
ByuN vs Rogue
RSL Revival
6h 10m
Big Brain Bouts
6h 10m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
13h 10m
WardiTV Map Contest Tou…
1d
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 4h
uThermal 2v2 Circuit
1d 4h
BSL
1d 8h
Sparkling Tuna Cup
1d 23h
WardiTV Map Contest Tou…
2 days
[ Show More ]
Ladder Legends
2 days
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.