• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:48
CET 07:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1492 users

Why do people like macro games so much?

Blogs > Mattson
Post a Reply
Mattson
Profile Blog Joined April 2012
Canada188 Posts
July 29 2012 17:06 GMT
#1
I'm a silver league protoss player. When I heard the GSL was going to be a PvP I was instantly excited because PvP is my worst matchup and I wanted to learn some things.

Like when these players place a gateway... where they place their first pylon... when they drop the robo bay... etc etc... I love watching their builds. When Seed faked out MC in that first game I thought it was amazing. I was so pleased with those finals. I'm a sucker for the underdog and Seed made MC look silly.

Of course, after reading the reaction over on Reddit you'd think Hitler just occupied the Rhineland. There was nothing but distaste from nerds with this weird sense of entitlement.

It makes me wonder if they ever played a macro game... let alone a PvP. As a player I absolutely despise macro games. I like to go all in off two bases, if that fails I'll expand and hope to god they don't counter attack.

Against zerg you pretty much NEED a mothership to win a macro game and you gotta hope for a damn good vortex. And if you hit that vortex you gotta kill kill kill because that army will be up again soon. TvT's are more bearable... in the silver leagues Terran like to mass thors... I guess they're expecting mass void ray... but that one Terran who gets a bunch of Ghosts... all he needs is one good round of EMPs to end you... and then the cloak/snipe of my high templars... so annoying.

I recently watched Liquid vs Prime in the IGN team league. The game was Hero vs Annyang... it went an hour and five minutes... Hero ended up going mass carrier mothership and he mined out like 7 expansions.

For the last 20 minutes it was like "wow, hero's going to lose..." It was so annoying.

What is the appeal of macro games?



*
Cynicism isn't wisdom; it's a lazy way to say that you've been burned. Seems if anything you'd be less certain after everything you ever learned.
ABear
Profile Joined June 2006
United States161 Posts
Last Edited: 2012-07-29 17:14:53
July 29 2012 17:13 GMT
#2
From my perspective, surprising your opponent with something he isn't expecting often relies more on luck, but standard macro play focused around a longer game tends to revolve more around skill.
The longer the game goes, the better player has more of an advantage, and he has a better chance at outplaying his opponent, so there's less luck involved.
Taeja for example plays macro games, and he's insanely good at it whereas someone like MKP tends to cheese a lot and rely on luck to win more of his games than Taeja.

Also the GSL finals were awful IMO. Whoever expanded first lost almost every single game. PvP is really the worst matchup to play/watch
Mattson
Profile Blog Joined April 2012
Canada188 Posts
July 29 2012 17:18 GMT
#3
I love PvP, my favorite match up to watch is PvP on Tal'darim Altar. That match with Alicia and Oz IIRC was so fun to watch.

They both went for the same exact build... the production tab was so fun to watch... Alicia was about 10-50ms ahead of Oz the whole game.

Alicia went for a defensive four gate and Oz went on the offensive. I thought it was one of the coolest games ever.
Cynicism isn't wisdom; it's a lazy way to say that you've been burned. Seems if anything you'd be less certain after everything you ever learned.
ETisME
Profile Blog Joined April 2011
12499 Posts
July 29 2012 17:20 GMT
#4
macro games are much more interesting to watch because it shows how the players have prepare the early-mid-late game plan.
Multi-prone aggression, storm drops, flanking, how he moves the army to protect the bases that are now spread out, how and when did he get the upgrades, units, expand etc.

It's so much more than just an all-in kill build that either works wonderfully or fail miserably.

not to mention some games are literally mining out the entire map and both players are fighting for just small mineral difference to gain the edge.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
AxUU
Profile Blog Joined June 2011
Finland162 Posts
July 29 2012 17:23 GMT
#5
Basically the whole luck/skill argument is stupid, I've come to realize over my years of gaming in FPS and RTS that everything is chance, when does your opponent happen to scout, if it's late and your scout is early, well, chance.
If he forgets to scout, well, I wouldn't call him unskilled because brain does that shit sometimes.
That's just for example.
(╯°□°)╯︵ ┻━┻
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 29 2012 17:42 GMT
#6
The appeal of macro games is that they tend to reward the better player more. It stops the game from being a simple Rock/paper/scissors match where Build A beats Build B (11/11 rax vs 3 hatch before pool for example, though definitely not a typical one!) and there wasn't really a chance for either player to play around this and make a comeback. But a macro game (definition, a game that lasts more then 12 minutes) has many decisions worked into it some subtle some a bit bigger and it puts more in control of the individual players.

There's nothing saying you can't learn good PvP from Seed vs MC but from a spectators point of view you won't get something as exciting, generally, from PvP then you do from, say, any of Gumiho's games the night after. Because Gumiho's games were a series of decisions and sick plays rather then someone quickly getting shanked out of the game without really any chance to get anything back.
ProgamerAustralian alcohol user follow @iaguzSC2
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2012-07-29 18:09:14
July 29 2012 18:02 GMT
#7
Managing 5 bases without missing an inject while microing his infestors, his brood lords and running by with lings is much more impressive than some guy doing another cheesy easy to do build hoping for a good coinflip, and lategame has much more variables and possibilites of different situations.
20/11/2015 - never forget EE's Ember
Provocateur
Profile Joined October 2010
Sweden1665 Posts
July 29 2012 18:03 GMT
#8
On July 30 2012 02:23 AxUU wrote:
Basically the whole luck/skill argument is stupid, I've come to realize over my years of gaming in FPS and RTS that everything is chance, when does your opponent happen to scout, if it's late and your scout is early, well, chance.
If he forgets to scout, well, I wouldn't call him unskilled because brain does that shit sometimes.
That's just for example.

Or you actually make decisions based on potential timings your opponent can hit. Everything is definitely not chance, precious experience will allow you to make better decisions instead of doing random stuff and hoping for the best.

EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2012 18:44 GMT
#9
On July 30 2012 02:06 Mattson wrote:
I'm a silver league protoss player. When I heard the GSL was going to be a PvP I was instantly excited because PvP is my worst matchup and I wanted to learn some things.

Like when these players place a gateway... where they place their first pylon... when they drop the robo bay... etc etc... I love watching their builds. When Seed faked out MC in that first game I thought it was amazing. I was so pleased with those finals. I'm a sucker for the underdog and Seed made MC look silly.

Of course, after reading the reaction over on Reddit you'd think Hitler just occupied the Rhineland. There was nothing but distaste from nerds with this weird sense of entitlement.

It makes me wonder if they ever played a macro game... let alone a PvP. As a player I absolutely despise macro games. I like to go all in off two bases, if that fails I'll expand and hope to god they don't counter attack.

Against zerg you pretty much NEED a mothership to win a macro game and you gotta hope for a damn good vortex. And if you hit that vortex you gotta kill kill kill because that army will be up again soon. TvT's are more bearable... in the silver leagues Terran like to mass thors... I guess they're expecting mass void ray... but that one Terran who gets a bunch of Ghosts... all he needs is one good round of EMPs to end you... and then the cloak/snipe of my high templars... so annoying.

I recently watched Liquid vs Prime in the IGN team league. The game was Hero vs Annyang... it went an hour and five minutes... Hero ended up going mass carrier mothership and he mined out like 7 expansions.

For the last 20 minutes it was like "wow, hero's going to lose..." It was so annoying.

What is the appeal of macro games?



By analogy, you are describing the opening moves and beginning of the midgame of a chess game. Anyone who likes chess would find these things quite interesting, but not as interesting as a particularly devious move later in the game, or a very surprising sequence whose outcome is far removed from expectation.

So, the appeal of a macro game is the potential for unusual things to happen. However most people don't appreciate the details, as they should. So good for you. =)

And a million devious unexpected things can happen in the first 5 minutes of a starcraft game, but the herds of "macro game" sheep have no concept and therefore no awareness of it.

There's a thread that gets linked often when this viewpoint comes up, I'll try to find it. It's about how a "real" macro game is when both players fight fucking hard from the opening stages and anyone could die at any time. But through their determination and guile, they find themselves locked in an epic struggle that culminates with repeated and concurrent large scale engagements. Finally the scale tips and one players emerges bloody and victorious. That is a macro game, and qq about short games is complete bullshit. ^^
Comprehensive strategic intention: DNE
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2012-07-29 19:03:05
July 29 2012 19:02 GMT
#10
The appeal is playing a solid overpowering style that has no weaknesses and doesn't rely upon your opponent making a mistake.

In short it's the appeal of playing optimally. Of course calculated risks are a really important part of competitive gaming too, but it is necessary to have a backbone of solid play you can fall back on.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2012 19:08 GMT
#11
On July 30 2012 04:02 Kashll wrote:
The appeal is playing a solid overpowering style that has no weaknesses and doesn't rely upon your opponent making a mistake.

In short it's the appeal of playing optimally. Of course calculated risks are a really important part of competitive gaming too, but it is necessary to have a backbone of solid play you can fall back on.


There is no such thing as a style that has no weaknesses, or you have a fucking boring game.
Comprehensive strategic intention: DNE
Entirety
Profile Blog Joined April 2012
1423 Posts
July 29 2012 19:45 GMT
#12
The appeal of macro games is that it can go back and forth and remain tense for a long time.

All-in at its best: Super tense, is he going to hold? Eyes glued until the end, then GG.
All-in at its worst: He attacks, he steamrolls or gets steamrolled, GG.

Macro at its best: 5+ base vs. 5+ base, huge army confrontations, rarely used units (Battlecruisers, Motherships, Carriers, Thors, Ravens, etc.), multi-prong harass, back and forth action, multiple battles since the armies get replenished really fast, maybe some insane base race action.
Macro at its worst: Boring for 20 minutes, one battle, GG.

A good macro game has the potential to be 1000x more interesting than any all-in. Not all macro games are interesting.

Personally, I think the ideal Bo7 series would contain 2-3 all-ins (1-2 from each player, and the all-ins should be Pimpest Play material, think of Boxer's Reaper Hellion Medivac), 2-3 decent macro games, and game 7 should be an epic ultra lategame macro game that's remembered forever.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 29 2012 19:51 GMT
#13
On July 30 2012 02:23 AxUU wrote:
Basically the whole luck/skill argument is stupid, I've come to realize over my years of gaming in FPS and RTS that everything is chance, when does your opponent happen to scout, if it's late and your scout is early, well, chance.
If he forgets to scout, well, I wouldn't call him unskilled because brain does that shit sometimes.
That's just for example.

There's always chances, the point is that the longer the game is, the more "chances" there are. The worse player should make more mistakes on average, so instead of the better player making 1 unlucky mistake and having that end the game, both players make mistakes, but the better player makes fewer mistakes and thus wins in the end.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
July 30 2012 01:28 GMT
#14
because people never knew kwanro.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
July 30 2012 04:00 GMT
#15
On July 30 2012 10:28 N.geNuity wrote:
because people never knew kwanro.

+1
Also because macro games in BW were good. Can't comment on SC2.
Chef
Profile Blog Joined August 2005
10810 Posts
July 30 2012 04:14 GMT
#16
I think most people will agree they want a good mix and they want many different styles to be viable in every matchup. SC2 has a severe lack of good back and forth 'macro' games, so it makes them more exciting. Well, to be honest, it has a severe lack of good back and forth early game tactics as well. SC2 is dominated by midgame timings and quick dirty all-ins. People have the mind set "I wanna kill him right at this moment" whenever that moment may be, rather than 'I want to get a little advantage and then play out the game to let it grow safely.' Most people have the mentality that a macro game is more likely to support the latter philosophy, and that the game needs to evolve more to support it as a legitimate playstyle.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
Next event in 3h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 196
ProTech125
StarCraft: Brood War
Sea 2045
Zeus 548
Hm[arnc] 26
Noble 18
Bale 15
Dota 2
NeuroSwarm95
LuMiX1
League of Legends
JimRising 606
Reynor25
Counter-Strike
fl0m907
Other Games
summit1g17296
tarik_tv10610
WinterStarcraft403
C9.Mang0384
FrodaN205
Organizations
Other Games
gamesdonequick716
Counter-Strike
PGL98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt609
Other Games
• Shiphtur195
Upcoming Events
CranKy Ducklings
3h 12m
IPSL
11h 12m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
11h 12m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
13h 12m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
16h 12m
Sparkling Tuna Cup
1d 3h
WardiTV Korean Royale
1d 5h
IPSL
1d 11h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 11h
BSL 21
1d 13h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.