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MLG Summer Arena Structure Change

Blogs > mockturtle
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mockturtle
Profile Blog Joined March 2011
United States220 Posts
July 19 2012 01:46 GMT
#1
MLG announced a while ago that they would be implementing a new structure for their Summer Arena. Here's the reddit thread. The tournament starts this weekend.

Thus far, MLG has done three arenas. Winter Arena and Spring Arena 2 were nearly identical. Both used 32 players, both used the same, standard double elimination bracket (well, almost standard -- it wouldn't be an MLG without extended series). The only difference was how the first round pairings were set: Winter Arena went directly by seeding while Spring Arena 2 let the top half seeds draft their opponents from the bottom half. Spring Arena 1 used a much different format and only had eight players, however it seems that MLG will not continue hosting this sort of event.

Summer Arena adds another subtle change. Rather than using a standard double elimination bracket, the players will first be separated into two groups. From there, double elimination play will yield two finalists. Those two players will face off in a single championship match.

While far from ideal, I think this is a wonderful change for MLG. A key problem with using double elimination brackets is the monumental advantage held by players who have not yet lost. As the tournament should be growing more exciting near the conclusion of the event, matches taking place in the losers bracket are between players highly unlikely to ultimately win the tournament. The finals, which should be the climax, often seems predetermined since not only does one player have a large handicap, oftentimes the match is a repeat of a pairing from one or two rounds prior.

In other words, tournament does not end with a "bang". It fizzles. The winners bracket finals and semifinals are often the most significant matches. While using double elimination affords the losers of these bouts a second chance they wouldn't get in a typical knockout tournament, the losers bracket tends to play out as though they were glorified consolation matches.

Winning from the losers bracket, of course, is not impossible. But "not impossible" doesn't make an event exciting to watch. The fact is, the winners bracket player will win an awful lot, and enough tournaments have happened on the Starcraft 2 circuit for this to become apparent. For me, it actually feels worse when the handicapped player is able to put up a strong fight, but still loses (see Squirtle vs. aLive at IPL4) -- it breaks my heart to know that they could have won if the match started out on even footing.

Considering this, MLG's structure change is a good move. While last few matches before the championship will suffer the same fate as before, the integrity of the finals is preserved since two players (who will have yet to play each other) will meet on an even playing field. No advantages, no obvious result. This should make watching the finals much more entertaining.

*****
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 19 2012 02:06 GMT
#2
Yeah I agree with you. I really like this change. I kinda remember reading in the announcement thread that some people were against it but I can't remember for what reasons. Can someone fill me in on the downsides? =)
mockturtle
Profile Blog Joined March 2011
United States220 Posts
July 20 2012 21:54 GMT
#3
On July 19 2012 11:06 Bibbit wrote:
Yeah I agree with you. I really like this change. I kinda remember reading in the announcement thread that some people were against it but I can't remember for what reasons. Can someone fill me in on the downsides? =)


I think the reasons were that they are haters and haters love to hate.

But in response to your question...I don't really want to call it a "downside" but a consequence of the two groups is that the players from each won't intermingle. This means that luck of the draw making one group stronger than the other can distort some of the rankings from their theoretical "true" rankings. e.g., if the absolute 1st and 2nd best player overall wind up in one group, 2nd best player must finish in 3rd/4th and won't be able to challenge for 2nd -- or if the #1 and #2 players were split, but #3, #4, #5, #6 were all together with #1, then they will finish #3-3rd/4th (still accurate), #4-5th/6th (slightly off), #5-7th/8th (little more off), #6-9th/10th/11th/12th (more off).

Of course, Starcraft win rates among similarly skilled players can vary wildly so bracket stacking in a small, relatively even field is not a huge deal. It probably only has a significant effect on deciding which of the weaker ~65% of the players are able to make it into the top 16 for the Raleigh pool play.

Different tournament formats and structures show some of their benefits in clarity/accuracy in different rank ranges. A standard double elimination doesn't really do a much better job at finding a #1 compared to single elimination, and not even much better at finding a #2 either (*especially* if you have some decent seeding). It's real strength is accuracy in the rungs below #1/#2 to the top 20% of the field, especially when seeding is poor or unavailable. This is part of why I actually loathe double elimination (when played to the winner -- gsl groups/dual tournament style, for example, is a-ok by me) -- figuring out who is better between 7th and 8th place does not interest me (or anyone else since consolation matches are almost never watched, even if it's 3rd/4th), so I don't want a tournament to be twice as long just to have the right person get 5th place. MLG's new format trades away a tiny bit of that strength of double elimination but gives a more accurate #1 out of the two finalists.
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