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Hey guys, DJ Wilma here, wanting to discuss a PvZ strategy. I'm only playing Diamonds on ladder, so I hope I can get some Master or GM inputs on this strategy as I am in a low league.
My strategy relies on good scouting, to determine whether before you go get your third, that you choose to rely on immortals or not for an army comp, push out with it and destroy his third.
Alright so saying I scout he will be relying on roaches to defend that third, I usually go 3 gate, 1 robo, 1 stargate, and push out when I have 2 voidrays, 2 immortals, and sentries and stalkers, this kills his third quite fast, and sometime if the engagement is extremely cost efficient for me, I can just push into the natural and win the game out right, if not, it usually forces hydras I find, and I can tech up to colossus, and win later game.
If he is going ling muta, I find I am at his third before he has too many, if any mutas, and instead of robo, I get fast archons (obviously getting more than 3 gates to support, since I am not getting a robo yet), and can kill the third. A lot of zergs see this as an all in, but since I am putting so much resources into tech but I always have the resources to expand to my third right afterwards, so I wouldn't agree with them. I have had games where I was not able to kill the third, but when its obvious I won't be able to kill the third, I just go back, macro harder, and can still pull out a win.
Usually in the muta ling situation, I use all 3 later tech paths, and my army can just eat it all up.
Would this work in the later leagues, because I am finding that people are hard counter 7 gate pushes and such. Please let me know you higher league protosses :D
Much luv
DJ Wilma
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I think there are much stronger pushes on 2base than 3gate/robo/stargate. I'd recommend a 7gate +1+1 immortal push, for example, or a colossus timing with blink stalkers off 3 bases.
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Yes, but this forces hydras, which slows down his tech, no?
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not with good force fields, section off the roaches, focus the queens, kill everything
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Canada5377 Posts
On July 13 2012 09:02 DJWilma wrote: not with good force fields, section off the roaches, focus the queens, kill everything But queens are more than good enough to hold out as Anti-air (with spores) while you go spire or infestor mound. So don't count too much on a switch to hydras.
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United States24452 Posts
Renamed. When making a new thread at least proofread the TITLE :p
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On July 13 2012 08:39 DJWilma wrote: Yes, but this forces hydras, which slows down his tech, no? Actually no, I think the correct response from Zerg is to go for a few extra queens and a spore at each base, then they're free to max roach and counterattack with speed by about 11min. It'd be almost impossible to hold that push, and quite a few Zerg players are doing variations of heavy roach aggression in the mid-game.
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You need to post exactly how many units you are gonna have (sentries, stalkers). You also need to tell us exactly what timing this is gonna hit at. Forcefields aren't that hard to deal with if you zerg baits a bunch out with surrounds and then pull back. Once your FF's are gone you're probably gonna die immediately (if you can't see what I mean, watch DRG micro vs protoss).
To put things into perspective, I never die to immortal sentry all ins if I know it's coming in advance. The only thing your build does is have less immortals and sentries/stalkers (due to you spending gas on VR) and have 2 void rays. In response to the void rays all I have to do is bring 4 queens to target the voids, and then do what I normally do vs immortal sentry pushes.
I don't quite understand how you are gonna just pull back and transition into colossi. First of all, if you are more than halfway across the map, zerg can surround you and kill you in the open if you try to turn around. If you've forced hydras, how are you gonna take your third? Your colossi are gonna be delayed because you spent all your gas on everything else. Even if you get a few colossi out, if you had to cut sentries, 3 colossi + inadequate forcefields won't do crap to roach hydras if they contain you with a concave and engage with a surround. If you do wait to get colossus and the proper number of sentries out b4 taking a third, zerg can already be on 5 bases or 4 with hive tech. Or, what's to say that zerg won't just start making corruptors? Z will be on 6 gases to your 4, so he'll be able to outproduce corruptors or hydralisks.
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On July 13 2012 09:24 TangSC wrote:Show nested quote +On July 13 2012 08:39 DJWilma wrote: Yes, but this forces hydras, which slows down his tech, no? Actually no, I think the correct response from Zerg is to go for a few extra queens and a spore at each base, then they're free to max roach and counterattack with speed by about 11min. It'd be almost impossible to hold that push, and quite a few Zerg players are doing variations of heavy roach aggression in the mid-game.
The Protoss push should hit around 10-10:30 if he does everything properly, so zerg wouldn't really be counter attacking imho.
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Thanks for the discussion, from the good players, as said it works against diamond leaguer, but I just wanted to know if it is a viable strategy to stay with in PvZ, <3
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BTW I find this works best of Cloud Kingdom, due to the amount of damage I can do with the VRs, going back and forth between the Main and third
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On July 13 2012 09:04 Bibbit wrote:Show nested quote +On July 13 2012 09:02 DJWilma wrote: not with good force fields, section off the roaches, focus the queens, kill everything But queens are more than good enough to hold out as Anti-air (with spores) while you go spire or infestor mound. So don't count too much on a switch to hydras.
I like that
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Canada5377 Posts
On July 13 2012 11:04 Bagration wrote:Show nested quote +On July 13 2012 09:04 Bibbit wrote:On July 13 2012 09:02 DJWilma wrote: not with good force fields, section off the roaches, focus the queens, kill everything But queens are more than good enough to hold out as Anti-air (with spores) while you go spire or infestor mound. So don't count too much on a switch to hydras. I like that Haha after like two years I finally got most of my sc2 terminology down right but I never managed to get past Infestor Mound or Citadel. T_T
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On July 13 2012 08:33 TangSC wrote: I think there are much stronger pushes on 2base than 3gate/robo/stargate. I'd recommend a 7gate +1+1 immortal push, for example, or a colossus timing with blink stalkers off 3 bases. I still will never understand why this man isn't blue I agree with everything you say. 2 Base pushes are almost always stronger than this.
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