• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:45
CEST 17:45
KST 00:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4045 users

"Clans" and improving

Blogs > Noobity
Post a Reply
Noobity
Profile Blog Joined February 2011
United States871 Posts
July 01 2012 19:15 GMT
#1
I have, what I feel, is some good ideas on clans, how useful they are, and how they could be improved.

Overview -

I've been a part of quite a few "clans" or communities who've drawn me in with their desire to improve the play of those involved and to create a fun community to hang out with while we all make our general, slow and steady growth.

Now don't get me wrong, they all do a great job keeping a fun community, and a lot of times even the obnoxious people in the chat (there are always a couple) are tolerable to an extent. But one thing they simply don't do for the mid-high level players is improve their game play. The times I've gotten better at this game while being part of a clan or community are when I've found the players around my level and practiced with them on my own. I've oftentimes forsaken the scheduled practice times entirely, because they are in most cases absolutely worthless in terms of improvement.

So I'd like to make my suggestion to the community on how best to run a clan based on improvement, and possibly create such a clan if the interest is there. Regardless, I think my opinions will be very useful for many of you looking to get better, and might help a player or two get out of the platinum hells.

Setup -

First thing's first, setting up the group. I don't really believe it's necessary for you to have things like forums or ventrilo available. Both are helpful, but a good skype call/chat would do just as well. It would also discourage off topic discussion.

You would eventually want to get to creating a website, because I'm assuming you would want your clan to get it's name out there. But realistically it's not that important, and if your desire is simply to get better, you can do that without broadcasting it to the world.

Players -

While I think that large clans have the ability to do well, you want to keep it smaller in size to maximize the amount of work put in by each member of the clan. I'd argue that 9-15, possibly 18 players (notice they're all divisible by 3, so an even racial distribution) would be the prime amount of players to have. This allows you to have enough people to play games, observe, and still get to know one another on a first name basis. For the purpose of this example, we're going to use a 15 person clan, with 5 players of each race.

I'm also adamant on the fact that all players should be around the same level of play. Because I'm in diamond league, I'm going to suggest that all players be diamond, with maybe a few exceptions in exceptional plat players, or new masters level players. The reason for this is that while playing against better players is the best way to get better, there will always be better players in a group. If everyone is around the same level, you'll have exceptional practice games, working on and perfecting macro and build timings, and those observing will be able to provide much better analysis, and learn something from these games themselves.

All players would be required to have a Mic, and Skype (it's free after all) and would be invited to a skype call/chat immediately to begin planning for the future.

I would also suggest a group of 3 "Race Leads" who would not necessarily be in their leading roles due to their abilities, but availability. Helping with scheduling and doing their best to keep players working towards their goals.

Goals -

Goals are incredibly important. Many people who have gotten to where they intended to go will tell you that if they didn't have goals, they never would have got to where they planned to go. These goals need to be individual, and they need to be quantifiable. For example, if my goal is to "get to master league" that's something that I can determine when the goal has been reached, but I can't really determine how close I am to that. If my goal instead is to "Play 5 games where I'm able to perform Stephano's max-out style and get to 200/200 supply by 15 minutes through harass" I can determine whether or not that has happened each game, and keep track of just how well I'm doing.

With my plan, I would have a google-doc shared with all players that would keep track of their goals and where they are in achieving those. It would not be an in-depth sort of graph, just a chart showing the player, their goal, and a space for their team-mates to sign off on when progress has been made. For instance, all goals would need to be met in practice games. Each time I play a match against protoss player A, whoever was observing that match would be able to go into our google doc and initial that this goal has been met that one time. This would "keep them honest" in a way, making it so the player would not need to be in charge of marking his own progress, and make it so they could not "give up" on that goal without quitting the group entirely. Once your goal has been completed, you would be able to move on to another of your choosing.

Scheduling -

Scheduling I feel is the biggest problem. With any group, you have people who are available at different times, and working around those different times are difficult to say the least. My solution is to plan various weekly scheduled "events", but allow the exact scheduling of those events to occur based on those involved.

For example, we'll say it's saturday, and next week is "Mirror Match Week". While players could play whoever they would like, in order to stay a part of the clan they would need to take part in this event, where you are required to play 5 games against players of the same race, with observers from the clan watching and looking for opportunities for all to improve. This would make it considerably easier to plan around the availability of 5 players instead of the 15 required to be online for a whole clan practice.

There would still be whole clan practices planned, but because our plans are to revolve around improvement goals, they would not be necessary to harp on players who don't attend those practices so long as they are moving towards their goals.

Monthly, weekly, whatever, in-house tournaments could be held in order to get players into the tournament mindset, and recognize those players who are making improvements in general play as well.

Conclusion -

If you read this far, I appreciate it . My ideas can be a little extreme, but I truly feel that the way we're creating these communities and trying to improve is flawed. I don't see any reason we can't use the "Team House" mentality remotely. It would not be as powerful a method of improving as living in a team house, eating sleeping and dreaming sc2 for 24 hours a day, but if you really want to get better and you want to do it as a group, I truly feel this would end up the most efficient method.

Anyway, thanks again for reading. If you have any questions or comments, obviously you can post them below, or PM me, or get at me on Skyp, where my handle is "Noobity". I'm also going to be in channel "Noobity" in SC2 if you want to come bug me or talk to me about any of this. I would only ask that if this blog has helped you in anyway down the line, or you tried something similar and it just didn't work, you let me know so I can adjust my method if possible.

Finally, if anyone would like to give this a shot and is around diamond level, send me a PM and if I get any sort of interest I'll be glad to set it up. While I'm not certain it would work, I'm certain it would work better than what we've got so far, and I'm willing to put my time where my mouth is.

Again, thanks for reading, and take care!

***
My name is Mike, and statistically, yours is not.
Noobity
Profile Blog Joined February 2011
United States871 Posts
July 01 2012 21:55 GMT
#2
Aww, from a 5 to a 3 and no responses? :<
My name is Mike, and statistically, yours is not.
serge
Profile Blog Joined June 2009
Russian Federation142 Posts
July 01 2012 21:59 GMT
#3
That's how the teams/clans that don't suck work in general. Make one yourself. It takes commitment and you need to find committed players who will play regularly with you, but if you had the time to type out that post you have enough time to make your own ~10player diamond team.

1 star for effort.
I am Malkovich.
Noobity
Profile Blog Joined February 2011
United States871 Posts
July 01 2012 22:13 GMT
#4
I think you misunderstood the point to this post. It's not to make a team necessarily, it's to tell people who are making posts and looking to make these teams that aren't doing what they made the team to do a way that would, in my opinion be more efficient.

But hey, 1 star for responding I guess.
My name is Mike, and statistically, yours is not.
speakerbox
Profile Blog Joined January 2011
Canada453 Posts
Last Edited: 2012-07-13 03:41:03
July 13 2012 03:37 GMT
#5
i played cs for years and years and to be completely honest the clan idea is a stupid one in my opinion. there is/was billions of cs "clans" which would have a website and a forum, even sometimes ranks and shit like that for realism. everyone joins one or two when they first start out and quickly outgrow them. i didnt start getting actually good at the game until i started playing with this team one team that was literally just a vent server with 5 guys in it that all had potential at the game and genuinely got along, fucked around with each other and hung out like friends while playing. we played very competitively together for the next 3 years.

sorry for rambling on about something that might not seem very related to your post. my point is that from my experience making a clan and recruiting people doesnt work. groups of players that might succeed will naturally gravitate towards each other and form a bond beyond just seeing a forum post saying a new clan run by somebody who knows how to make a website. a few people practicing together and hanging out in vent all day playing the game they love together because theyre friends is streets ahead.

goals are great but i believe that at non professional levels you should focus on just being a nerd and playing the shit out the game you love, because you actually love playing it. of course improve as fast as you can so you can smash kids even harder, but i think its unnecessary to have practice regimes and throw team meetings to try and take yourself to the next level.. just play the game cause its fun. on a related note i feel like scheduling is also sort of over complicating things at an amateur level. if you like the game and want to get better at it, youll play a shit ton if you have a tight knit group of bros that like to do the same thing and like chilling in a vent or skype channel for hours on end..


i swear im not ranting on your idea, because who knows maybe a big "clan" and scheduling and trying to practice like a progamer is what some people want to do to get out of silver league..

if i misread any of your points and made nonsensical points or anything like that I apologize, im fairly baked

just my 2 cents for discussions sake, gl bro
twin anchors houseboats
yokohama
Profile Joined February 2005
United States1116 Posts
July 13 2012 06:47 GMT
#6
I've always thought the clan idea tried to make things more complicated just for the sake of it. I was a part of a few back in the early Brood War days when I was young and all the ranks or meetings and scheduled practice sessions never worked out and were completely pointless.

I've just found certain people that love to play the game and want to improve and help their friends improve, and these are the people I've stuck around. No need for a clan or stupid rules, we just agree to be on often and play. Is this not really the core of what you want to do?

If you are willing to just be online often and want to actually improve then I would be happy to get in touch and do so. I really think you should just ditch the extra effort spent for organizing a clan, I doubt it will ever come into fruition, and a lot of the higher level players stay away from that kind of stuff for the most part anyways.
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 53241
Bisu 3097
Shuttle 2139
Soulkey 1410
Soma 573
BeSt 383
Larva 373
Stork 262
Rush 193
Killer 189
[ Show more ]
hero 186
Yoon 127
Mind 86
Bonyth 75
Pusan 68
Aegong 44
Snow 41
Hyun 40
Liquid`Ret 39
Hm[arnc] 34
soO 31
JYJ 25
Rock 15
SilentControl 9
Terrorterran 8
firebathero 0
Dota 2
qojqva3938
Dendi2151
syndereN425
XcaliburYe85
Counter-Strike
fl0m4263
Super Smash Bros
Mew2King86
Other Games
Gorgc4017
B2W.Neo751
hiko735
crisheroes491
FrodaN373
DeMusliM226
KnowMe192
Liquid`VortiX155
ArmadaUGS118
Trikslyr31
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 15
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 87
• mYiSmile138
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV703
League of Legends
• Nemesis2529
• TFBlade594
Other Games
• Shiphtur68
Upcoming Events
Patches Events
16m
Replay Cast
8h 16m
The PondCast
18h 16m
Replay Cast
1d 8h
Escore
1d 18h
IntoTheTV X SOOP
1d 19h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.