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Active: 1509 users

HOTS cool new ability

Blogs > tehemperorer
Post a Reply
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 18 2012 23:07 GMT
#1
It's too late to add anything in hots, and the idea doesn't warrant it's own thread so I put it here in blogs. I was thinking about Zerg (as protoss player), and thought it would be cool if they had some type of larva (or all larva in general) that could leave the hatchery, larva that you could issue move commands to (though they move slowly). Either that or a mobile egg sack with legs (haha!).

I think it would be interesting because Zerg right now suffers from early game ingenuity, forcing them to be reactive most of the time. The other races can proxy unit producing structures and so can take advantage of a late reaction or a bad scouting job with a powerful attack. A moving larva would sort of act like a proxy attack: slow moving larva can easily be scouted, so there is risk in losing it or it in egg form, but there is a slightly better payoff in having zerg units being able to be created from a location near the enemy for an early attack! Think about it. Here are some questions I would have:

-Should the queen have cargo space for larva only?
-Should larva come with this ability or is it researched?
-Can larva crawl off creep or do they die?
-Is larva hiding a skill?
-Is larva counting by Zerg's opponent a new skill that needs to be tuned?
-Should larva be killed easier?
-Moving larva closer to minerals for faster mining when the drone pops: imbalance?

I liked the idea, but of course who knows what will happen to balance. Top Zergs are already deadly, like DRG, stephano, Losira; is this overkill?


Knowing is half the battle... the other half is lasers.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45136 Posts
June 19 2012 00:15 GMT
#2
Larvae die when they're off creep >.>

I also don't understand why you wouldn't just ask for a new unit to be spawned from a larva (larva -> egg -> new unit).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 19 2012 02:53 GMT
#3
On June 19 2012 09:15 DarkPlasmaBall wrote:
Larvae die when they're off creep >.>

I also don't understand why you wouldn't just ask for a new unit to be spawned from a larva (larva -> egg -> new unit).

Totally different idea... If you're doing a roach rush, you can move your larva closer (or like I said, be transported in a queen). If a roach rush appears at a proxy hatch that you didn't have to pay for it's much more effective, like proxying gates or barracks. That's where I'm going with this.
Knowing is half the battle... the other half is lasers.
Ideas
Profile Blog Joined April 2008
United States8147 Posts
June 21 2012 00:45 GMT
#4
I'm pretty sure at one point way before beta, the queen had some spell like "muta larva" or something that was similar to this. it was before larva inject but it made the larva not count as belonging to a hatchery (so you could regrow that larva at your hatch if it was full) and it could move around and even morphed into units faster.
Free Palestine
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
June 21 2012 02:43 GMT
#5
How about 'Egg Cannon'? Queen can launch eggs (probably have to limit it to 3 or something) from a hatchery to any region you have vision at the cost of energy (50/100?). A bit like nydus for bypassing walls (using overlord for vision), but much earlier game.
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