• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:38
CET 00:38
KST 08:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11876 users

Some initial thoughts of Heart of the Swarm

Blogs > blabber
Post a Reply
blabber
Profile Blog Joined June 2007
United States4450 Posts
Last Edited: 2012-06-09 07:31:38
June 09 2012 06:45 GMT
#1
here are some initial thoughts as well as some info on the new stuff in Hots. I'll be writing a "review" blog later after i get 2 more days of playing in and gather all my thoughts.

Terran
Widows mines: can move. can be built from factory + reactor. 75 minerals / 25 gas, 1 food each. Can catch air and ground units. Does 500 splash damage after 10 seconds of being latched on. Meaning in a TvT going fast banshee can be quite risky if a widow mine is placed well. pretty good early game, but in later game not as useful as you will probably be using the factory build time to build other stuff and also you want the food for other stuff. it also would take too much time to control. so good for early scouting (blocking expos, etc). they MIGHT be triggered by workers, i'll have to check. need to test out its range vs range of other units too

Warhound: made from factory, requires tech lab. 150/75, 2 food. Called "anti-vehicle." tbh i think this unit is kinda meh. marauders seem to already fill its role. need to test more

Battle hellion: when you make a hellion, it is by default the battle hellion. moves slower than hellion, has more armor, and fires sort of horizontally in front of it. basically a regular hellion but requires less micro. i think this (along with mines) does make mech more viable (especially tvp). basically i dont think you will see terran players just float the factory and scout with it. it will actually be used

so the reaper has an upgrade at the tech lab (costs 100/100) to make the reaper regen out of battle. regen acts pretty much the same as protoss shields. no more reaper speed upgrade.

Zerg
Swarm host: 200/100, 3 food, requires infestation pit. has an upgrade at the infestation pit that gives the locusts 10+ survival time (upgrade costs 200/200). while burrowed, the swarm host spawns 2 locusts every 25 seconds, and last for 15 seconds (without the upgrade), meaning if you get the upgrade, you can have a constant force of locusts instead of having a 10 second gap between each force. Each locust does 16 dmg with 1.2 attack speed with range 2 (locusts are surprisingly fast at killing stuff in low numbers). i feel like they are useful only in small battles. versus death balls they wont do anything. i would imagine these are very good for defense.

There is a new hydralisk upgrade at the hydra den. basically for 150/150, hydralisks move 50% faster off creep (ie. same speed as on creep). Will probably see more hydra busts zvp if pvz were to stay the same.

Viper: Requires spire. Costs 100/200, 3 food. It has a few abilities: one is consume (costs no energy) where it consumes a *structure* (doesn't destroy structure, only takes 200 health off it) for 10 seconds, where the viper then receives 50 energy. Haven't tested if you can have multiple vipers consume off same building. With queen transfuse the lost HP is pretty negligible. There is also the abduct (the grab and pull skill that you have seen) for 75 energy. Blinding cloud (125 energy) is kind of like dark swarm but not quite. Basically any ranged units under it will have its attack reduced to melee range. Meaning they will still do damage but will have only melee range. It doesn't make much sense typing that out, so i will need to test it out more to better understand it.

ultras have charge ability that let them go underground and charge towards a target area and knocks back any units there. 30 second cooldown. need to test more

Protoss
Mothership core: costs 100/50, no food, takes 30 seconds to make. No building requirements needed to make. You can make only one. you cannot make probes at same time, so have to figure out when is a good time to make this and not probes. It is placed on top of the nexus it was made at and cannot be moved (unless you teleport it).
Has 4 abilities (dont remember names of all):
teleport - for 75 energy, you can move the mothership core to another nexus.
energy - for 25 energy, you can charge the energy of any nearby unit to max. Meaning you can warp in a high templar or sentry and use this ability, and it will have full energy. Meaning you can theoretically get only 1 sentry and be safe for a decently long time. also meaning really fast gateway pushes become stronger since you can get less sentries + more other gateway units and have same amount of force fields.
Recall - for 150 energy, you can recall a group of units back to the nexus. I imagine it works exactly like the original mothership recall (can recall fungaled units). Because you can get this pretty early, you may see protosses commit to more attacks knowing they can just recall out of it.
Cannon - morph the nexus core into a cannon that shoots things around it (believe it costs 75 energy). only temporary.

Once you get a fleet beacon, you can morph the mothership core into a mothership for 300/350 and 8 food. The mothership has recall, vortex, and stasis (which will put cause the mothership and nearby air units to be put into a stasis). The mothership does not have a cloak field. The aforementioned mothership core abilities are lost. The transformation from core to mothership cannot be chronoboosted. Also you cannot use any core skills while it is morphing.

Tempest: costs 300/300, (forget food count), needs fleet beacon. has 10 range but can get 22 range with range upgrade at fleet beacon. Does 40 damage and 60 to massive but shoots real slow. This thing sucks, actually.

Oracle: costs i believe 150/200 and 3(?) food. pretty fast moving unit. low hp, dies fast, and takes somewhat long to make. Has a few skills:
Preordain - (75? energy) target an enemy building and you get vision of the building and its surrounding area for 2 minutes. This along with 22 range tempest can be annoying, but only super deadly if you have like 6+ tempests.
Block minerals (forget actual name): 75 energy, area of effect, block minerals from being able to be mined with a shield. this shield can be killed by units and disappears after some time.
Cloak: for 100 energy, you can make units around the oracle cloaked. lasts 60 sec or until oracle dies. I believe you can move the oracle and the cloak field will move with it.
Oracle plus mothership core energy thing seems pretty good. I feel like in pvz it could replace or supplement the air harass some people do. but they die so fast that any number of queens or spores will make the oracle useless. tbh i dont see this unit getting much use (at least i dont see people getting a stargate just to get this)

i'll edit in more thoughts as i think of them.

blabberrrrr
Azera
Profile Blog Joined December 2010
3800 Posts
June 09 2012 06:47 GMT
#2
Seems like the Warhound and Reaper change are both pretty redundant -.-

Come on blizzard
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
June 09 2012 07:05 GMT
#3
omgsh how do you remember all that lol.
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Incze
Profile Blog Joined December 2011
Romania2058 Posts
June 09 2012 07:20 GMT
#4
These changes make me want to play terran, wow. Zerg might need some work
Religion: Buckethead
cpc
Profile Joined June 2011
Australia126 Posts
June 09 2012 09:27 GMT
#5
I don't think I've seen it mentioned anywhere, can you build a mothership core after you have upgraded your mothership core to a mothership or can you only have 1 mothership core/mothership? (meaning you have to wait for both if your mothership dies)
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
June 09 2012 09:56 GMT
#6
Random all the way when the beta is out Btw. Does anyone think that range 22 on that protoss carrier thingy is a bit excessive or the 500 dmg mines?
yummy tomatoes
Imbu
Profile Blog Joined May 2009
United States903 Posts
June 09 2012 10:48 GMT
#7
On June 09 2012 18:56 FreshVegetables wrote:
Random all the way when the beta is out Btw. Does anyone think that range 22 on that protoss carrier thingy is a bit excessive or the 500 dmg mines?

The 22 range seems excessive when you look only at that, but you have to take into consideration its damage as well. At 40 damage per shot, that translates into taking 2 shots to kill a marine, and quite a few more for anything else. Without splash and its slow fire rate, it is by far a terrible replacement for the carrier. I would be surprised if a Protoss managed to turn this into anything besides a way to harass the mineral line, and for that, there are better options.

The 500 damage mines are pretty scary though D:.
@DreamingBird
blabber
Profile Blog Joined June 2007
United States4450 Posts
June 09 2012 16:36 GMT
#8
On June 09 2012 18:27 cpc wrote:
I don't think I've seen it mentioned anywhere, can you build a mothership core after you have upgraded your mothership core to a mothership or can you only have 1 mothership core/mothership? (meaning you have to wait for both if your mothership dies)

you cannot have both a mothership and a mothership core at the same time. also i do not think there was a way to "downgrade" the mothership into a mothership core.
blabberrrrr
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Enki Pro Series #9
Rogue vs ClassicLIVE!
CranKy Ducklings53
CranKy Ducklings SOOP18
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 1032
Nathanias 114
SpeCial 80
RushiSC 16
Codebar 8
StarCraft: Brood War
Bisu 1309
Artosis 598
Rain 353
GuemChi 200
ProTech162
HiyA 85
910 27
Dota 2
capcasts112
NeuroSwarm66
LuMiX1
League of Legends
Doublelift4278
Super Smash Bros
PPMD77
Heroes of the Storm
Grubby3876
Other Games
summit1g11018
tarik_tv7408
Liquid`RaSZi2581
shahzam518
XaKoH 332
C9.Mang0285
JimRising 174
syndereN122
Mew2King52
Organizations
Counter-Strike
PGL412
StarCraft: Brood War
lovetv 7
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 33
• RyuSc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Eskiya23 21
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21268
Other Games
• imaqtpie684
• Shiphtur637
Upcoming Events
Patches Events
13h 22m
PiGosaur Cup
1d 1h
Kung Fu Cup
1d 11h
Replay Cast
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
OSC
2 days
IntoTheTV X SOOP
4 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-01
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Proleague 2026-11-02
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.