• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:17
CET 11:17
KST 19:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains10Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains https://www.facebook.com/OptiJoint.Official/ GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BW General Discussion Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1555 users

Confessions of an Uncreative Player

Blogs > ticklishmusic
Post a Reply
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-04-11 02:15:31
April 11 2012 01:47 GMT
#1
It gives me a little bit of pride to say that I've probably been playing Starcraft longer than most people here.

For a long time, that was it. I played BW. I looked up builds on TL and some other fansites which have since shut down. I didn't follow proleague of have a TL account, no, all I wanted to do was play. Eventually as I got older and had less time to actually play, I began to read TL more often and watch more pro games.

Then SC2 came out. I wasn't one of the lucky ones to get a beta, so I waited to get the game. With years of BW experience, I had a pretty good base to work off of-- by the end of the year I was high platinum, a little after I was diamond, and I made the push to Masters last winter break.

Yeah, I'm pretty happy with my SC skills. But there's one thing I'm not happy about. I am not a creative player.

Sure, I have my own style of simcity (warpgates all nicely lined u with a spine of pylons). I can make a decision based on what my opponent is doing ingame as well. But that's not really creativity is it? It's like I'm an AI which can respond to ingame situations, but not create them if that makes any sense. I've never really made my own build-- all I do is copy stuff I see. I guess you could say I've got a pretty decent library of various builds and cheeses-- books and magazines if you will.

All I've been doing is using things that have more or less been proven to work. There's nothing wrong with doing things that work, right? But good god, I've been playing BW for YEARS. In theory, I'm better than 90%+ of people who play SC2. I see guides by people in "high masters" or "mid diamond" for a certain MU. And yeah, I watch games by pros and see all the neat stuff they do. For the former, I can look and think and be like "hmm, this is a good build, but xxx might counter it", or "no, this build kind of stinks because of x, y and maybe z." The latter... well they don't matter in this post.

I myself cannot come up with a build to save my life. I know almost all the basic info for Toss, like how long upgrades and research take, how long units take to build, how much production I can support off a base, the works. Still, even armed with this info and a blank sheet of paper and pencil, I can't think of any build. I think the farthest I've gotten is advocating for use of warp prisms for harass. *puts on hipster glasses*. Even when they were kind of paper planes.

I think it might be a side effect of playing BW so long. In BW, builds and strats (at the lower levels) were pretty freaking established. Games took a lot longer (or at least they felt a lot longer). So, winning was comparatively more important. Every action-- micro, macro, whatever, FELT more important than in SC2, nevermind the one engagement and win design of the game. So, I just did what worked for so long, and that's pretty much hampered my ability to be truly creative.

But yeah. I'm uncreative.

*
(╯°□°)╯︵ ┻━┻
DarkPlasmaBall
Profile Blog Joined March 2010
United States45342 Posts
April 11 2012 01:51 GMT
#2
I don't know if there's any solution to *not* being creative, unfortunately.

Play custom games against some of your friends who are fucking terrible at the game... the point being that you won't have to worry about winning, and so you'll be open to trying new and interesting strategies just for fun, and might stumble across some interesting timings or strategies that could be used in actual ladder matches.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
April 11 2012 01:52 GMT
#3
I think it is harder to be creative when you play to win. You use more solid builds, or what you know will work, to make sure that you will win.

Myself, I play completely for fun and play random. Every game, I just go with the flow and do something that I think will be fun. Ghost rush, burrowed roaches, mass spines, sky 'Toss, speed reapers. It's all in good fun and it actually works out some times.

I'm also only in Platinum, so that may have something to do with it.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Alacast
Profile Joined December 2011
United States205 Posts
April 11 2012 02:05 GMT
#4
Just like the builds you're using now, any new build needs to have a goal or be designed to deal with something specific. Most one-base builds are simply "openers" that allow you to get set up for later in the game or just end it outright, and it makes sense to "copy" them because they're solid and flexible. As you play games, try to identify situations where you were beaten by your opponent and look to find a single way you can change your build to address that situation. This includes which units you builds, where you put them, how you scout, when you're aggressive, when to be defensive, etc. . .. Try to consistently make that same change every time you face the same strategy from your opponent in the future. These little variations to "basic" builds allow you to custom tailor your play into a "personalized" version that fits your abilities and personality.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
kaisr
Profile Joined October 2007
Canada715 Posts
April 11 2012 03:31 GMT
#5
Creativity is overrated. I had way more fun in BW doing a 2base arbiter build every single PvT than anything else in BW or SC2
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 11 2012 04:03 GMT
#6
On April 11 2012 12:31 kaisr wrote:
Creativity is overrated. I had way more fun in BW doing a 2base arbiter build every single PvT than anything else in BW or SC2


Or...the stove!
Jaedong :3
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 11 2012 06:01 GMT
#7
I think creativity in making builds stems from knowledge of standard play and the inner workings of the game. Reactor hellion expand was once considered creative, but it wasn't made because someone was feeling hipster; it was made to solve early game problems like baneling busts and mass lings whilst keeping some pressure and scouting when not facing an agressive Zerg.

Sure there's still creative boundaries where someone comes up with solutions for problems others wouldn't, but overall all builds have an obvious goal.
I think esports is pretty nice.
run.at.me
Profile Joined December 2011
Australia550 Posts
April 11 2012 06:38 GMT
#8
You don't have to be innovative to be successful. Just because you cant think of creative ways to defeat your opponent, there's no reason you can't win with straight up rehearsed, solid strategies with boss mechanics. Not all pros are creative either. The best thing to do is take what you see from streams and use it in your own games. Things won't go exactly how you saw it, and you will have to adapt. When you win, you will feel a sense of creativity, just by logically adapting to the game. Most 'creative' wins are gimmicky anyway, like 8 min dt warp prism drops or what ever. Just steal shit you see and try to re-enact that in your games.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 11 2012 06:41 GMT
#9
aah, back before the snipe nerf i had an awesome ghost cloak-snipe-drop expand play that was totally bitchin' in TvT.


Now it's just kinda bland T____________T;

I feel thy painigus
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 85
CranKy Ducklings10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech11
StarCraft: Brood War
Britney 34143
Jaedong 1343
Soma 575
actioN 388
BeSt 325
Sharp 163
sSak 158
Mini 127
Rush 118
EffOrt 108
[ Show more ]
Pusan 107
Larva 66
ToSsGirL 60
ZerO 39
Last 38
Backho 38
sorry 29
Bale 27
NaDa 21
NotJumperer 8
Terrorterran 3
Dota 2
XaKoH 357
NeuroSwarm95
League of Legends
JimRising 610
Counter-Strike
olofmeister1387
shoxiejesuss804
m0e_tv451
allub223
edward50
Super Smash Bros
Mew2King98
Other Games
singsing997
Liquid`RaSZi655
ceh9612
crisheroes167
ZerO(Twitch)6
Fuzer 2
Organizations
Dota 2
PGL Dota 2 - Main Stream8878
Other Games
gamesdonequick681
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH294
• StrangeGG 55
• LUISG 35
• CranKy Ducklings SOOP6
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota223
League of Legends
• Jankos1466
• Stunt538
Upcoming Events
WardiTV Team League
1h 43m
Replay Cast
13h 43m
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
RSL Revival
1d 23h
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
Patches Events
2 days
BSL
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
RSL Revival
2 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.