• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:51
CET 06:51
KST 14:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

Confessions of an Uncreative Player

Blogs > ticklishmusic
Post a Reply
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-04-11 02:15:31
April 11 2012 01:47 GMT
#1
It gives me a little bit of pride to say that I've probably been playing Starcraft longer than most people here.

For a long time, that was it. I played BW. I looked up builds on TL and some other fansites which have since shut down. I didn't follow proleague of have a TL account, no, all I wanted to do was play. Eventually as I got older and had less time to actually play, I began to read TL more often and watch more pro games.

Then SC2 came out. I wasn't one of the lucky ones to get a beta, so I waited to get the game. With years of BW experience, I had a pretty good base to work off of-- by the end of the year I was high platinum, a little after I was diamond, and I made the push to Masters last winter break.

Yeah, I'm pretty happy with my SC skills. But there's one thing I'm not happy about. I am not a creative player.

Sure, I have my own style of simcity (warpgates all nicely lined u with a spine of pylons). I can make a decision based on what my opponent is doing ingame as well. But that's not really creativity is it? It's like I'm an AI which can respond to ingame situations, but not create them if that makes any sense. I've never really made my own build-- all I do is copy stuff I see. I guess you could say I've got a pretty decent library of various builds and cheeses-- books and magazines if you will.

All I've been doing is using things that have more or less been proven to work. There's nothing wrong with doing things that work, right? But good god, I've been playing BW for YEARS. In theory, I'm better than 90%+ of people who play SC2. I see guides by people in "high masters" or "mid diamond" for a certain MU. And yeah, I watch games by pros and see all the neat stuff they do. For the former, I can look and think and be like "hmm, this is a good build, but xxx might counter it", or "no, this build kind of stinks because of x, y and maybe z." The latter... well they don't matter in this post.

I myself cannot come up with a build to save my life. I know almost all the basic info for Toss, like how long upgrades and research take, how long units take to build, how much production I can support off a base, the works. Still, even armed with this info and a blank sheet of paper and pencil, I can't think of any build. I think the farthest I've gotten is advocating for use of warp prisms for harass. *puts on hipster glasses*. Even when they were kind of paper planes.

I think it might be a side effect of playing BW so long. In BW, builds and strats (at the lower levels) were pretty freaking established. Games took a lot longer (or at least they felt a lot longer). So, winning was comparatively more important. Every action-- micro, macro, whatever, FELT more important than in SC2, nevermind the one engagement and win design of the game. So, I just did what worked for so long, and that's pretty much hampered my ability to be truly creative.

But yeah. I'm uncreative.

*
(╯°□°)╯︵ ┻━┻
DarkPlasmaBall
Profile Blog Joined March 2010
United States45167 Posts
April 11 2012 01:51 GMT
#2
I don't know if there's any solution to *not* being creative, unfortunately.

Play custom games against some of your friends who are fucking terrible at the game... the point being that you won't have to worry about winning, and so you'll be open to trying new and interesting strategies just for fun, and might stumble across some interesting timings or strategies that could be used in actual ladder matches.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
April 11 2012 01:52 GMT
#3
I think it is harder to be creative when you play to win. You use more solid builds, or what you know will work, to make sure that you will win.

Myself, I play completely for fun and play random. Every game, I just go with the flow and do something that I think will be fun. Ghost rush, burrowed roaches, mass spines, sky 'Toss, speed reapers. It's all in good fun and it actually works out some times.

I'm also only in Platinum, so that may have something to do with it.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Alacast
Profile Joined December 2011
United States205 Posts
April 11 2012 02:05 GMT
#4
Just like the builds you're using now, any new build needs to have a goal or be designed to deal with something specific. Most one-base builds are simply "openers" that allow you to get set up for later in the game or just end it outright, and it makes sense to "copy" them because they're solid and flexible. As you play games, try to identify situations where you were beaten by your opponent and look to find a single way you can change your build to address that situation. This includes which units you builds, where you put them, how you scout, when you're aggressive, when to be defensive, etc. . .. Try to consistently make that same change every time you face the same strategy from your opponent in the future. These little variations to "basic" builds allow you to custom tailor your play into a "personalized" version that fits your abilities and personality.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
kaisr
Profile Joined October 2007
Canada715 Posts
April 11 2012 03:31 GMT
#5
Creativity is overrated. I had way more fun in BW doing a 2base arbiter build every single PvT than anything else in BW or SC2
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 11 2012 04:03 GMT
#6
On April 11 2012 12:31 kaisr wrote:
Creativity is overrated. I had way more fun in BW doing a 2base arbiter build every single PvT than anything else in BW or SC2


Or...the stove!
Jaedong :3
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 11 2012 06:01 GMT
#7
I think creativity in making builds stems from knowledge of standard play and the inner workings of the game. Reactor hellion expand was once considered creative, but it wasn't made because someone was feeling hipster; it was made to solve early game problems like baneling busts and mass lings whilst keeping some pressure and scouting when not facing an agressive Zerg.

Sure there's still creative boundaries where someone comes up with solutions for problems others wouldn't, but overall all builds have an obvious goal.
I think esports is pretty nice.
run.at.me
Profile Joined December 2011
Australia550 Posts
April 11 2012 06:38 GMT
#8
You don't have to be innovative to be successful. Just because you cant think of creative ways to defeat your opponent, there's no reason you can't win with straight up rehearsed, solid strategies with boss mechanics. Not all pros are creative either. The best thing to do is take what you see from streams and use it in your own games. Things won't go exactly how you saw it, and you will have to adapt. When you win, you will feel a sense of creativity, just by logically adapting to the game. Most 'creative' wins are gimmicky anyway, like 8 min dt warp prism drops or what ever. Just steal shit you see and try to re-enact that in your games.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 11 2012 06:41 GMT
#9
aah, back before the snipe nerf i had an awesome ghost cloak-snipe-drop expand play that was totally bitchin' in TvT.


Now it's just kinda bland T____________T;

I feel thy painigus
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft625
RuFF_SC2 217
Nina 102
StarCraft: Brood War
Larva 575
Shuttle 478
Leta 273
Mong 18
Noble 15
Sea 0
Dota 2
NeuroSwarm64
LuMiX1
League of Legends
JimRising 638
Heroes of the Storm
Khaldor144
Other Games
summit1g9877
Mew2King120
ViBE54
Models2
Organizations
Other Games
gamesdonequick835
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH207
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1628
Upcoming Events
Sparkling Tuna Cup
4h 9m
Ladder Legends
11h 9m
BSL 21
14h 9m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 3h
Wardi Open
1d 6h
Monday Night Weeklies
1d 11h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.