For a long time, that was it. I played BW. I looked up builds on TL and some other fansites which have since shut down. I didn't follow proleague of have a TL account, no, all I wanted to do was play. Eventually as I got older and had less time to actually play, I began to read TL more often and watch more pro games.
Then SC2 came out. I wasn't one of the lucky ones to get a beta, so I waited to get the game. With years of BW experience, I had a pretty good base to work off of-- by the end of the year I was high platinum, a little after I was diamond, and I made the push to Masters last winter break.
Yeah, I'm pretty happy with my SC skills. But there's one thing I'm not happy about. I am not a creative player.
Sure, I have my own style of simcity (warpgates all nicely lined u with a spine of pylons). I can make a decision based on what my opponent is doing ingame as well. But that's not really creativity is it? It's like I'm an AI which can respond to ingame situations, but not create them if that makes any sense. I've never really made my own build-- all I do is copy stuff I see. I guess you could say I've got a pretty decent library of various builds and cheeses-- books and magazines if you will.
All I've been doing is using things that have more or less been proven to work. There's nothing wrong with doing things that work, right? But good god, I've been playing BW for YEARS. In theory, I'm better than 90%+ of people who play SC2. I see guides by people in "high masters" or "mid diamond" for a certain MU. And yeah, I watch games by pros and see all the neat stuff they do. For the former, I can look and think and be like "hmm, this is a good build, but xxx might counter it", or "no, this build kind of stinks because of x, y and maybe z." The latter... well they don't matter in this post.
I myself cannot come up with a build to save my life. I know almost all the basic info for Toss, like how long upgrades and research take, how long units take to build, how much production I can support off a base, the works. Still, even armed with this info and a blank sheet of paper and pencil, I can't think of any build. I think the farthest I've gotten is advocating for use of warp prisms for harass. *puts on hipster glasses*. Even when they were kind of paper planes.
I think it might be a side effect of playing BW so long. In BW, builds and strats (at the lower levels) were pretty freaking established. Games took a lot longer (or at least they felt a lot longer). So, winning was comparatively more important. Every action-- micro, macro, whatever, FELT more important than in SC2, nevermind the one engagement and win design of the game. So, I just did what worked for so long, and that's pretty much hampered my ability to be truly creative.
But yeah. I'm uncreative.